You know, as much as I think George Carlin is right, I like humanity and I want it to save itself. In particular, it should start colonizing other worlds LIKE IT SHOULD BE DOING.
MagicwillNZ
[quote]The Stone Prisoner is included in all new versions (regular and CE) of the game. It's 10+ hours of more gameplay plus a new character to add to your party. If you end up buying a used version of the game then you can buy it later on for $15. Wardens Keep is a $7 DLC and again adds several hours of gameplay to the game and a keep for you to have as a homebase (and other items). It is only included in the Digital Deluxe version for free since you don't get the tin and cloth ma
Special pre-order items and characters really annoys me. I feel like they're taking the game to pieces selling half a product... and the fact the game is basically Neverwinter Nights 3 it's sort of rediculous because you can just mod those items back into the game. Anyways... it still look awesome and I'll buy once it is cheaper.
Granted. The iPhone 3GS is obsolete the day you get it. I wish I was a good programmer and had the patience to actually make programs.
Granted, but it's Jamaican English. I wish that I was playing games for living, being paid well, and didn't have to work long hours.
Ronda is a very fantasy-ish town. I've been there [e digicons];P[/e] <img src="http://z.about.com/d/gospain/1/0/O/
I would also like minor villages. But then again, I pretty much want everything.
I wish the guy above me had a wish that I could corrupt.
I hate collectible card games, this is not funny, and they're completely broken. [e digicons]:P[/e]
Well, that's silly. I suppose I could lobby the ESRB... but that would be a silly use of time.
Magical malificient miasma making mutants? Make it so!
I'm not a fan of dungeons being too complicated. Disciples II had a simple dungeon system and that worked fine for me. If dungeons became actual dungeons, then it'd take forever to get through one and also very distracting from the strategic whole. I feel that if you want to do sprawling dungeons they'd have to be well integrated into the core game rather than having it be like a "mini game" of some sort. Frogboy mentioned something like adventuring parties indepedently exploring dungeons and
[quote who="Polynomial" reply="5" id="2387117"]You're not the only person. This is my real picture for sure.[/quote] Hey.... I know that guy... you're not Jeff Lewis... aren't you?
Developers, I'd appreciate it if Impulse saved my birthday so that I didn't have to enter it every time I want to drool over Dragon Age: Origins.
Good. This'll prevent us from accumulating useless mana.
I'm going to cast my vote for teleportation... if it's more like how Dominions 3 used them.
Having X-Com style combat in dungeons sounds kind of tedious, to be honest. You might do it with simple dungeons, but not anything particularly complex. If it's a multi-room affair, it'd take forever. I'd rather just kill whatever is inside, take their stuff, then get back to the main map.
[quote who="Denryu" reply="176" id="2401459"]OK routing of armies - even HEROES I can live with - but I AM THE SOVEREIGN and if there is anything that causes him to route I will be extremely put out! [/quote] Agreed.
Since the gameplay isn't finalized at all I imagine the editors wouldn't be even close to their final stage.
You used to be able to get X-Com free... free! If you can find it free, you can run it with Dosbox just fine. Sorry, buying abandonware makes me cranky. Excuse me.
[quote who="Raven X" reply="2" id="2401039"] I'm not asking them to throw away all that coding time. The way I explain it they can keep all the code behind the turn based system. Changing how many of something is shown on screen is a relatively Easy thing to do. I wouldn't want them to start over completely no. That's not what I'm asking.[/quote] It's not actually an easy thing to do. The engine needs to support that number of units. They all have to be rendered. I don't know the
[quote who="Raven X" reply="10" id="2401213"] Where did you get that information? We don't know that for sure aside from the small tidbits Frogboy mentioned. I do recall him saying somewhere to "hide" the grid in the picture. We know units will have abilities and we can use spells in battle. What we don't know is how large the unit number can be in game. The latest Mock up I posted has a lot of units which can hopefully be accounted for in game when the time comes. A lot of people say th
I really, really hope we can equip monsters. At least those that can be equipped.
[quote who="VicenteC" reply="172" id="2400393"]This is getting a little off-topic, but well. For example, there are lots of topics in RPGs about using linear (d20, better for heroic games) vs gaussian (3D6, better for realistic games)[/quote] This is precisely what I'm talking about. If you understand this, you understand my way of thinking. [quote who="VicenteC" reply="172" id="2400393"]This is getting a little off-topic, but well. This topic started with a v
Hmm, I think I really like this arguement a bit too much. But I think I can reconcile our views. [quote who="VicenteC" reply="168" id="2400026"] If that's your definition of story in a game then I can't understand why you said chess has no story : I'm killing armies with my soldiers, using clever tactics until I can overthrow the enemy king and conquer the 8x8 known world But I wouldn't say the game is telling a story in MoM or chess, I would say you are building a story y