RisingLegend

RisingLegend

Joined Member # 2836190
21 Posts 415 Replies 14,751 Reputation

[quote]Do you have any ideas on how an approach like this might 'scale' across the boundary from RPG to TBS?[/quote] Unfortunately, I don't.. If this were an RTS like Knights of Honor (which was pretty much the only RTS I ever enjoyed because it was less of a click-fest and actually about strategy) then I could see it working flawlessly. However, I'm not too thrilled about seeing a ton of units on the map being represented as "The Band of The Hyen" or "The Tribe of Ganax". Also, all t

23 Replies 14,786 Views

The question of scope is a very important one that needs to be answered. My question is whether it will be balanced or not, as in things happening accordingly based on time. However, in game, i don't really see any possible way of it working out. If we are going to have sons and daughters who age, then shouldn't my units age as well? But I probably wouldn't be too happy when my elite paladins suddenly "die of old age". Now if the scope were long enough, it might not be an issue for my soldier

6 Replies 7,068 Views

Great idea! [e digicons]\o/[/e] Wow, I love this. It portrays the fact that we are building up a world that is destroyed. Groups and bands of people would be the norm, as they would be looking for protection from the wasteland. And you have a point that some of these groups would be violent, as some of them might have power hungry leaders who don't want to give into this "freak" that calls himself a channeler of magic. Yet others would be more than willing as it provides them with more

23 Replies 14,786 Views

Yea, dominions always seemed pretty cool, I never bought it but that really sounds absurd. It sounds like a neat idea overall though (along with cures of course)

48 Replies 201,899 Views
Reply to WMD Spells in WOM Ideas

Yea, I like this idea a lot. The feeling of not knowing what the repercussions of powerful magic use could be would add a lot to this game, I think. [e digicons]|-)[/e] I like the idea of two powerful channelers mind dueling for control of an asteroid that will destroy most of the battlefield while below all the unknowing soldiers battle it out.

9 Replies 9,108 Views

[quote] That's because the games point is not about some story unfolding, it's about functioning gameplay.... You're looking for an RPG and this isn't it.[/quote] The devs have stated that it's going to be a mixture of both a strategy and a RPG game. I don't argue the fact that whatever the devs choose will be "functional" or not, because I know it will. However, to say a game like this cannot at the same time be a story unfolding is imo selling it short. The "dynasty s

74 Replies 35,800 Views

[quote]Modern armor is on a whole other plane from a longbowman; it just shouldn't be possible for the latter to survive except by running away.[/quote] I love to see an underdog victory, it's what makes things interesting imo. But I don't want it to be by chance, I want it to be because I planned a way to overcome the difficulty. Longbowmen, with ample knowledge of their surrounding terrain could easily survive long enough to take out the drivers when they get out to make camp. Effec

43 Replies 23,707 Views

[quote]That's actually one of my problems with it for Elemental: it feels a bit too modern. Snaking like that and city walls don't mix well, for me anyway.[/quote] True statement. As well as the fact that it just looks silly [e digicons];)[/e] Im still hoping to see a city center, and then outlying resource "colonies" as you will. The city is where most of the population lives, and military units are trained. and wherever you harvest resources there is a small population (villa

24 Replies 79,602 Views

[quote]Hey... you TOOK mine!![/quote] hey, how many ways can spell "sarah"? [e digicons]:P[/e] I did have Sarai, but thats pronounced differently I think?

68 Replies 24,080 Views

[quote]'Moral Backlash' is actually a slider in the item editor, so the feature is around 2% done[/quote] sweetness! [e digicons]:D[/e] i can, like, go to bed happy now!

74 Replies 35,800 Views

[quote]From the video lady sarah does not look pretty... I'm not saying she should show more skin... I'm saying her face is plain and average looking.[/quote] yes it is quite plain and average, though i'm sure in time her beauty will become apparent. Also, if in that time she decides to show more skin I will not argue one bit... [e digicons]:P[/e] Lady Serra (bec

68 Replies 24,080 Views

[quote]I had actually always planned on having a per-unit loyalty system in the game...where certain spells, items, and actions would have some morality value, and if you start doing things your heroes didn't approve of (too far from their own morality alignment) they would have a chance of leaving. Then, when you get a band of heroes at your doorstep, coming to stop your plans of domination (ala most RPGs) there's an appropriate (and choice-driven) context.[/quote] Y

74 Replies 35,800 Views

Eh, no problem... i suppose lol just happy to see that video! a video of the genetics working would be pretty neat to see [e digicons]:-"[/e] [e digicons]^_^[/e]

68 Replies 24,080 Views

[quote]Heirs being both helpful and a threat is good game balance.[/quote] The thing is, sadly, I don't think we are going to see a "loyalty system" in this game. Its just going to be a guarantee that anyone who joins you (or is born unto you) will always be yours, no matter what. Which is how's it's always been done in games like this, but is completely unbelievable.. Which leads me to my next point. [quote]Gah I hate it when people use the term "gamey" as though it's a

74 Replies 35,800 Views

Wow, "necro"demain ---> [e digicons]}:)[/e] [e digicons]:grin:[/e] I don't even remember this thread, but I seemed active in it... Anyways, I still agree with everything I said [e digicons]:P[/e] I hope we can see city be natural and flee flowing. I don't want them to just be cogs in my military production... I want them to grow and develop based on their surroundings, much like what would happen in real life. If I have a city of 200 people, I am not going to have

24 Replies 79,602 Views

[quote]I'm not a troll, but I imagine the worst thing for them is to watch a flame post (d?) evolve into insightful conversation[/quote] So true! [e digicons]:troll:[/e] urrgl urgll...

102 Replies 232,605 Views

[quote]"tolerence": how much (or little) deviation from the "ideal" will affect attractiveness. A xenophobic faction would have mostly positive tolerence values, while a xenophilic one would be mostly negative.[/quote] I really like the idea here, because naturally (though not guaranteed) people will be attracted to people of their own kind. We've never had any real world experience. But I would think the whole "falling in love with aliens" theme you see in movies wouldn't be the case

102 Replies 232,605 Views

This is looking to be one of the most exciting updates to date! I really am looking forward to see how dynasties evolve over the course of this development. I hope they come out at the end playing a really interregnal part (haha get it? [e digicons]^_^[/e] ) I think a good mix between something like crusader kings, master of magic, and dominions would be a fascinating and unique game. If you include tactical battles like x-com with destructible environments and the const

74 Replies 35,800 Views

[quote]I'm still hoping for a royal council that includes a spymaster who would do a better or worse job of sorting through rumours depending on the stats of the champion or offspring we assign to the job and the resources we give him or her to use. Being able to launch a false rumour campaign would be awesome, especially if the same filtering-skills affected the chances of having a strategic lie be believed by the enemy.[/quote] This would be neat, especially since, accord

12 Replies 50,074 Views

[quote]Hah. I can 1-up you. I'm sorting 10k leaflets into stacks of 100. How's THAT for boring?[/quote] That's so boring, I got bored reading it... [e digicons]:dur:[/e] Always wanted to use that smiley! Thanks for givin me the opportunity [e digicons]:thumbsup:[/e]

12 Replies 50,074 Views

[quote]In both the above examples, it was the terrain that enabled those soft counters.[/quote] This right here is what will make or break tactical battles I think. To be able to hold choke points is what make a game exciting and fun to me. Think of x-com, with shots firing all around you, things blowing up, people dying, but you just step to the side and fire a shot through two windows to kill that alien who almost killed another operative. Those two examples you gave a

34 Replies 309,570 Views

[quote]I'm still vaguely hoping that we'll see some 'staff AIs' of some sort in the game. If we get a Royal Council or whatever, the spymaster or senior diplomat should give reports on new rumours that relate to old ones.[/quote] Yea, I'd love to see this in the game too! Did you ever get the chance to play King of Dragon's Pass? Cuz I heard about it somewhere on these forums (can't remember where) and while I didn't ever get a chance to play it there are some wonderful AAR's for it.

12 Replies 50,074 Views