[quote who="SavageBananaMan34" reply="61" id="2663455"]I don't get this whole upkeep debate. Shouldn't buffs just last for X turns only? If you want to maintain the buff better recast. Don't most games do it this way? [/quote] The problem with that system is that it turns into a micromanagement nightmare for most players. Why settle for that when we can come up with a better subsystem?
Sareln
Hey Raven, I found the spreadsheet, wrote it up into a two page PDF . It's a very simple analysis, but I think it does give us a couple of key insights into the price scheduling of Onlive. I did not include the free year of subscription offer, subtract $60 from the five year cost if you want to account for that. Here's the conclusion: [Quote] Dollar for dollar, Onlive is offering a gaming
I popped a hut and gained some spell points, but I'm not able to use them to pick spells in the spellbook until I've built some sort of building. I don't think this is working as intended, since we've bandied the idea of cityless early play.
Sovereign with base move of 2 and longstrider boots => 3 move sovereign Sovereign finds potion of speed, drinks => 4 move sovereign Sovereign finds patchwork greaves equips, unequips longstrider boots => 3 move sovereign +1 Defense Sovereign reequips longstrider boots => 3 move sovereign with unbuffed defense Is this working as intended?
[quote]I like this idea a lot. As a habitual min/max player in any setting possible (I'm an engineer.. it's my nature) I can definitely see the draw in having players formulate their Sovereign based on skills and background instead of numbers, at least in the initial character creation.[/quote] Perhaps two pools of points, "Characteristic Points" and "Background/Equipment" Points - and then a few traits that let you convert characteristic points into background equipment points and v
So, I know Steam has a sale going on right now so they have higher than average traffic, but seriously this message: Is one of the most annoying things in the world to see after you've plunked down cash for a game. I'll likely have to pick a weird hour to try and get my downloads in. I think this is a weak point that Steam's competitors can use against it - at the worst it will cause steam to invest m
[quote who="GW Swicord" reply="53" id="2663208"]The 2B build is up.[/quote] And the forums go dead as everyone runs off to play :D
[quote who="Autarkhos" reply="46" id="2663053"]No beta yet? Noooooooo.[/quote] Patience, there's a changelog up so it can't be too far away. [e digicons]:beer:[/e]
[quote who="harpo99999" reply="6" id="2663058"]I also agree with annatar, you should list in the greyed out icon (1st choice) tooltips (2nd choice) info window, WHAT is REQUIRED to build the improvement. harpo [/quote] Perhaps for buildings that have requirements, have them as upgrades? Or do folk not like building upgrades? I recall floating the idea a while back and not getting much feedback on it. eg. "granary" is an upgrade for far
[quote]Elemental will be released on August 24th. Our “gold” date is August 4th. Our goal is to have the "game” basically done by July 16th. The remaining time will be spent polishing, balancing, tweaking and adding player suggested feedback. We’ll categorize that feedback on things that we think are fun or interesting enough to get into the “gold” version (the version that comes in the box) and then things we’ll make available on release date (the
Either that or expose the uncompiled .dll on launch day... but that may be asking a bit much. [e digicons]O:)[/e] Hooks for technology prerequisites are already in based on what the XML looks like, but adding quest prerequisites / spell cast flags etc. shouldn't be too bad.
[quote who="Stmorpheus" reply="9" id="2662368"]... fivetuple post or whatever. this is getting ridiculous. [/quote] The technical term is Quintuple - and yeah, forum boom is always hilarious/annoying.
[quote who="Nesrie" reply="8" id="2662406"]I just don't understand why you are supposed to pay for the privlege of using their service. It makes sense to me that you pay for the games of course, and that they should get a cut from that, but to have a pay yearly sub and then lose your games if you stop paying the sub... why would I ever pay full price for a game they are going to take away from me if i stop paying the sub? At least this is how it is being described on CAG anyway.[/quote]
[quote]I do think the game is missing an early game threat. It would make an early peasant militia more useful![/quote] Right now, I only drop into war research when it's time to go kill the AIs. An early game threat of some sort would be a definite plus!
I don't think it's a speed of light issue. Based on a back of the envelope calculation, speed of light (3.0x10^8 m/s) is plenty fast enough to get 33 ms there & back trips with non-ideal systems within 1000km of a server hub: (1000 km / (3.0*10^8 m/s * 0.2))* 2 =~ 33ms *0.2 is fudgefactor for our non-fiber lines, it may be too optimistic. *2.0 term is fudgefactor for there a
Perhaps tomorrow then?
Nice, birthday are always good. Have a good one Frogboy! [e digicons]:beer:[/e]
[quote who="Frogboy" reply="8" id="2659550"]The problem with diplomacy is that it really needs AI behind it to be meaningful, so it'll probably show up during the beta 3 series. The AI in Elemental is so much better to do than in GalCiv. For instance, I have APIs like pPlayer->GetAreaThreat(x,y,radius) which tells me the combat rating of any threatening units in that area. It's wonderful. I had nothing like that in GalCiv. So I can then write th
[quote who="CdrRogdan" reply="6" id="2659239"]I'm pretty sure that houses and gardens both require civ techs, and why the hell do you want a level 3 city that can only build huts?[/quote] In the current build you have basic gardens and huts without civ techs. That might change, but that's the current reality. Researching the tech that says it unlocks gardens actually gives +1 Food. Only huts is good enough, if the goal is to grow pop and then turn it very quickly i
[quote who="kryo" reply="1" id="2659112"] Should these give more population or some other bonuses to make them worth the building opportunity cost? They don't require any food or research.[/quote] Currently, a city with refugee camp, garden, and house can hit level 3 without anything else. No research needed, so you can go spend your research somewhere else (like warfare). I'd almost consider it a short-term resource, in that you settle next to them if yo
The front half of the tabletop game's rulebook is completely dedicated to fluff - and awesome art. I would read that for a primer on the mythos and then read the books. This is probably not the cheap option though - if you've got friends who play tabletop WH40K, you could probably bum the rulebook from them to read the fluff.
[quote] onlive requires a dual core processor which is funny since it is supposed to replace gaming pc's but dual core pc's can play all the games anyway so how much of the computing is really done online [/quote] They appear to be switching one graphics load (game) for another (HD Decompression) - hence the CPU requirement. That said, they did get it working on an ipad, which is a formfactor significantly cheaper than most PCs designed with gaming in mind.
[quote]When the iPad (or similar device) can play games, then I might consider it. I don't mean flash games, or browser games, or stuff like that, I want Sins, Elemental, Dragon Age, etc.[/quote] If Onlive manages to be successful, that day may be just around the corner. Provided you don't find their business model too onerous. Borderlands on an iPad (Youtube)
[quote]Another path we could take is with noble titles. You could elect a champion as a lord, duke or baron of a city. In addition, buildings might allow their own noble titles, like building a Royal Treasury would allow the player to elect an Exchequer, for example. These lords might soon have their own families and have their own motivations. That'd be cool.[/quote] Medieval: Total War (The first one) and Shogun both had titles which were granted to characters (Royals and Generals)
[quote who="Frogboy" reply="102" id="2657799"]BTW, in beta 2-B Civilization and Warfare are getting disabled and Diplomacy, Magic, and Adventure are being enabled.[/quote] That'll be interesting. Will it blow our minds?