endofdayz

endofdayz

Joined Member # 2788883
5 Posts 174 Replies 1,890 Reputation

I have had what appears to be a bug free time. At one point, I was even enjoying myself (gasp!) but promptly upon alt-tabbing out and trying to get back in there was a black screen that didn't go away. The game itself never crash ("This program has stopped functioning correctly yada-yada") but the screen stayed black with music in the back ground. Running XP Home edition gforce 8800 1gb vram Intel 2.66 dual core 4 gigs ram Everything else actua

18 Replies 11,741 Views

[quote who="Scoutdog" reply="38" id="2369419"] Elemental beta looking good...fun to see the AI striking back when I tresspass in their territory. Gee, I sure hope that this doesn't mean a Civ-4-style closed borders system...... that would be a LOAD of headaches..... oh well, there's always the beta......[/quote] Wait... what? You don't want borders? Wtf?

46 Replies 34,020 Views

[quote]So, does it matter where the hill starts? I kind of like the idea that its gradual and that there is not this artificial boundry between "flat land" and "hill". The real world rarly has such distinctions, and I think so long as the devs don't impose some silly restrictions on where your city can be built it will be nice ( e.g. like it must be only on perfectly flat land because no one in the history of the world has figured out how to build on a slope... sorry Romans...).[/quote]

11 Replies 8,042 Views

[quote]Second, visuals make the gameplay happen. Your narrow definition of what visuals means is your problem. For example Plants vs Zombies is a brilliant game, and it wouldn't be so without a specific kind of visuals, the same can be said for Defense Grid: The Awakening(also high level of animation).[/quote] Good point hortz! Plants VS Zombies is a perfect example of a great game with mediocre graphics! Pointing our defense grid: the awakening as an example of a terrible game that h

58 Replies 38,324 Views

[quote who="Hortz" reply="28" id="2357350"] Quoting endofdayz, reply 27He will NEVER drop the whole animation obsession. This rings hollow to me, like saying that I have obsession with breathing air. You do realize that the word animation stems from latin animare=to infuse spirit, to enliven, action of imparting life. And that is exactly what is the function of animation in games? Your mentality is very strange to me, and I guess, to the general public w

58 Replies 38,324 Views

[quote]I wasn't arguing against that, I was arguing against a single slider with a whole bunch of different unrelated mechanics on it.[/quote] Then we weren't argueing lol. I would want a range of atleast a few sliders, though for simplicity they would likely make it 2 at most, who knows eh? [quote]When an AI is clearly losing, they might have a priority shift, and assume a new decision making algorithm that dictates their behavior. For instance, if they are slowly losing cit

68 Replies 237,729 Views

Why does everyone indulge Hortz? He will NEVER drop the whole animation obsession. If kings bounty looks amazing then go play kings bounty. At this point I feel the word troll would be redundent. *sigh* anyway, while elemental looks great at the moment, the upcoming beta will give us a better "feel" for the game (even if its only cloth map) and then perhaps a discussion on animation would be more pertinent. At the moment any discussion on the matter is equivale

58 Replies 38,324 Views

Honestly, if you connection speed is THAT low, good riddance. Some people actually want to be able to enjoy MP without getting the 600+ ping ambush everytime they want a casual match.

68 Replies 136,898 Views

[quote who="Torment" reply="26" id="2355646"]Just a side note: The vegetation looks very weird. [Trees etc.] Perhaps more/better textures could help or something. Anyone else agrees?[/quote] Nah, thats the style thier going for. I think they want to "stand out" and this very artistic style is prolly a part of that. As for which is best, I kinda like the no HDR simply because things are "brighter". I bet a lower scale image (ie 25-50) would be best though, as I think

73 Replies 136,235 Views

Yea, the beta will likely be pretty rough for a few months. Hopefully by january or so we can see some 3d-ness, some tac battles, etc

57 Replies 99,568 Views

[quote]This isn't unique to this aspect of the game, but in topics covering many areas of the game, people are setting themselves up for some serious disappointment. Everyone seems to want their own particular interest area to be an incredibly deep and involved game in it's own right, and it's just not going to happen.[/quote] Very true. I read one thread about how the game needs a complex espionage system to even be decent , another one rambles about the comple

33 Replies 27,338 Views

[quote]Civ4 had toggles for "No War", "Always War/Peace", "No Tech Brokering", "More Aggressive Barbarians" etc. If they're going to add these features, better to make them as toggles you can pick individually rather than a slider which gives you far less control.[/quote] I don't wish to start an arguement, but how would sliders, an inherently degree-based system, give you less control than boolean "on-off" switches? None the less, the point isn't how its implemente

68 Replies 237,729 Views

[quote]Nah, they just tried to research Improved Clubs and the RNG gave them toothbrushes.[/quote] LOL I find this statement to be rather appropriate considering the discussion centers around trolls...

23 Replies 25,799 Views

[quote]Depends on how good the AI will be, if it's comparable to the AI in GalCiv2 9which I expect from Brad) the first slider could be usefull for some people. If I remember correctly the AI in GalCiv2 would get some bonus starting at the Painfull level, but some were complaining they couldn't win the game at THough / Hard. They were mostly beginners I guess, but it's always nice to have the option to start out at a somewhat easier level and go to some harder level once you know the game.[/q

68 Replies 237,729 Views

[quote]What people actually want is an AI that plays the game well and tries to win. Not some AI that when it's losing can randomly conjure up super troops. You're not playing a game of skill at that point, you're playing against the RNG and hoping that the gods of chance won't come down against you.[/quote] I love RNG based features. I know, it makes me a bad person, but I can't help it. However this ISN'T RNG, whats being proposed is just a method by which a losing AI can suddenly a

68 Replies 237,729 Views

[quote]This idea seems scary. Indefinite hardware cutoffs send shivers down my spinal column.[/quote] The cutoff is likely for people who are so slow that they can't reasonably play the game. Its not like they aren't allowing anyone who might incur a little lag to play, but rather they are trying to stop the slowpokes from ruining the game for everyone else. I say good.

68 Replies 136,898 Views

The primary issues on these points are twofold 1: The AI will never seriusly threaten a human player on its own. Its just a script, not a complex organism like we are. 2: The more the AI cheats, the less fair the game becomes. Many people play hard so that they get to a point where the AI IS pitifully weak. Its the reward for the past few hours of good play. To suddenly have the AI get an army twice the size of yours is patently absurd. Any solution has to address both

68 Replies 237,729 Views

wow... you have the right idea but that is perhaps the absolute worst way of going about it. plus, you don't have to win through war, so should the AI flip out and send an uber-stack your way if you look like your about to cast the endgame spell? However your point is valid. The best way to stop the player once hes too big would be to make him pay for his size. There is an interesting mod for civ4 that causes large empires to have serius internal problem, often leading to civil war. I

68 Replies 237,729 Views
Reply to Navies in WOM Ideas

I hate to say it, but its really not that important in a game like this. The reason it is so often understated in games is because to properly model it you need to implement a bunch of things like important and tangible water based trade, naval bombardment, sea lanes, etc. While these will add a new aspect to the game, they also clutter it up. Without them, most players get by with a tiny navy that acts more like the army's personal ferry survice than a real force. If they know they c

17 Replies 8,710 Views

[quote]Personally I think that heroes (and characters) should grow their own history. One of the few things I liked about EU:Rome's character system (at least compared to Crusader King's system) was that as each character went through life their history was chronicled so you could see when they were granted titles, won or lost battles, acquired land, had kids, ect. And if characters are doing things on their own (like adventuring, running businesses, managing fiefdoms, ect) then this could

21 Replies 10,032 Views

[quote who="Scoutdog" reply="57" id="2349992"] No, they have already balanced it, you just don't see it.They have already balanced the old system. Not the system I came up with. One thing I thought of to eliminate the land-grab problem is easy terrein modification, and another is the possibility of different elements cancelling each other out. Now, I know that there are issues, but once I can properly test this out (via modding EWOM) I'd be extremely suprised if there was no solution at

59 Replies 187,470 Views