econundrum1

econundrum1

Joined Member # 2782214
25 Posts 540 Replies 21,540 Reputation

[quote who="landisaurus" reply="1" id="2827062"]Is there not another condition to the blink spell? (I forget if that is a combat spell or a strategic spell) [/quote] It's tactical and I was in tactical battle and it said I had not enough mana to cast it which from the description wasn't true at all.

54 Replies 29,885 Views

here is the link http://dl.dropbox.com/u/8889140/debug.err

54 Replies 29,885 Views

Not sure where best to report bugs for the beta patch. the Blink spell is unavailable in battle it's greyed out with not enough mana shown. But the reported cost is 16 mana and I have 137. I've also had too crashes one after 5 turns so seems less stable than before I'll get the crash files and post the link to dropbox shortly. Generally though I like the changes it's a lot more fun.

54 Replies 29,885 Views

[quote who="JeffSteel" reply="202" id="2826899"]I would agree, no more managing lots of different mana pools of varying amounts, the new system is far more streamlined and easy to manage from the sound of it. I just hope children in the dynasty don't have mana upkeep, lol. [/quote] They don't that's already confirmed, that's one of the things that makes them special.

261 Replies 144,597 Views

[quote]Also, I seem to remember that balance was not considered a beta tester priority by Stardock and that this was seen as a last minute item. I hope this thinking has changed in the interim but it would be good to get a perspective on this as well please.[/quote] I agree, balance should be something they are very much interested in hearing about during the beta. But I'm pretty sure they've learnt that lesson.

261 Replies 144,597 Views

I consider the change to make essence an invisible boolean to be a good one personally.

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[quote]But we're committed to it. We, like you guys, love this genre. We're in it for the long haul.[/quote] As a customer I would say the same to Stardock about elemental. New PC titles are few and far between especially TBS games, I love the game , (even though it's not what it could be yet), I love fantasy games and TBS games, and I love your comitment to the game and the community, so I too am in it for the long haul and can forgive the stumble with the release of Elemental.

261 Replies 144,597 Views

PC Gaming will never die, but it's certainly a shrinking market, well other than World of warcraft of course. It is a pity since PC gaming drives inovation.

70 Replies 233,322 Views
Reply to ETA on 1.1 in War of Magic

[quote]I don't understand why anyone would even want to play the game right now. It's in a bad shape and it won't play even close to the same as what the final product will be.[/quote] Because I enjoy seeing how the game is shaping up and maybe contributing a little to it's future direction by giving feedback. That's why I signed up for the origional beta, why I've continued to play the game since launch and why I'm happy to beta 1.1. I find the journey as much fun as the destination.

36 Replies 26,413 Views

[quote]That's usually not how the mana mechanic functions, at least I can't think of any game that handles it that way. Generally, mana is capped, so you'll have a maximum amount available at any given time. This cap can be raised throughout the course of the game, but you can't collect more than the maximum. The stats affecting mana "income" dictate how quickly your mana replenishes once it drops below the maximum, but once you hit the cap, you effectively stop "collecting" mana. That's why

261 Replies 144,597 Views

[quote who="Mtn_Man" reply="132" id="2826163"] Quoting econundrum1, reply 96 Quoting Mtn_Man, reply 92 Quoting econundrum1, reply 83 + Imbue Champion now immediately available, takes 1 mana per turn While I agree with this generally I think unless there is a high casting cost, you could exploit this by casting the imbue Champion spell on champions before important battles, then canceling it to save upkeep and recasting i

261 Replies 144,597 Views

[quote who="BoogieBac" reply="77" id="2826128"] The question I have for them is how will special abilities work in 1.1?All abilities now have cooldown times instead of mana costs (I never liked the fact that spiders had to have 'Essence' to use their spiderweb). [/quote] Great that's what I was hoping for wasn't sure it would mak it into 1.1 but great that it has. Thanks.

110 Replies 235,903 Views

[quote]Players shouldn't mod until the game is finished. But, if you simply have to have mods you should be bright enough to make TWO different folders for the game. One always remains the vanilla version and the other the modded version. I've done this with all the Total War games so I always have a perfect unmodded uncorrupted game installed to fall back on when things fk up as they will with version 1.1 and mods for this game.[/quote] The good thing about impulse is if I corrupt th

10 Replies 5,191 Views

[quote who="SmilingSpectre" reply="74" id="2826047"] quoting post 2. No two spells should feel the same: Spellbooks in v1.0 through v1.09 were filled with tons of spells that all felt the same: Lightning, Fireball, Hurl Boulder, etc. They were various tweaks on the formula, but the end result was a magic system that lacked interesting (and cool) choices. Our motto going into 1.1 was that each and every spell (and each spellbook, for that mat

110 Replies 235,903 Views

[quote who="Raledon" reply="66" id="2825990"]I do hope that Stardock haven't stripped the game of the unit based mana system, since (some) modders will still want to use that system with or instead of the new system. I support the new system though, cheers! [/quote] I think you will find they have. Although I believe post 1.1 they are going to be looking at changing special abilities so they have a cooldown timer instead of workin on mana so you should be able to use s

110 Replies 235,903 Views

[quote who="Frogboy" reply="106" id="2826071"]I think one word that people could really benefit from removing from their vocabulary: "broken". Not liking a particular game mechanic doesn't make it "broken" (for instance, not allowing divorce in dynasties doesn't make it broken). The goal of v1.1 is to address the major issues we all -- as a community -- have identified as being basic issues with the game -- the magic system, AI, and economic system being

261 Replies 144,597 Views

[quote]1) no improvement to AI ... Every game I've played I've played on ridiculous and I've never lost. That's ridiculous. I play to lose! I want a challenge! If I wanted to play computer games for fun, I would buy an XBOX. 2) no improvement to Diplomacy ... There's is absolutely no point to diplomacy in this game yet. 3) there are no improvements to the quests ... Same 5 quests, here we go again. 4) tech trees still broken? ... must research armor before lea

261 Replies 144,597 Views

[quote]Wintersong, you are absolutely right in that I COULD choose to do as you suggest. My point here and I do not think you understand it is that I am explicitly communicating my expectations as a customer. I am choosing not to do pro bono work on this game. I have enough demands on my time, I purchased this game as a leisure entertainment activity. I have a tech job already I have public volunteer work I do Pro Bono, I have a wife and kids and spend time with them, I am going back to schoo

261 Replies 144,597 Views

[quote]Or require an Enchantment slot, which your Summons already help use up and whose available #'s, iirc, are already limited by the SoV's/Champs level?[/quote] They said before that Enchantment slots where going though they weren't mentioned in the patch notes I grant you.

261 Replies 144,597 Views

[quote who="Mtn_Man" reply="92" id="2826016"] Quoting econundrum1, reply 83 + Imbue Champion now immediately available, takes 1 mana per turn While I agree with this generally I think unless there is a high casting cost, you could exploit this by casting the imbue Champion spell on champions before important battles, then canceling it to save upkeep and recasting it later. That's assuming "Imbue Champion" isn't a permanent spell. [/

261 Replies 144,597 Views

[quote]You're an igmo, everyone knows the AI DOESN'T LEARN so the AI mechanics and play need to be DIFFERENT from the human player. It NEEDS things like this to keep it CHALLENGING in the middle and end game. You're the reason why the majority of game suck because you want some kind of frickin BALANCE and there is a very small percentage of balanced AI's that can be challenging to experienced gamers like ME!. You probably suck at multiplayer games too.[/quote] <

261 Replies 144,597 Views

[quote who="Gazz_" reply="88" id="2825989"]It's hard to tell how good (Greater) Evasion is. It adds "+1 Dodge" which can mean just about anything. Under 1.0 rules, 1 point of dodge meant a 0.1 % chance to dodge an attack. I am quite certain they did not create an awesome new "Greater" spell to increase a unit's chance to dodge attacks by an amazing 0.2 %. =P [/quote] The new dodge formular is in the patch notes. +1 dodge is ok but doesn't seem to match the s

261 Replies 144,597 Views

Question, now that we have a global mana pool how will unit skills work in 1.1. Before they cost mana so it was broken as champions with combat skills couldn't use them unless you imbued them first, which of course also gave them access to spells. The release notes have nothing about skills in them so how will this work? I seem to remember skills where no longer going to be costing mana but rather have a cool down, but think that was post 1.1 so how is 1.1 itself going to deal

261 Replies 144,597 Views

[quote who="Werewindlefr" reply="85" id="2825975"]I'm not sure I understand the point of Greater Evasion (or event evasion): it seems on the weak side of the scale, especially with Guardian Aura being quite more powerful on almost any unit. [/quote] I have to agree with you on this maybe the spells need to be swapped over as they both seem to be at the wrong power level.

261 Replies 144,597 Views