I wondered why building markets seemed to be having no effect.
econundrum1
I'd add review the available equipment during creation too, War Staff is 8 points the same as a normal staff but gives attack 15. I'd add the spellbook names make sense to me too but being able to get expo on what am option means would be good.
Please someone add to the list for the next patch a review of the soverign starting equipment available. A Warstaff costs the same points as a normal staff and gives attack 15, any idea how far into the game I need to go to get a weapon that good normally? It's been like this for a while.
[quote]PS I played a save game on 1.09n, that can be a reason for problems. However, I am not willing to start to new game, build cities, and so on, and after 2-3 hours discover that my archers cannot shoot .... Thank you very much[/quote] Then don't download the patch seriously at the level things are being changed here old save games are almost certain to be broken everytime they patch. If you aren't willing to start again on a regular basis ignore the betas and wait for the a
about midnight here then if my own Integration debugging doesn't workout I may still be up. Curse Siebel 7.8...
I think a cap that cam be raised by controling crystals, and researching and building certain structure is a good idea, don't think it's vital but it would add to the game.
Is the new patch still looking good for tonight....or tomorrow morning UK time.
[quote who="Trojasmic" reply="82" id="2833904"]the only thing that would make this list awesomer is 67. 20-30 new quests. [/quote] [e digicons]:grin:[/e]
[quote]In short, I'm really liking some of the new spells, but I'm not liking the new Mana system much. The old one was more interesting/challenging (at least in the early/mid game), and with tweaking could have been refined. [/quote] A couldn't disagree with you more on the mana system I love the new system and would hate if they reverted it.
Nope still a bust, still hudge and unexplained.
[quote who="MattSan" reply="2" id="2829446"] Quoting Redwind85, reply 1 i might be wrong - but the numbers are USED POPULATION / TOTAL POPULATION FOR USE as in you have 20 people in your cities total and you have allocated 11 of them to working/soldiers Yes, I see now that mousing over the text states that fact. However, I still call this a bug as it is counter intuitive. It should then be 9/
[quote]-The game is broken and the AI is still dumber than my feet. This will probably change drastically soon, but for now, the AI isn't putting pressure on my resources, and enemies burst into a shower of gold coins because of a bug.[/quote] We will probably see a big improvement here with the next update, since they have discovered the function that tells the AI the combat rating of your stack of units always returns zero and they have fixed the zero population cap on new outposts,
What ever the update was it's vanished now. I assume they had an issue with staging it or didn't intend to release it.
I think it's an eroneous update, possibley those of us in the beta are being offered to reinstall the non-beta game because it doesn't recongise the beta version as the current version.
[quote]You mean that there is a place in the options that I could select to activate the download of BETA patch? You see, I a trying to lead a modding team, and if I do not have the most recent version, well I am like behind everybody.[/quote] Yes there is Click on the menu icon to the left of the Explore tab in impulse. You will see a tickbox labeled "Show pre-release versions", tick that and refresh impulse.
Probably at this stage I'd say wait for 1.1 to go on general release once it's beta tested. 1.09 is not to bad some fun to be had, but 1.1 at least going by the still bugged beta is going to make it a great game, with future patches improving it even more. 1.1 also changes some big game mechanic which is why I say wait.
[quote who="larienna" reply="23" id="2829167"] With Elemental: War of Magic v1.1 BETA now out, you can see the direction we’re heading with the game. Eh! Sorry, but on your main page, version 1.09 is shown. I launched impulse and there is no updated version. Do I really need to have preordered the game? If that is the case, when does version 1.1 will become public? [/quote] That is because it is a BETA, If you want to downloaded it (be warned it is a BETA an
[quote who="perigrine23" reply="52" id="2828898"]Combat is now super unintuitive, the numbers appearing above creature's heads (especially from spells and abilities like crushing blow) do not correspond to damage taken, nor often to the spell descriptions. [/quote] True this is more than alittle bugged, hopefully they will be able to iron it out, combat actually works better (with a few exceptions) it's just confusing and badly reported.
I think Fogboy as explained two bugs that are leading to a lot of stupidity by the AI. 1 - The function it uses to assess the combat rating of your unit stacks always returns zero (so it would think your territory held no threat for it's pioneers) and will also attack and defend with armies that have no chance of challanging you. 2 - The fact that Outposts have no starting population which they should have means the AI doesn't defend them (because they have zero pop
[quote]1. It still remains very bad at defending itself - it does not react to armies that build up around it and sometimes leaves cities entirely undefended.[/quote] I think frogboys posts explains this to if it always evaluates your armies combat rating to 0 when the AI is assessing your stacks and units it won't be seeing you as any threat.
[quote who="Frogboy" reply="15" id="2829071"]Another thing I found today was that the cached value for your units combat rating (the value the AI looks at) was alwyays 0 -- the AI would never think of your stuff had any combat rating in the new code. [/quote] Ah see why it tends to throw small armies at well defended cities then :-)
I don't really edge scroll myself, I zoom in and out to get around mostly seems more natural than any other navigation method. Still I'm sure they will add it if there is enough call so far about 3 people want it so guess it won't be a high priority. I can understand needing this in a n FPS but not really in this sort of game to be honest.
I have to say I have not missed essence at all it's completely redundant now with the Global mana change. To be honest I have no real issue with the stat changes they made at all other than it needs a little fine tuning formula wise and I think damage sometimes doesn't report properly. I find the stats that are there are more meaningful now and I don't just automaticly but everyhting in the only stat that counted (in 1.09E and bellow) essence.
[quote who="Sythion" reply="6" id="2828354"]I don't think any of this matters. What does matter: The population cap is completely ineffective as implemented. Buildings need to require way more people. People as a local resource should be added too. [/quote] There I tend to agree, however it a difficult balancing act because requiring too many people will slow the early game too much.
Another crash at end of turn http://dl.dropbox.com/u/8889140/debug%20%283%29.err