MagicwillNZ

MagicwillNZ

Joined Member # 2667821
33 Posts 786 Replies 902 Reputation

[quote]The Stone Prisoner is included in all new versions (regular and CE) of the game. It's 10+ hours of more gameplay plus a new character to add to your party. If you end up buying a used version of the game then you can buy it later on for $15. Wardens Keep is a $7 DLC and again adds several hours of gameplay to the game and a keep for you to have as a homebase (and other items). It is only included in the Digital Deluxe version for free since you don't get the tin and cloth ma

36 Replies 83,548 Views

Special pre-order items and characters really annoys me. I feel like they're taking the game to pieces selling half a product... and the fact the game is basically Neverwinter Nights 3 it's sort of rediculous because you can just mod those items back into the game. Anyways... it still look awesome and I'll buy once it is cheaper.

36 Replies 83,548 Views

Granted. The iPhone 3GS is obsolete the day you get it. I wish I was a good programmer and had the patience to actually make programs.

43 Replies 134,091 Views

Granted, but it's Jamaican English. I wish that I was playing games for living, being paid well, and didn't have to work long hours.

43 Replies 134,091 Views
Reply to No ICS please in WOM Ideas

I would also like minor villages. But then again, I pretty much want everything.

21 Replies 11,769 Views

I hate collectible card games, this is not funny, and they're completely broken. [e digicons]:P[/e]

24 Replies 22,613 Views

I'm not a fan of dungeons being too complicated. Disciples II had a simple dungeon system and that worked fine for me. If dungeons became actual dungeons, then it'd take forever to get through one and also very distracting from the strategic whole. I feel that if you want to do sprawling dungeons they'd have to be well integrated into the core game rather than having it be like a "mini game" of some sort. Frogboy mentioned something like adventuring parties indepedently exploring dungeons and

9 Replies 6,594 Views

[quote who="Polynomial" reply="5" id="2387117"]You're not the only person. This is my real picture for sure.[/quote] Hey.... I know that guy... you're not Jeff Lewis... aren't you?

64 Replies 120,136 Views

Developers, I'd appreciate it if Impulse saved my birthday so that I didn't have to enter it every time I want to drool over Dragon Age: Origins.

5 Replies 36,490 Views

Having X-Com style combat in dungeons sounds kind of tedious, to be honest. You might do it with simple dungeons, but not anything particularly complex. If it's a multi-room affair, it'd take forever. I'd rather just kill whatever is inside, take their stuff, then get back to the main map.

9 Replies 6,594 Views

[quote who="Denryu" reply="176" id="2401459"]OK routing of armies - even HEROES I can live with - but I AM THE SOVEREIGN and if there is anything that causes him to route I will be extremely put out! [/quote] Agreed.

238 Replies 563,269 Views

Since the gameplay isn't finalized at all I imagine the editors wouldn't be even close to their final stage.

9 Replies 6,705 Views

You used to be able to get X-Com free... free! If you can find it free, you can run it with Dosbox just fine. Sorry, buying abandonware makes me cranky. Excuse me.

10 Replies 41,202 Views

[quote who="Raven X" reply="2" id="2401039"] I'm not asking them to throw away all that coding time. The way I explain it they can keep all the code behind the turn based system. Changing how many of something is shown on screen is a relatively Easy thing to do. I wouldn't want them to start over completely no. That's not what I'm asking.[/quote] It's not actually an easy thing to do. The engine needs to support that number of units. They all have to be rendered. I don't know the

34 Replies 21,622 Views

[quote who="Raven X" reply="10" id="2401213"] Where did you get that information? We don't know that for sure aside from the small tidbits Frogboy mentioned. I do recall him saying somewhere to "hide" the grid in the picture. We know units will have abilities and we can use spells in battle. What we don't know is how large the unit number can be in game. The latest Mock up I posted has a lot of units which can hopefully be accounted for in game when the time comes. A lot of people say th

34 Replies 21,622 Views

[quote who="VicenteC" reply="172" id="2400393"]This is getting a little off-topic, but well. For example, there are lots of topics in RPGs about using linear (d20, better for heroic games) vs gaussian (3D6, better for realistic games)[/quote] This is precisely what I'm talking about. If you understand this, you understand my way of thinking. [quote who="VicenteC" reply="172" id="2400393"]This is getting a little off-topic, but well. This topic started with a v

238 Replies 563,269 Views

Hmm, I think I really like this arguement a bit too much. But I think I can reconcile our views. [quote who="VicenteC" reply="168" id="2400026"] If that's your definition of story in a game then I can't understand why you said chess has no story : I'm killing armies with my soldiers, using clever tactics until I can overthrow the enemy king and conquer the 8x8 known world But I wouldn't say the game is telling a story in MoM or chess, I would say you are building a story y

238 Replies 563,269 Views