[quote who="Stringer2" reply="2" id="3410306"] Looks nice, but at this rate it is not going to make the goal.[/quote] yes, is also my fear, but the weird thing is that is not even in the staff pick of the games section, more strange if you think that is in the steam greenlight's top ten.
Brago
Already pleged, i hope they can reach the goal (39 days left), it look great
Here the link: http://www.kickstarter.com/projects/409030043/warmachine-tactics The game look great, and is made by the same company that produce the tabletop game.
It depend on what type of city you need in that moment. If I'm looking for a Conclave, I'll go for the 3/3/2, if I need a Town, I'll go for the 2/6.
[quote] Stables reduced from 1 horses per 2 seasons to 1 horse per 5 seasons (same with wargs) Removed the Bonus Dodge and Bonus Dodge vs Ranged from Mounts Reduced the amount of Warg and Horses resources in the world slightly [/quote] Very good! But please, give the
[quote who="OliverFA_306" reply="5" id="3350954"] Andby the way, is ONGR supposed to be recruitable?[/quote] I don't think is recruitable, but you can subdue him with the collar for the twisted...and after that you can upgrade him! (He become almost instoppable) This bug was already present in .80
[e digicons]k1[/e] I like it a lot. maybe in this way is also possibile to give some bodyguards to the heroes? This can give them more survivability (the bodyguards dies first and help the hero in combat) and more option (es: you can have your hero on horse, but is bodyguard unit can be only of 2 horseman on a 6 size unit, or you can leave im on foot, with 5 bodyguard footman).
It happen also to me: all the time with this tactical map.
Removed the min turns required to raze cities. Isn't better to link the number of turns to the level of the city? (so a lvl1 city require only 1 turn, a lvl2 2, etc...)
[quote who="Derek Paxton" reply="21" id="3289295"] Hard core nerd detail: You are probably wondering how you can upgrade trained units if their equipment isnt real. That took some clever coding by someone smarter than me, in effect what happens is we create an entirely new unit type and convert them to that, it isnt really just switching the weapons or armor.[/quote] So, in theory , is possible to convert the unit in anything other? And tran
[quote who="Lord Xia" reply="1" id="3285921"]Brutal nature to 50% wouldn't be as big a nerf as you think. They get a +100% for just being a Jug, and then another +100% damage for brutal nature. I think they should remove the brutal nature buff all together. 300% damage is way silly high.[/quote] I agree, remove brutal nature, please!
[quote who="NaytchSG" reply="2" id="3280957"]The your agreement has expired message the turn after you make it bug is still in there too. Your agreement actually is in effect, but the expiration message pops up.[/quote] Yes, confirmed, I had that too, with an alliance treaty in 1.02.
[quote who="Khorak" reply="5" id="3279624"] This is one of those few cases where...uh...yeah, it's really pretty legitimate to say Juggernauts are OP. +100% attack? With Maul? And high HP? And customisable?[/quote] You forgot "backswing", another +100% for a total of 60 base strengh [20 base+ 20(+100% Juggernauts )+ 20(+100% for another base ability)] and the ability to hit all the units that surronded the target. I too think is too
Hi, i just finish a game on a large map on challenging, and despite having setted the event on "more often" I never had a single one in all the game. I know that the game roll all season to see if an event occurred, but it seems to me that the % of that happening is too small even on "more often", if in an entrire game I never saw a single ones... (this happen also before, in my last game in 1.01 I had only one event in all the game with the same settings)
I'm 35. Started ith Galciv1, then Galciv2, Sins, Demigod, E:WoM and now E:FE Played AD&D and a lot of other rpg ( Das Schwarze Auge , Vampire the masquerade, Cyberpunk, Druids, etc..)
Usually I attack asap my nearest neighbour, but I do the same also in Civ4 and Civ5, so no big deal. In this game, is true, is more suitable than in others: if you conquer the nearest civ, usually you can walk more easily for the rest of the game (but often also forces you to play warmonger for all the game).
Yes, an hotseat option will be great
[quote who="Tuidjy" reply="131" id="3264551"]Can you be a bit more specific? If it covers everything, then I should just drop this experiment, the job is done. But does it cover any questions about roaming monsters giving AI pioneers a free pass? Does it affect how long it takes Big Beast to wake and whom they target?[/quote] I played some game with the 1.0 build, and I noted that the monster seems to give a free pass to pioner in general, not onl
[quote who="Glowing_Ember" reply="5" id="3262968"] I've made a custom gilden faction that uses one handed spear from kraxis. Golems are very deadly with spears. They tank hard and deal a decent hit since it ignores armour. also, you can use megic rings and charms to boost their damage. They are a great mid game tool. alternativley, give them a lightning hammer or a sword and they will hurt things.[/quote] Yes, with lightning hammer they rock (with the ability to su
PLEASE, CHANGE THE FACTION COLOR OF RESLON (or Pariden). In my last game was very difficult to distinguish one from the other (I was at war with Reslon, but I have both as neighbors ) and I often move my armies in the direction of the wrong territory . In the end I declared war also on Pariden, only to avoid the problem...
Happen the same to me (same spell, cast on Relias)
Awesome!!!! I'll put it on my new kindle fire HD [e digicons]:digichet:[/e]
[quote who="Lord Xia" reply="2" id="3249092"]I'ts a good and fair preview. As for tactical battles, I think a couple things would really help. Being able to assign placement, not every battle, but be able to arrange my army so I know if I do start a battle, my meat shields are up front and my archers/mages are behind. Also, I would want to limit the range of bows and magic. Right now as you start a battle, all archers can tar
I play on challenging: 1. Do you feel monsters act too randomly? Yes sometimes, but less often in the last patch. 2. Do you feel like early game monsters are too powerful? No, the only problem is with the danger level (sometimes strong monster are weaker than weak one and vice-versa, so I think can be difficult for a new player to evalute correctly the enemies) 3. Do you feel like the Faction AI is getting a free pass w
[quote who="Kongdej" reply="7" id="3247359"]Quoting NorsemanViking, reply 6Damn, it needs multiplayer to sell to my friends Funny, my friends said the same, but guess we are minority here Sincerely ~ Kongdej[/quote] A noisy minority I hope! I have the same problem (I already gifted a copy of Elemental to my best friend, but I can't buy it to ALL my LAN's companions)