Crash at end of turn. Dump file may or may not be the right one, since the timestamp seems off. Dump
Sareln
Have no idea what triggered it, hit the end-turn button I think? Not certain. Anyways, crashdump is here .
Turn button gets stuck. Save linked (Dropbox). Save
[quote]If you alt-tab out of the game and then come back in you get a Fatal Error - DX Error and then the game crashes to desk-top.[/quote] Also encountered this. It does not appear to generate a crash-dump file to link.
Good man, have some karma. [e digicons]k1[/e]
[quote who="Raven X" reply="68" id="2646220"] Nope. This is where it actually starts to get...Fun...Ssssshhhh don't tell anyone.[/quote] Lies. Baldfaced lies. There is no fun. [e digicons]O:)[/e]
[quote who="larrypeters" reply="14" id="2646005"] Quoting kryo, reply 9As an addition since it has come up several times, please do not try to get points for wishlists on both EBGames.com and Gamestop.com. Both sites are the same company and share the same database, so you will only get credit for one or the other. So you'll continue getting points for posting on multiple wishlists? I kinda figured you'd only allow one site per person since you can game the system by just goin
Light/Dark, what does it matter. The important part is the features :P
[quote]Two points. First, your original post included "If Stardock thinks they have a winner in Reactor/Impulse, they stand to gain much more by competing with steam for DD share." SD is currently competing with steam for DD share, and since you're arguing for SD to do something different, and given the topic of this thread, I did take you to be saying SD should put Elemental on steam or something similar. Your original post doesn't make sense to me otherwise (and still doesn't -
I'm not contending the hyperbolic, I'll do better on that, but hyperbole is fun so I make no promises [e digicons]:D[/e] You don't like the hyperbole, hence the shaming language - but now you've got me annoyed and committed so here goes :P. What I'm contending is: Near as I can tell, you're saying that you read me as saying that my preference is that Stardock put Elemental on the steam marketplace - which I do not. From where I'm sitting, I read
[quote who="Nick-Danger" reply="31" id="2645692"] So not putting Elemental on Steam is giving up without even trying? That is the fallacious argument 'False Choice' -- it presents only 2 choices: -the choice you favor -a ridiculous choice that it total failure ...and presents the situation as an either/or, ignoring that there's a whole lot of other, reasonable options. Shame on you Sir for presenting such a biased and f
Your googling skills work just fine. Yes, Fall From Heaven for Civ4:BTS. There are also a plethora of mod-mods as well.
Ja, I've got a dead rat in there for the Kitty-pic I was teasing AzrealX w/
[quote who="larrypeters" reply="20" id="2645375"] Quoting Sareln, reply 19There's an XML tag called "occurrence" which is doing exactly that. Each technology has a rarity and an occurrence. Rarity informs what color it is once you've researched its prerequisites. Occurrence determines whether or not it's in the game. That's sweet. Btw, did you mean "AppearanceChange"? I don't see an occurrence tag. Man I really want to mess a
For an interesting take on this sort of spell, see the Chaos line of magic from the FfH Mod. I think most of the mutations there are good, though there are some that offer tradeoffs like you mentioned.
[quote](If we do it tomorrow).[/quote] Good base covering there.
I think they've limited themselves to a 1024 x 1024 minimum resolutions, so this'll be tough. At the same time, great for bringing up something that we're oft prone to forgetting about. [e digicons]k1[/e]
[quote]As far as how far you can see in the tech tree, lets be honest here. Anyone who wants to know the entire tech tree is going to be able to do so. Be it reading the xml or looking at a web page from someone who's already parsed the xml. Unless the game is actually randomly removing technologies from each session, you might as well just display the complete tech tree in game. Later, LAR[/quote] There's an XML tag called "occurrence" which is doing exactly that.&
[quote]Also, you've mentioned MoO and Civ... SotS (Sword of the stars)[/quote] I've seen briefly the SotS system, but haven't had a real opportunity to explore in-depth. It sits on my impulse account looking lonely. I gifted my housemate a copy so we'll probably get in a couple games this summer. Hopefully it will provide some insight about pseudo-random tech trees. I guess the main thing I want to focus on is to see if we can move away from tree based system
Haven't looked into it too hard since the AI in Beta 1Z is a sack of rocks, so why trade? I imagine it is currently very similar to the GalCiv2 system - you can trade any technology you have for any one of theirs, including ones they don't have prerequisites for.
Unilateral surrender gets you killed, surprisingly enough. [e digicons]O:)[/e] Why give up without even trying? If Stardock thinks they have a winner in Reactor/Impulse, they stand to gain much more by competing with steam for DD share. That and the dystopian view Frogboy has put forward about one-system dominance on the PC.
[quote who="kryo" reply="2" id="2645026"]We haven't had to pack boxes for some time, all that stuff gets contracted out [/quote] Ah the glories of capitalism and the division of labor [e digicons]O:)[/e] - Saving programmers the world over from having to know how to stamp CDs and lick stamps.
[quote who="weez2mo" reply="2" id="2644574"]I really appreciate the friendliness towards modding that has been taken in the design and execution of this game. As far as space mods go, Sid Meier's Alpha Centauri immediately comes to mind due to the amount of hours I spent playing that game. SMAC would have to be turned on it's head to take advantage of the RPG aspect of E:WoM. On the other hand, depending on how flexible the modding is, maybe it could be done. I'm eager to see how E
[quote who="BerkeleyBoi" reply="19" id="2644563"] Quoting Aeon221, reply 17Actually, I think this is a terrible idea, marketing wise. People are going to wonder if positive feedback about Elemental is being driven by an honest appreciation for both the game and the company making it, or merely for the mercenary goal of acquiring points to get free stuff. And that's never a good thing when your entire business model is based around appearing honest and seeming interested in the opini