As a quick example, go look at this thread-https://forums.elementalgame.com/381206 I don't think people wanted to just customize their race and and fight in an otherwise narrow and static world. I think the desire for their own races stem from the fact that they wish to have some variety overall. Maybe I'm wrong, but at the moment the races look as if they will all be too similar to me. While I could probably live with that (and likely will have to), having the entire world poisoned b
endofdayz
[quote who="SavageBananaMan34" reply="35" id="2660131"] I think I wrote too much to express a simple point, sorry. TLDR: you want to customize your world but not to mod. That's not a commercially viable for the company to support, because most people expect a rich world waiting for them when they open the box. The best they can do is make it easy for you to mod, which they're doing. [/quote] Is that how im coming across? What I want is (for lack of a better term) a mor
[quote who="Gorstagg" reply="32" id="2660105"] ...really long post... [/quote] I like your optimism, and again I hope your right. Simply falling back repeatedly on the mod argument (and the absurd "go open your own studio" argument) bothers me though. Thats not what gaming should be about. I actually know python, and can do some 3D design, but I shouldn't have to. It takes a good game to make you want to mod it. Civ4 has a massive mod community not because its terribly easy to
[quote]Yes and sticking with your car analogy...you're judging an unfinished product. The car at this point is still being built, and you're complaining about there not being any tires installed, and the owners manual not being finished yet.[/quote] Actually its more like im watching them build a red four door sedan when I wanted a red sports car - and this thread is them telling me its not done, even as I point out the error. I could easily be wrong. I would rather it be that way.</p
[quote who="Frogboy" reply="28" id="2660075"] People, including myself, have a problem with your view because you come across as entitled which you are not. You bought a game. I'll even provide you a refund for said game right now if you have a problem with it. But your purchase price does not give you the right to be insulting, rude or obnoxious. And yes, I do think your opinion is "stupid". I mean seriously, could the book have been given away? Sure. So could the
[quote who="Sushikawa" reply="24" id="2660056"] Quoting endofdayz, reply 21 Maybe you don't want to come off sounding as an self-entitled ass or troll but your wording is consistently antagonistic.[/quote] That quote was in reply to someone telling me I should start my own game company if I don't like the game I bought. As in I should start up a car company if my car seems like its running wrong. Games aren't gifts handed down from on high - as a cust
[quote who="Frogboy" reply="22" id="2660048"] Quoting endofdayz, reply 14 You certainly have a right to your opinion. And I have the right to say your opinion is stupid too. [/quote] This is another problem - addressing valid concerns with offhand remarks like that. I guess I might take the same "My company. My way." approach in your shoes, but again: art from adversity. Shooting someone down because you can doesn't actually add anything to an arguement. [quote
[quote who="TCores" reply="15" id="2659803"] I know "Lore" is something that personally upsets you. As a result, I have created this guide to help you enjoy games "Lore Free." Go into your closet. Look for the "Risk" tm logo. If you find it, skip to step #6 Order Risk from ebay. Wait two weeks. Put the game on your table. Look for the pieces that are supposed to represent individual units. Remove the horsemen, the cavalary and the cano
[quote who="Gorstagg" reply="17" id="2659816"] But you can see how that it "Could" come across as a personal attack though right? Because you are accusing the architect of his personal project, that he's out to make a few bucks on the side. That is not directed to the world, as a point of valid brain storming. That was in essence directed to Brad. Which based upon your answers, would honestly seem to indicate a sense of complete ignorance on this subject of the person and the
The backstory for Elemental is something I've spent the better part of two decades creating. Random House has certainly been helpful in fleshing it out. But to accuse me of selling out or whatever is pretty insulting and frankly unwelcome. If you don't like it, you're free to ignore it. But it has nothing to do with "making a few bucks on the side". So much as it wasn't meant as a personal attack, it was me being an ho
Ignore the lore - its just their attempt to make a few quick bucks on the side by doing what halo and warhammer have. I personally wish there was no "backstory", considering how this is supposed to be a sandbox empire builder... but I guess all companies have thier price. Still have to sigh when I see certain descriptions delayed in the beta because "they are waiting for random house to send them over". Not a good sign.
As someone who defends the game on most accounts, I simply very much dislike their obsession with the whole single player lore-based campaign, conveniently based off some book they are marketing on the side. You can throw snarky one liners at me all day, but I don't ever plan on playing the campaign; games like this just really aren't meant for it. I already bought the game, but as I watch races get cut, not added, and the game dumbed down more and more... I just get a sneaky suspici
Ugg, more of the **** from the "lore". I hope this obsession with the selling the book doesn't totally cripple the game. We already lost any chance of decent races because of that.
I just want to chime in: winning an epic fight with a hero you have groomed since game start is what makes these games great. Occasionally wandering across a god-hero would kill that. However, strong heroes, after training and leveling, should be weapons of mass destruction. Maybe have unique abilities gained over time, tied to their leveling (fighting abilities if they constantly fight, research abilities if in a research heavy city etc)? MoM had a great hero leveling system, what I have see
The games not finished, and he wasn't playing against a competetive AI, which I think is part of the reason why he was just half assing through it, and not getting "into" it. I would like to see a more "living" world as well, but at the end of the day the thing that effects the game (I.e. 2 MP's or whatever) will be what a player cares about. Maybe instead, they could have descriptive attributes? Like, a 2 mp guy is a "Master Researcher" and while hovering over the words master researcher rev
i remember this guy. he comes back every month or so, complains because EWoM isn't kings bounty, then leaves when his arguments are easily obliterated... Only to stalk back again in a month or two.
Lol I have to wonder if any devs actually have enough time/interest to read all these wall-o-text posts. I imagine a good number of us are shouting into the wind.
Random maps VS rich maps - why not a bit of both? Make a number of really deep pre-made maps (leaving an easy interface for players to add more) and have simple random maps that are inter-spaced in the rotation. If you go all pre-made like it seems your leaning towards, you get a situation where people know what to expect from a map and it becomes repetitive (unless we are talking an insane amount of pre-mades - the kind an active modding community could provide with the right tools *wink*)</
About winner take all , here is a intuitive solution to what "N" (Number of turns before attackers start losing morale) could be. Make it about the commanders leadership, obviously the exact number will have to be tweaked, but a high leadership attacking commander should be capable of keeping men on the field a lot longer. Additionally , "N" could increase as the attacking units do damage to defenders. Start it out very low,
[quote who="pigeonpigeon" reply="193" id="2611372"] "You only have one chance to draw a player into the game..." [/quote] Yes, and you do that by making a fun game. Strategy gamers don't care about story, they want to make their own. Compare the success of the civ series (the only "story" being a vague tie-in to history) to... um... I can't really think of "lore" heavy grand strategy games. I guess the scope of a GRAND strategy game is beyond a "story". Look at MoM, th
Don't care about the lore in ANY way. Want to make my own story, not play someone else's. I don't play campaigns, only sandbox, and I think a good part of your target base feels the same way. Honestly, drop the lore and make a GAME, not a book. +1 for customization.
Long time forum members will remember IgorM as his past forum name, hortz, the man who wasn't going to be happy until the game was kings bounty and had FMV photorealistic graphics. Long time forum members thus know to just let any thread he makes die its deserved death.
...gold pieces?
[quote who="cephalo" reply="50" id="2568422"] Basically, the OP is asking asking what sort of stuff should happen to the player, and everyone is giving random experiences from D&D. Quest writing is labor intensive. We're talking about making an interesting quest system, but for the computer instead of the player! To me that seems like working hard instead of working smart. I would expect very little miliage out of this discussion. It's really just noise.[/quote] I would
[quote]im having some big stability issues id love to test the game but i dont think auto save is working and im CTD every 30-40 turns[/quote] lol that IS testing the game. Write up whats causing the crash... Its not supposed to be testing for fun.