[quote] Just like sovereign death = game over, sovereigns using essence to found cities is a core aspect of the game.[/quote] Sovereigns using essence to make land livable is a core aspect of the game [quote]I do NOT want to see that mechanic changed much as is makes your cities much more valuable - and prevents endgame city spam.[/quote] I want to prevent city spam as much as the next guy. I really would rather have a few well spread out cities with
RisingLegend
[quote]Each sovereign will be provided a midicholorian count...[/quote] [e digicons]XD[/e] Hmm, now star wars is an inspiration? This is really mustafar isn't it? [e digicons];)[/e]
Wow! Pretty pictures [e digicons]:smitten:[/e] I especially love the one of that dude ripping the land a new one (all pun intended) [e digicons]^_^[/e]
Loving everything I'm reading except for two things: [quote]Only sovereigns can found new cities[/quote] This will only cause problems, which to me are obvious, but not many others see it yet I guess. Every fantasy book, game, or movie I have ever seen has nations whose borders are all together. Having a sovereign whose exploring the map and also laying down cities is going to result in them being all over the map, hardly giving them a chance to be collective. I think city gro
Great Artwork! I'm lovin this! [e digicons]:grin:[/e]
[quote]TBH, i think part of the scaryness in xcom was that you were in command of each individual soldier. And you could watch them, each and every one, as a vortex mine sailed right at them. You could really get down there and feel thier pain.[/quote] True. Though I don't know about you, but I'm feeling the pain of those soldiers getting incinerated in the above pic [e digicons]:X[/e] I think another important factor we need to see, is other soldiers getting scared. Remember i
[quote]Avatar again? Oh please.[/quote] "A tiny part of my childhood just curled up and died..." [e digicons]:P[/e] funny, tho i never caught that episode... *goes to youtube*
[quote]I thought the Edar looked pretty badass, but when I read "daemon" I knew that wiry-looking thing would be all kinds of bad news. You just know they saved that name for the really dangerous ones.[/quote] It reminds me of the robots in the movie I, Robot.. but probably like 100x quicker and 1000x as deadly [e digicons]}:)[/e] AAHH Daemon! [e digicons]8O[/e]
[quote]Perhaps there could be special situations for xcom style, like combat in castles and such or fights between small/elite units, but when i get my 10,000 zombie army going, i don't wanna have to issue orders xcom style. unless you could somehow have squads set up in that style.[/quote] I was merely referring to being able to play in both turn based and "real-time", but I would imagine that we definitely won't see individual soldiers. Rather, each unit will be a squad that all per
[quote]No, I'm totally convinced real aliens would look like much sexier versions of us.[/quote] Ha, you wish [e digicons]^_^[/e] [quote]Hey exotic alien race with boobies... care for a drink?[e digicons]:beer:[/e] [/quote] I think its funny how movies like Avatar portray their aliens with breasts. I mean just because a creature is bipedal does not mean its going to have developed the same way. especially since he Na'vi are more like amphibi
[quote]Battles are turn based. However, by default, they are continuous turns (turn button pushed automatically but can be turned off). [/quote] Like X-com: Apocalypse perhaps? [e digicons]:inlove:[/e]
Whoa, nice vid! [e digicons]:D[/e]
[quote]The Ironeers are men but in another universe they might be called dwarves.[/quote] I fist pumped the air and kicked my feet when I read this. Sounds great! [e digicons]\o/[/e] Tho the name could probably use a run through the creativity department again... [e digicons]:P[/e]
[quote]Pro-SIP-ih-nay[/quote] Ahh.. I see it now, tho I think it would benefit if it sounded more like Persephone. Pro-sif-ih-nay. Lol I'm not a master of linguistics in the least, but you get the idea [e digicons];)[/e]
Unique heroes that you truly grew attached to Artifact creation and how we could give them names Tactical battles Merchants and mercenaries Powerful beings that gave you that "Oh S#*%" feeling The fact that a nation would still exist even if you destroyed their wizard
Man I wish I could make art like this.. [e digicons]:pout:[/e] I just bought my first wacom tablet, cuz I've only done pencil drawings (that i think are decently good) but am really interested in getting into a field like this one day when I go off to higher education. So I guess I'll find out soon enough if I've got what it takes, Any suggestions on what software I should use? Photoshop? Will Gimp Work? I don't have any money... [e digicons]:hugme:[/e] Anyways, if I ca
[quote]I didn't really see any tragedy in her story though. "Looked upon with suspicion?"[/quote] Her father killed himself to give her a power and a responsibility she probably didn't even want.. Also everyone hates her and she just wants to be loved... she says she didn't even know the titans but no one believes her.. how would you feel? [e digicons]8C[/e] Lol I don't really know if that's the case or not of course, but that would be tragic my friends.. Tragic
LOVIN IT!! [e digicons]:grin:[/e] *Mcdonald's soundtrack starts* Especially the pretty mage... [e digicons]:blush:[/e]
[quote]... relying on an AI that could deiced that right now is a great time to take a crap in its pants.[/quote] lol this made me laugh. But you said you wouldn't like it if you lost because your people were too dumb to build warehouses. I was thinking the construction of game changing buildings would still be done by you. Like demiansky said, you'd build the barracks, the smithy, the temple. But also, if you want a warehouse, you just tell your people you want a warehouse. As for go
I think if you want to hurt another civilization it should all be done by way of espionage, that you don't see happening on the map. As Dr. Franknfurter said, the most annoying thing is when you know who it is but you can't stop them. It's ridiculous. Allies hurting you? why would they do that? they are indirectly hurting themselves.. But they do, because there isn't repercussions for them to do so [e digicons];P[/e] I mean, most likely, there's going to be a unit like this in the ga
[quote]Fantastic...the idea is awesome and deserves a run imo, personally I see alignment as the core of any speculative fiction.[/quote] As do I. I'm just glad to hear that boogie's thinking of incorporating loyalty based on individual alignment. That's awesome because I'd love to see a hero fight back because he doesn't agree with what his leader has started doing lately. Start a revolution, ya know? It's one of those things you see in movies and books but never really see in games
[quote]TBH, i liked the way age of wonders handled that. Each city had a ginormus range around it for the no-city zone. Even once you had a city everywhere, it still felt like there was some empty space.[/quote] I think there's importance in those empty spaces. It seems to me like the devs think so too. I think based on what they've said we can expect to see this done (eventually) in Elemental. One of the things I think they need to get figured out is whether or not sovereigns are goi
[quote]Well, I think it might be an advantage to the game if you are finding no purpose to spew cities all over the map. That's one of the faults of most strategy games[/quote] Yea, I agree, it always annoyed me in Civ when there were cities like every 5 tiles [e digicons];P[/e]
[quote]So now, it is officially early midgame, and most of the leftover, unclaimed people of the world have either settled down into their own makeshift cities or are a stable, "wandering tribe" population. You might be acquainted with 1 or 2 of these independant cities and you might be keeping a careful eye on 1 or 2 wandering tribes. This is the kind of scale I imagine, and it would definately be manageable. If you have too many surviving "uni
I don't know if I'd be too thrilled with this in Elemental, but that's just because I hated privateers for this reason: [quote]They were weak enough that they could not pose a serious threat to anyone, but they could very annoying.[/quote] Barbarians are irritating enough, at least they don't have some alternate agenda. The only thing I don't like is that at that point where you can create units that cannot be identified, there really isn't any point in having regular units. E