Awesome to hear, keep up the good work!
Sareln
[quote who="enoeraew37" reply="82" id="3317436"]Is this the new game Shaffer is hyping on his blog or that something total diff ? [/quote] Based on his Twitter, my guess would be it's something else.
Nice. LH definitely seems to have the objects pop more.
Sounds solid. I look forward to hearing more about this as time goes on. EDIT: Can we get more terrain screenshots? It'd be cool to see before/afters as well.
Sounds cool. Looking forward to the beta!
[quote who="simon_doe" reply="30" id="3269241"]Simple solution: Governor traits affect the nearest city instead of only a city the governor is stationed in.[/quote] Perhaps assign heroes to cities, perhaps to reassign the hero has to be in the city itself to cut down the temptation of swapping governors around based on builds.
If you could add it to your general polish to-do list, that would be awesome.
Could we get a change-log to salivate over? [e digicons]O:)[/e]
Would be nice to access without having to enter a game first. Ideally somewhere on this menu:
[quote who="Frogboy" reply="1" id="3058863"]Most tiles have no yields.[/quote] Is there a way to get yields to stand out more, so that we can more easily see what areas can be settled?
Let the spam commence? Right now, when I train units in a city, the newly trained unit appears adjacent to the city which trained it. The newly trained unit is then promptly eaten by a wandering monster group, rather than joining up with the units already in the city :). Rally Point functionality where I can designate where my new units are placed next to the city, or even better, to set the new units as starting in the city, would be really helpful in a situation like thi
[quote who="Frogboy" reply="9" id="3053327"]We are very excited...and scared...to let people have it. On the one hand, the beta will be more polished than our usual release-level games. But on the other hand, we don't know if people will like it or not. [/quote] I will do my best to let you know.
[quote who="scifi1950" reply="7" id="3053289"]Here you go. It's at the bottom of Brad's post. https://forums.elementalgame.com/414567[/quote] Got it, thank you.
[quote who="Ausland" reply="5" id="3053213"]You only have to wait another week if you aren't part of the beta testers. I think we can manage Anyway, we can see how many people end up with cancer before it is our turn.[/quote] Could you throw me a link to the groupings and the beta-timeline post? I pre-ordered the E:WoM, so I think that would put me somewhere on the beta-map yes?
Yeah, take the time you need. I'd much rather you use the player base to see if the game can be fundamentally broken (degenerate strategies: I can beeline archers and then kill everything in tactical battle) rather than reporting what you already know (tooltips aren't working quite right, monsters sometimes spawn too close, etc.)
The pictures where the background is dynamic but the characters (people/pets/things we normally expect to be animate) static are the most visually disconcerting. But yes, they all look very cool.
[quote who="mastroego" reply="14" id="2963332"] This behaviour is a bit baffling to me, too. Despite all the announcements and public amends, Stardock still seems to be underestimating the challenge they're facing. I'd daresay they're showing again a lack of humility, and this is not a good sign. EWOM was beyond saving, as the apathetic response to all these updates prove. The forums are hardly even "populated" anymore. Starting almost from scr
[quote]5. Autolayout- The tech tree draws itself and its lines automatically. This was needed because the tech tree will be different every time, so it must be able to lay itself out programmatically. The good news for modders is that they can add techs to their hearts content and they will be automatically added to the tree right where they belong.[/quote] Hey, that's really cool.
[quote who="jecjackal" reply="3" id="2929485"]Forgive me i'm naive on the "Gone Gold" term. Does this mean 1.2 is feature locked or its about to be released? (or something else?)[/quote] Traditionally "Gone Gold" meant that the product has been finalized and was ready to be sent to the factory for manufacture (Burning Disks, packaging etc.) I assume that Frogboy is talking about the equivalent state in this digital distribution era (put in the publishing pipeline).
Frogboy, I am curious as to your wrecking technique. Do you have a list that you run down?
[quote who="Das123" reply="15" id="2794891"] Quoting cr0nic69, reply 14 What do yo mean by a utility that does the code work for you? Some programs allow you to build within a visual interface to make the process easier while the XML code is being built underneath. The Tile Editor is a good example. Eclipse is purely a code editor so will mean you need to code the XML structure directly.[/quote] Kael built something like what you describe for FfH's XML in Exce
[QUOTE] I turn off the recorder and finish my burger. We talk some more about general geek stuff, like what we're watching or reading and why, then go. Before the visit's over, Brad will take me back and show me several white, boxlike beehives he keeps in a meadow behind Stardock's HQ building. My younger brother's allergic to bee stings. I'm wondering for the umpteenth time if I am, too. I ask if we ought to suit up first. He tells me I have nothing to wor
[quote who="Spitz" reply="122" id="2914230"]The list of possible traits to vote for is blank for me. Can anyone else see it? I'm on Firefox 4.0.[/quote] I also cannot see it. I am using the latest version of Chrome.
I use the random name-gen for city names, and therefore I don't have a very strong connection between the name and what the city does/is specialized in. Upon city Levelup, I'd like the screen to be more to the side, so that we can see which city it is referring to inform our choice on the levelup screen - similar to the CIV IV quick popup build menu that shows up when a city finishes a build. Even though you can see the city's stats in the main UI window, it may be useful
[quote who="tetleytea" reply="58" id="2853815"]I've got SMAC all boxed up and never played. Not sure if it'll even run on Vista.[/quote] It runs. You'll need a patch for vista/7 systems which a little bit of searching should find .