I get the wanting to stop and smell the roses. In my opinion, that's a good thing for reasons you gave: it gives the game depth, immersion and enhances the play experience -- sometimes. If you've played the Tropico line of games, the almanac gave a similar experience. Vast minutia was available in the almanac, but there were only a few pages that were actually critical to good play. My impression then, is that we want to keep such things around, but we don't want to
Sareln
I think CIV did well with the movement of pieces. You cycled through each piece to move in turn, and skipped over pieces that were either busy (workers / multi-turn movement) or had been taken off the list of units (fortified). This system does break down in the later stages of the game, when the player needs to juggle many units as they are built, but is handled well enough. With the stack movement functionality (Ctrl-click for all units of the same type in a sta
Unlike the previous two posts, this one won't focus on a concrete issue. Rather, it will be more about the how and why of UI design, at least in how I've thought about it. So, the user interface - how the user interacts with the program. Who is the user? Well, us. For games, what is most important about the UI? Often, two ideas are put forward: Immersion Click Economy What are these? <p style="p
Tasunke: Yeah, Continue would keep you on the Civilization Track with a chance for refined farming predicted for the next breakthrough. Vandenburg makes a good point, I think it would be a positive change if we could figure out how to reduce the number of popups per tech discovery. (Right now the flow is --> Breakthrough [Choose Tech] --> Turn Report --> Tech Popup [Stay on Path or Switch]). At the very least, having one follow the other (rather than being interrupted b
Whenever I finish researching a tech, I get a popup with two options: Continue / New Goal. However, I noticed that the vast majority of the time, I wanted to know what techs would be available at the next level. So I found myself constantly clicking new-goal, looking at the
Because forests are harvestable with lumbermills, I was just treating the forest as potential resources in my thinking.
A problem of intuitiveness. Looking at the above picture, I feel that the town should be able to build resource gathering structures on any of the 8 adjacent large tiles. However, the 4 corner tiles (1 3 7 9 if we view the 9 large tiles laid out as a numpad) are n
MemoryDump
Debug.err DxDiag I'll attach a link to the memory dump after I get it setup.
I was particularly pleased with how Empire: Total War, handled provincial economics, as a closed loop system with some knowledge hidden from the player. ( Reference ) Having played some Empire with the latest patch, I think the system is working as intended. It enables the player to stay focused on battles and warfare while keeping to a few basic economic rules to govern most of their "domestic" actions.</
I'm running Windows 7 Professional with a Geforce 8800 GTS (OLD!), running the game windowed. Also, good gracious that took alot of tries to get right, well, I won't be forgetting *that* (how to use image attatchment here). <img style="border: 0; vertical-align: middle;" src="http://content.screencast.com/users/Sareln/folders/Default/media/67b7
Double-posted. My bad.
Viperfdl has the right of it. Like how a brick and mortar store follows the MRSP (manufacturer's reccomended sale price), the digital distributors are provided a "recommended" price by the publisher of the game. Traditionally, a brick & mortar could undersell the MRSP, but they would be cutting into their own margin. Walmart and other big box stores are a prime example of this -- they take a reduced margin in order to outsell their competition, making it back on volume, in the
I've run into this problem a couple of times and, even though you've already bypassed it, I thought I'd throw in my two cents. My working theory right now, is that it's somehow related to how Impulse is plugged into the overarching "how windows does internet" structure. I almost never use IE, but when it doesn't work, this particular window in Impulse also doesn't work. I've seen a similar issue in steam, where the integrated browser doesn't work sometimes. I typical
Yeah, I figured that they really wanted to know mostly about CTDs, BSODs, memory leaks, stability stuff. Once the gameplay skeleton goes in then the real work on mechanic balancing and all that jazz can really start. As for what I like... well, I like the fact that Elemental installed and worked (except for that whole alt-tabbing thing) on my gaming rig, my laptop, and my mom's 5 year old computer!
I've actually seen this with all my full screen applications on dual screens, when the resolution of the game is not the same as the resolution of my desktop. Have you been able to get any other applications to do a full screen @ non-desktop resolution that doesn't do this? I haven't, and if you've figured out how, please tell me! As a suggestion, try setting elemental's resolution to be the same as your desktop resolution. When I do that, everything works fine.</p