[quote who="Raven X" reply="32" id="2704033"] Quoting Wintersong, reply 16 Quoting Frogboy, reply 6 Yes. In an XML editor. He is only saying XML editor and not "also in XML editor". And I haven't read anywhere else "We have moved the faction creation screen to the Workshop". Do you remember what Frogboy said a while back about about Not getting rid of Content they already had? We did have a UI/Scr
Bellack
[quote who="dragoaskani" reply="26" id="2703896"] Quoting Sir_Linque, reply 25 I too am worried about not having any limitations when creating a new race/faction with XML. It feels like cheating when you don't have any points restrictions and can do whatever you want. If that is the only way to create a new faction, I will probably have to skip custom faction creation myself (which sucks) and wait for the modding community to post a package of balanced n
[quote who="Frogboy" reply="6" id="2703497"]Yes. In an XML editor. [/quote] Is that editor coming with the game or is it some 3rd party software we have to find on the internet?
[quote who="MadMagnus" reply="5" id="2703415"]Will we be able to do any of this in an editor? In other words, when we created new factions earlier in the beta, we had buttons to click and fields to type in names, graphics, UI, etc. Will this be incorporated into the toolkit of modding utilities, or do we have to make new races in XML? [/quote] Please make this in an editor for those of us who are not programers. Or at least have the editor you had earlier for the basic
The following abilities are basically the same except each 'Path' produces a certain land type when the unit moves around the main map. Thes are passive abilities. They are from AOW:SM Path of Life - Where ever the unit moves the land around them spring life. <span style="font-size: small; font-family: book antiqua,pal
sorry double post
[quote who="marlowwe" reply="95" id="2701813"] Quoting Aractain, reply 92 What I dont understand is how your going to retail in Pirate Russia....? Former communists still like to share... Tough words from a British Imperialist - shouldn't you be subjugating some backwater African nation? [/quote] So how are those Gulag's coming along? How many died in those camps again? Each nation has thier dark t
[quote who="Tridus" reply="78" id="2701648"] Quoting Tormy-, reply 63 1. Tactical Combat. The TC is way too simple right now, but lot of things will be improved, like special abilities will be added etc., so it should be ok for release. Also we need a more informative UI for tactical combat. [Damage types, armor resistances etc. should be listed as well!] The battle maps are extremely small. Even the smallest should be bigger, and the size of t
[quote who="RisingLegend" reply="24" id="2701313"]Omg, guys, this is crazy. I still remember the first time I found out about stardock. I was standing in best buy. 14 yrs old, deciding which pc game I should buy with money I had earned. It came down to two choices: master of orion 2, and the original galciv. Still can't remember my reasonings but I picked galactic civilizations and never looked back. Ended up staying up all night destroyin Drengin. I can remember the original Galci
So I'm now able to play without crashing and it is an improvement over 3C. However I cannot figure out how to trade items between my Champions/soverign, does anyone know?
[quote who="Frogboy" reply="22" id="2699857"]Here's the public Sins of a Solar Empire mod area: https://www.wincustomize.com/explore/sins_maps Mod handling in Elemental will mostly be done in game. But we plan to have a public version on WinCustomize as well. [/quote] You da man
[quote who="Storm" reply="20" id="2699717"] llout3, only scratched the surface of FallfromHeaven2, etc etc etc) its clearly not worth playing Elemental in August. I'd be better off buying Starcraft Amen! Why deny yourself a great game because it'll one day be an Awesome game. Play it some when it's great, then go back to your unfinished games when you need a break. Come back and enjoy Elemental later when it's patched or just bec
[quote who="Das123" reply="20" id="2699151"]It seriously is worth registering your product with Impulse just for the patches. Elemental will just get better and better - especially in the moths after release - and having access to the patches will be very beneficial. ---EDIT--- I actually used to share the same concerns as you. If I didn't have hard-copies then I wasn't happy. What swung me around with Stardock and Impulse is that you can essentially archive the game ins
[quote who="Raven X" reply="62" id="2699440"] Quoting Bellack, reply 61 I can't wait to create my Greyhawk and Forgotten Realms maps. You can start now if you'd like, my friend. We have the tools. The only thing holding me back from starting the Krynn map for the DL Mod is I'm waiting to see if we get a "Extra Large" map size. Is that "possible" by or before release Frogster? Any info on map sizes would be awesome and much ap
[quote who="Raven X" reply="53" id="2699236"]Hey Frogster, I got a thought. How about compiling all this into a PDF file with pics and explanations for us to download? Maybe include some of the posts Folcik has made as well and a few other posts in the modding section of the forums. It would be great as a "Beginners Guide". Also include a list of the locations of relevant files that are the most common that people will be modding. Anyway, GREAT WORK. I'm really looking forward to m
[quote who="Raven X" reply="42" id="2698711"] Quoting BlackRainZ, reply 41 Well, I just tried to go into a battle and it didn't give me the option for tactical battle. I have the latest version. Did you set the "Threshold" down in the "Options"? It defaults to 4 but I turn it down to 1 so I'm guaranteed the choice in every encounter whether or not to do a tactical battle. [/quote] I wonder will we be able to set are own default f
[quote who="Frogboy" reply="3" id="2698102"] Quoting Annatar11, reply 1 Thanks for the guide, Frogboy. My main interest is in quests, which sadly you haven't gone into. I am a bit worried that they seem too restrictive at the moment. Glancing at the quest XMLs it seems like they're exclusively associated with tiles, which means it's impossible to create a quest that starts from an item dropped by a creature, or a quest that has you loot quest items from creatures u
[quote who="VermillionChaos" reply="80" id="2697067"] Quoting FrznMD, reply 79 Can't wait for beta 4 @John_Hughes, obviously not a fan of RTS games? I love SC2, the only two games I bought this year, is SC2 and this. I also love to mod SC2. To be perfectly frank, SC2 is not really an RTS. As victory is more based on CPM and unit micro, than actual strategy. Honestly, I played the beta and knew rig
[quote who="VermillionChaos" reply="12" id="2693700"] Too many solid and amazing games lost a lot of their meat due to "multiplayer balancing". I'd hate to see that happen here. Yeah, I too would rather see MP being a little out of whack for a better SP experience, but some ppl live for MP soooo... can't win them all I guess. [/quote] I want the MP to be the SP game but with Humans playing. I don't want "Balance" to ruin the game.
[quote who="Frogboy" reply="6" id="2693677"] Quoting OMG_BlackHatHedgehog, reply 4 Quoting Frogboy, reply 3 Quoting Sarudak, reply 1Sure it seems great for the AI... But you still need to give it some real concrete value for human v human games. If it's just 1 on 1 in human games then it won't do anything. But I won't lose sleep over that. Of course. But what about 2v2 ? Or 1 v 1 v 1? A
[quote who="VR_IronMana" reply="144" id="2696425"] Quoting Palmski83, reply 143 One thing that makes me very sad is the lack of playable "monster" races... One of my favorite things about MoM was the sheer variety of race options, and since regrettably I have zero experience in modding I worry it will be too difficult to recreate races like "Trolls", or "Gnolls", or "Beastmen"... I suppose my question is this: How difficult will it be for a no
[quote who="Spitz" reply="131" id="2693349"] Quoting kyogre12, reply 130 Quoting NullAshton, reply 127One request: I want the ability to stick champions and my sovereign on powerful creatures like gryphons and dragons. Sauron got a dragon to ride into battle on. Why can't we have one? Quoting Dekent, reply 128Because there are no flying units now I hope this is one of the things patched in/expand
[quote who="Raven X" reply="267" id="2694525"] Quoting satch4684, reply 265 i just want to add another NO WORKERS No "Controlled" workers. Agreed. I think they should be there for "aesthetic" reasons though, you know, so the road doesn't magically appear out of thin air (unless it's a magic road). [/quote] Why all the worker 'hate?' Personally I like workers or at least have a kit (maybe add to Pioneer kit) that allows fo
[quote who="John_Hughes" reply="85" id="2695253"] "Last game I started I ended up on an island, had to use raise land spell to get to ... another deserted island" You can construct harbors near the sea, then build ships and transport large #'s of folks that way too. [/quote] Actully you can only do this on beaches. And what really sucks is that when you do transport troops you can only unload them on a beach. The problem with this is that so far on every ma
[quote who="the Gorgon" reply="46" id="2694914"]It would be great if you include same-sex marriages as a way to link your civ with others even if you don't have the possibility to get an heir from that arrangement. Can't believe that would be controversial for anyone with fitting age and IQ to play Elemental. I mean, today same sex marriages are celebrated in CHURCH, and so what? The greatest empire builder and warlord of all time, Alexander the Great, was more into men than women BTW. S