Brago

Brago

Joined Member # 2830460
12 Posts 66 Replies 281 Reputation

A new technology of magic branch (with animal husbandry, mounted warfare and warg mounted warfare as a prerequisite), that give you the ability to use some magical steeds (like the ones of high level recrutable champs AND different for each race [spider for Reslon, bear for Ironeers, etc..]). The devs don't even need to create new arts, they are already in the game...

2 Replies 2,028 Views

A one for faction building that allows to recruit heroes of the same level of city, leaving the higher level champs recruitment to exploration. Buildable in the beginning (or with exploration technology), give +1 influence per turn and recruiting heroes ability (the heroes will cost gildar, influence, TIME and come in random way[no design]). To recreate the ability of the Altar I suggest to half or eliminate the gildar cost. Opinions?

8 Replies 6,363 Views

[quote who="dalekdan" reply="4" id="3164327"]But that same combo is many times more effective on a light-plate Armour wearing group of ironeers armed with kite shields and the same hammer. Many many times more effective both in battle and in auto-resolve. The upkeep was just an idea to make it a more viable alternative to a much much better not at all special unit. Seriously 5 soldiers equipped with hammer of lightning, with the +1 per level becomes 5x more damage, and yes each individual has

14 Replies 13,395 Views

I NEVER use the governor path: in my last games I had a lot of problem finding champs and i will never sit them in a city doing nothing. (they ara a too rare resource to be wasted to govern a city, when you need generals)

32 Replies 36,375 Views

I like the current golems, with a bit of love, like the lightning hammer (+1 lightning att x level and with the survival rate of the golem is great combo) and the bracelet that give +2 ini, they can be really effective (remember to constantly upgrade the shield of your veteran golems). Not alone (I usually took 1 per army and 1 per border city, to boost the militia defence), but they can take&nb

14 Replies 13,395 Views

I think the ranking depend a lot on your playstyle. I personally think that Altar henchment champs are a little broken too, but in the opposite direction (i put them first in an OP ranking, so much that I don't play with Altar in .915) Is too easy to levelling them (quitted the game because it was so easy in fact, that I felt like cheating): in my only attempt I had 6 henchmen and in i took with them a mean of 1 and half level per battle... &

22 Replies 8,783 Views

[quote who="Kongdej" reply="3" id="3161858"]Meaby its because splash doesnt calculate armor, Seen that bug in other games, have no patience to test it now though [/quote] tested, and you are right, the splash damage is doing 200% of damage ignoring armor (happen: 177 damage on a second line unit and only 35 on the objective, with a 63 attack juggernaut) @<a id="ctl00__Content__RepeaterReplies_ctl00__LinkUser" class="hand" title="Click user name to

35 Replies 19,185 Views

+ Added splash damage feature (a percent of the melee damage done is done to surrounding units, enemies and allies alike) I fought a couple of Juggernauts, and in both combat, the % of the splash damage seems too high (like 300%, I took 80 hp of splash damage and only 22 on direct damage)

35 Replies 19,185 Views

+ Removed the squads tech Great!! [e digicons]B)[/e] I hated it! but how you balance this with the huge hp gain of veteran units? (I hope more accuracy and dodge and less hp X level)

153 Replies 548,864 Views

I like it too, especially the dagger one (great!) and the initiative malus linked to encumbrance only (i like the -1 per 10%) the only thing maybe is the difference in the difficult with a sword and an axe... in reality is a lot easier to wield an axe than a sword. and was the axe in middle age that destroyed armor and the mace more for ignore it. (with a mace I can broke

34 Replies 105,961 Views
Reply to [0.914] Bugs in FE Support

I think is a bug or a AI problem: I conquered all the Yitrhil's cities and ask for surrender... they agree, and their sovereing became mine...only is spawned with 0 move nearby Torax [e digicons]8C[/e] and surrounded by enemies (in fact, I can't imagine HOW he as reach that location) He died and i checked im in my capitol..he was level 10 with a LOT of magic item (so much in fact, that i was able to equip my 2 champ and the sov w

12 Replies 4,666 Views

I agree with both of you, I think the solution can be paying the upgrade with gildar AND XP. You need gildar for the new people training and equipment BUT this new people are rookie, so we need also a XP drain to compensate their lack of experience in the new formed unit

15 Replies 16,362 Views

[quote]* It's too easy to get "first strike" against the AI by placing your troops in a line just out of reach and then pouncing on the enemy when they enter range. Combined with the lack of retaliation attacks and the high power of certain weapons, the human basically always wins "fair" fights with a large margin. Similarly, against a weaker opponent you tend to suffer very little damage.[/quote] yes please, give a retaliation chance for the units (at l

9 Replies 33,300 Views

[quote who="immagikman" reply="7" id="3062279"]For example. my Sovreign has Life Disciple and can cast heal as her only tactical spell in combat Bacco has Earth Disciple with no tactical spells... All of my Champions have access to the strategic spells that they can cast outside of combat but unless they have an item equipped that gives them some tactical spell/function my options in battle are limited to melee attacks or item use.[/quote] &nbsp

12 Replies 17,292 Views

I saw the same, but I found in a few of game the same flaw in the AI strategy, they research very early battleaxe, but they don't research bow... I destroied a lot of enemy army with my uber party of 4 melee heroes and 7 archers heroes (the bow are OP in the hand of a hero, with the strength of the attack linked with the strength of the wearer...They can easily kill an enemy with 1 or 2 shoot, so I can destroy the entire enemy party before he can reach my melee line..)

3 Replies 3,546 Views

weird, I think that the archer are too strong...I give shortbows to some champions and they can kill at least 3/4 of the enemy army before the conctat with the melee units

5 Replies 1,800 Views