Brago

Brago

Joined Member # 2830460
12 Posts 66 Replies 281 Reputation

[quote who="joeball123" reply="12" id="3246397"]While I agree that Blind is rather strong for when you can get it, I would rather see it left alone or go with Heavenfall's solution than see a fixed-duration of three turns. I would also rather not see a duration value which is tied to the number of Death Shards you control, as I think that much of the magic in this game is tied too strongly to shards and too loosely to the caster already - for this spell and most others, the caster only ma

39 Replies 13,336 Views

I reserched the longbows technology with the Gilden, but I'm unable to equip troops. Is impossibile to upgrade my archer in my kingdom and the new archers started with the shortbow. When I try to design a unit with the longbow equipped, apparently I succed, but when I go to see the new unit design, they are equipped with the shortbow. Someone saw this bug with other faction?

2 Replies 3,114 Views
Reply to HP Level Bonus in FE Beta

I strongly agree!! we need more accuracy/dodge/spell resistence X level and less HP

11 Replies 3,377 Views

[quote]These both exist, although I have only seen the swamp one once. The forest one is great though because the AI consistently - in my games - prioritizes capturing it, gaining them an extra city, and some resources or shards and some darkling camps if they're quick with the pioneers. The city was bugged with 0 materials for a while but I think they fixed it.[/quote] Unfortunately the bug isn't fixed, in my last game with .952 was present (5 grain, 0 mater

6 Replies 12,813 Views

I noted in my last game: Tarth was able to finish a wildland quest (one requesting to create a city in the wildland) at turn 35. I think Master Scout as to be changed and is power limited to NON wildlands zone only.

3 Replies 3,993 Views

[quote who="mqpiffle" reply="3" id="3216781"]You should also be able to manually designate the group leader.[/quote] The best would be the possibility to arrange the troops in a desired formation AND designate leader directly in the 3x3 matrix of the troops.

5 Replies 2,131 Views

[quote who="mqpiffle" reply="5" id="3215628"]Suggestion: Try setting monsters to 'dense' in the startup options and see if you like it.[/quote] I already always had monster to dense, but the problem is: you have more monster in the beginning, the suggestion is about monster spawning during the game, not at start.

11 Replies 7,155 Views

I saw this often in my last game, with my Kraxis units vs Magnar. if I attack a unit with candlelight cast on it, with a spear unit (I don't know if this happen with other type of units), it started a loop of attack and response damage until one of the two unit is dead.

0 Replies 1,883 Views

To give the feeling of a living and feral world, I suggest to implement a lair spawn outside ZOC (with a minimum distance to other lair and of strengh related to season and distance from players border) like barbarian in CiV, in fog of war areas. This will give more PvE to the players who like the rpg part of the game and more uncertainty about what you can find in a not controlled zone.

11 Replies 7,155 Views

I noted this a lot of time, I give poison o take it even when I or the enemy dodge or blocked the attack, is that intended or a bug? (I hope the second, is a lot weird to dodge a hit and be infected in the same time)

4 Replies 3,780 Views

[quote who="Krazikarl" reply="12" id="3194709"] Elite units generally have much higher base stats than lords, so they start off much stronger. While they might not level up as fast, the game typically doesn't last that long past when the most powerful lords show up. Maybe if you are playing for hundreds of turns on a huge map the Lords end up getting more powerful, but when I play the games are usually decided prior to turn 150, so its not like the most p

26 Replies 150,468 Views

[quote who="Krazikarl" reply="10" id="3194330"]Lords (think heroes/champions from MoM, Elemental, HoMM) are game changers. A single lord can accomplish in short order what would take standard units a long time to accomplish. There will probably be balance issues later in the game, but early on, they're great! I really don't find Lords that powerful. They seem to be somewhere between Advanced and Elite units in strength. So they aren't going to do

26 Replies 150,468 Views

[quote who="Droghar" reply="151" id="3190485"] I don't much like champions surviving defeats, but if that is going to persist, they need to: Not be able to defend cities while convalescing (immobile), regardless how few hit points they have There should also be a loot penalty - if I defeat a champion in combat I want at least some of their gear. That would add a lot more risk/reward to champion encounters. If a champion dies against wild creatures, the loot shou

208 Replies 713,164 Views

[quote quoting="post"] *Of the 4 games I've tried, the crystal mines seem to be a tad too plentiful (only a little bit, mind you), and I use quite a bit of magical items in my builds. I never came close to running low/having to prioritize. As a counter-example, mounts are rare enough to make you choose carefully which units get to ride, though not so rare as to make that aspect of the game worthless (i.e., perfectly balanced in distribution from the few games

9 Replies 7,121 Views

[quote who="Derek Paxton" reply="27" id="3167940"] K, got it fixed here. I'm going to stream out a fix (ie: you won't need to download a patch or anything, it won't actually change your local files). There are 2 issues. The fix is that splash damage is way stronger than it should be. The scale was supposed to be 0.25 for 25% splash damage and instead it is set as 25 (ie: anything in the vicinity dies). The

35 Replies 19,188 Views

[quote who="joasoze" reply="14" id="3164367"]Quoting Brago, reply 12 I NEVER use the governor path: in my last games I had a lot of problem finding champs and i will never sit them in a city doing nothing. (they ara a too rare resource to be wasted to govern a city, when you need generals) If you are in a position that you have gotten 4-5 cities with slow growth, then path of the govenor can be an ok choice for a non important hero. You dont have to put him in a city to g

32 Replies 36,380 Views

[quote who="Heavenfall" reply="6" id="3164352"]Def stays the same as members in a unit dies off. Except when they have specific traits such as Enduring (+defense when under X% hitpoints)[/quote] thanks! never notice that! but they lose all the same attack

14 Replies 13,396 Views