[quote who="TheProgress" reply="16" id="2694170"] Quoting Sushikawa, reply 15 Quoting pad152, reply 14How the spell book is not broken down by magic types? Book of Earth Magic - Spell 1 - Spell 2 etc. Book of Water Macic - Spell 1 - Spell 2 etc. This is what I don't understand. Breaking / organizing spells into spel
Bellack
Is the Quest screen going to be improved? Need better way of organizing the quest such as a completed section and active section. Also better descriptions as to where the quest is located would be nice.
I have a question, I've been playing for a couple of days without a crash (yah!!!!!) Now when I go to design my own unit sometimes they will be a male and sometimes a female, is there a way to choose this? I have not found a way so if I'm missing something please let me know thanks. If there is not a way then I would like to suggest allowing us to choose the sex of the unit.
I go with scale as you zoom. What really looks bad it the naval ships on the map. they look too big.
[quote who="Sylenall" reply="441" id="2691413"]Did you play Sins of a Solar empire? was that boring too? I've played plenty of RTS that were great(total annihilation, WiC, etc). I dont even see how "zerging" or rushing would even apply to this since the game as a whole is TBS, and what we are discussing right now is the Tactical battles portion, so all unit production/ "zerging" would need to be done in the TBS part of the game regardless of whet
[quote who="Sylenall" reply="435" id="2689828"]So have all "real-time" elements been cut(from tactical battles)? I'm far more familiar with rts than tbs. I just dont get how "massive" battles are going to be fought on a tbs system. Then again, the only tbs warfare game I've really played was the Advance wars series, so maybe someone could enlighten me? It just seems like tbs + lots of units + huge battle would take *alot* more time and mana
[quote who="Rincewind57" reply="43" id="2690105"] Quoting Frogboy, reply 27 Quoting Luckmann, reply 26I realize that we've been extremely spoiled by patches for the last couple of days, quickly jumping from B to C to a hotfix to C, but when can we expect 4? I'm anxious to make my own Kingdom. :3 Not until next week. But Starcraft 2 comes out next Tuesday! How can you force such a fierce conf
[quote]Not until next week.[/quote] That would be what 'Not until next week' means.
[quote who="EnMySites" reply="79" id="2689054"]it looks a lot better than it in beta 2, but it crashes way more often than before, so i cant even really make it past turn 20 without the game crashing for some reason... hope yall get that fixed soon... i was thinking about the unit designs and a certain game came to mind that had a really awesome way to design units and that was sid meier alpha centauri... idk how much you guys know about that, or if you even got it set in ston
[quote who="Nemesis7884" reply="69" id="2688788"] Quoting nitey47, reply 64 Quest system feedback. My opinion. Currently, I always seem to end up adventuring with my Soveriegn rather than hiring a Champion or if I do hire a Champion, I end up having him adventure with my Soverign. I think you need to find a good reason (beyond possible death) why you need to keep your Soveriegn closer to home or at your Capital so that players are encouraged to use Champ
[quote who="TheProgress" reply="1" id="2687887"]I'm pretty sure I will run down the street naked with a smile on my face once the graphical artifact related bugs get fixed. [/quote] Please don't give them incentive NOT to fix the bug :)
[quote who="Tormy-" reply="56" id="2684971"]I reported 3 different CTDs, 1 lock-up & 1 save-reload problem so far...0.9 is kinda unstable. [/quote] I was crashing all the time until this newest build now if my hero/Soverign levels after winning a tactical encounter the level up screen pops up but I'm unable to select a stat to put my one point into. The 'OK' button is grayed out and the mouse icon looks like the tactical move icon. I have to ctrl-alt-del to get out of the ga
[quote who="Annatar11" reply="120" id="2687348"] Another thing that has been mentioned here is the "General" or "tactics" ability that lets you place units before battle. AoW didn't have this and it was maybe the only drawback of the TC in those games. It should be in, in one way or another. I disagree. This system adds little value if the game already smartly positions ranged units in the back and melee in front. This feature could be "cool" in some higher end battles,
I like what I read. Sounds more like the AOW:SM system (which is a good thing as far as I'm concerned.) I would like to suggest one thing about unit placement when you first enter tactical combat. The one thing I did not like about AOW TC was that you could not choose how your units were placed on the battle field when the TC started. Often your healing and archer units were right up front and they were easy to kill in the first round. Now realistacly you would put these units behind th
[quote who="Tormy-" reply="9" id="2685412"] Quoting smakemupagus, reply 5 Quoting Ashbery76, reply 4 My initial impression of tactical battles is not good at all,and not only from a visual standpoint. Indeed... so I'm assuming that the implimentation in 3B is just the skeleton of tactical battles to come. clearly some more depth is needed to make the battles compelling and fun. Here, in no particul
When I finish a tactical battle where ome of the champions or Soveign gains a level it immediatly goes to the level up screen from the tactical battle screen and sits there. The cursor looks like the tactical battle move cursor and I am unable to select the attribute I want to put the point into. The OK button on the bottom is grayed out. In order for me to leave this screen I have to CTRL-ALT-DEL then end the game. This does not produce a zip file as wouls an actual crash so I cannot
[quote who="KellenDunk" reply="97" id="2682971"] Quoting Bellack, reply 78 Quoting Gorstagg, reply 13 Quoting Frogboy, reply 8 All the ones in the official list at least. But I think we need twice that many. I'm guessing this was in regards to spells. Yes, you will Need a LOT of different spells. An example of spells/powers that may be inspiring is 4th edition powers, for all 26 c
[quote who="Reianor3" reply="84" id="2682564"]*sigh* IMHO It would have been better not to put so much emphasis on TB in the 1st place. I mean, it's not HMM where every other aspect is there for the sole purpose of being useful in TB, it's a full-fledged Strategy. Oh well... whatever... let the boulder roll... half way off the mountain isn't a good stopping point... [/quote] TB is what makes the game fun. Without it what would be the point? Might as well pla
[quote who="Frogboy" reply="68" id="2682202"] Quoting Sir_Linque, reply 59 Quoting psychoravin, reply 56I'm not fearing city spam so much now as I am fearing city GLUT (spreading out so far all the cities are touching one another or nearly.) What's the use of pioneers when all you need to do is expand your borders? Pioneers probably become obsolete now. Except for founding cities, of course. That's all Pioneers do now too. Found ci
[quote who="Wintersong" reply="70" id="2683300"]Will diplomacy ever have something in the lines of SoaSE with "enemies" giving you missions and offering a reward for its achievement? Not at the same level than in SoaSE where you had them constantly, but more from a time to time (and according to circumstances). [/quote] What is 'SoaSE?'
[quote who="psychoravin" reply="62" id="2683162"] For starting play, you should be able to pick a limited number of spells based on a random group of common spells (and a couple uncommon for higher Int or whatever) according to your spellbooks. NO! No picking and choosing at the start this is what was a major problem with MOM as you found spells you liked better than others and then one began picking those same ones every game. Don't g
[quote who="Austinvn" reply="37" id="2682767"] Quoting Tridus, reply 34 ... and why would you do that? Spells scaling off Strength doesn't make a whole lot of sense. Well, there's always wisdom. We have to do something with the stat (starting spell points don't count) - and, really, it would be nice if casters had another stat that directly affects spells, so they just don't stack lots of int. Melees can up attack with str or defense with dex
[quote who="Stmorpheus" reply="22" id="2682663"]well i love where this is going, you guys have really changed the game for the better with the new economy. i do have a couple of caveats though... 1. i understand the need to speed up combat, but don't make it so fast that you get stuff so quick that i don't have time to use it. i don't want to get a dagger only to have a sword in 10 turns, then a magic sword ten more turns later. each time y
[quote who="MadMagnus" reply="15" id="2682589"]"Combat & Conquest The conquest technology tree continues to be an issue in the beta. Too long to get boring stuff. This is something that is high on our list to do something about. It just takes way too long to get the conquest stuff going. I’m 37 turns into my game and I have no armor items and my only decent weapon is a boar spear." With more resources on the
[quote who="Titanx3" reply="12" id="2682574"] Quoting Frogboy, reply 5 Quoting strager, reply 3Speaking of Diplomacy - Can we still trade technologies? What about complex alliances (3 or 4 players forming some kind of group alliance etc.)? Outside of trading stuff what else can you do? Also how is the dynasty system coming along? Been waiting to see the finalized version. For v1.0, no. The tech trading in GalCiv was nev