Don't forget that Stardock wants us to post detailed debug reports. I don't think a survey really provides the granularity of info they are looking for. But I took the survey anyway.
MagicwillNZ
...but one less route for expansion.
I am having exactly the same issues, judging from you debug report. My laptop isn't exactly old, either.
Excellent idea! Good karma to you!
I was expecting this. Frankly, your lucky. I can't even get the game to run. But, I submitted my bug report and am waiting for the issues to be fixed.
People are being pretty civil. I was kinda expecting to say "Oh gawd why isnt this working?!? u suck!" Submitted my first crash report today, am learning quite a bit about betas. Can't wait to find more bugs to report.
I can get as far as seeing my little dude on the cloth map before it crashes. This was with all the graphic settings off, BTW. Here is my system information: http://pastebin.com/m5f7d0e5e Here is the bug report produced by the last time I tried to start the game: http://pastebin.com/m1a7de30
With that in mind, model economy #1 makes a lot more sense. I can't wait to run into super-powered monsters.
Another issue I feel with camp #3 is with materials which are particularly valuable or rare, or ones which there isn't a guaranteed supply of. What happens with these? If I want to use a Ruby which is only found as loot in dungeons, I don't really want to waste it on the first town which might happen to have some demand for it.
I am Camp #1. I feel like Camp #2 has been done to death by virtually every other game. Camp #3 is alright, but I honestly think that Camp #1 has something very interesting. Camp #1 also fits better into the flavor: one in which a world is reconstructing itself from magical apocalypse, where resources are valuable and limited. There might be a little more complexity in Camp #1, but honestly as long as the governors streamline it for players that don't care, I don't think many will cau
I burn to see more screenshots.
Holy crap. "died in the freakin' APOCALYPSE!" just became my status.
[quote who="landisaurus" reply="1" id="1975843"] (and later in life I discovered I got to see that one wizard woman's boobs when I killed her. Oh the delights we had before ESRB ). [/quote] Wait, what? There were boobs in that game? Where? Where?
Lesse. An unreplacable magic called "essence". There'll probably be something like mana that comes from crystals. The magic spells of the late game are world-shattering and unbalanced. Spellbooks are unique to civilizations. Yeah, I'd like a little additional info.
You know, this has always kinda bothered me. It's kinda like how I was always bothered by how traditionally disparate and infighting cultures like the Greeks and the Chinese are depicted as unified in Civilization. I kinda got over this by imagining that I'm controlling the aggregate culture... that there was in-fighting, but it simply wasn't depicted. More like, I was the Greeks fighting the Persians or some such. One solution with admittedly quite a few problems is to use variable t
Age of Mythology had a pretty interesting way of doing things. Heroes were really good at fighting monsters, but merely average against other humans. This kind of makes sense from a mythic standpoint because many heroes found their end in some pretty domestic situations (read: Jason). I'm in favor of Heroes being in a support role rather than a Rambo-esque fighting armies role... or at least make them have weaknesses.
[quote quoting="post"] The example we have going is a knight that we've equipped with armor, a sword, a helmet, along with a horse with its own armor. When they move, each item moves as if it were real. That is, the armor on the horse when the horse is running moves like you would expect. The knight riding the horse moves on the horse as you'd expect and even the sword dangling from the side moves as you would expect. Normally, to get such an effect, you
I doubt, with the world destroyed and all, that there will be many population centers.
Not an illustration... but important for all of science.