MagicwillNZ

MagicwillNZ

Joined Member # 2667821
33 Posts 786 Replies 902 Reputation

Unless the developers have something extraordinarily creative and ingenious up their sleeves, I don't see why we shouldn't have the tried-and-true approach of differentiating damage types.

151 Replies 78,168 Views

[quote who="RAWRRRR" reply="30" id="2422319"] ... you're dumb. Leaps in science will never rid mankind of the will to cause ill to others... and that's totally unrelated. Mankind has had this will to harm since the very beginning. [/quote] There are many human societies that have had little to negligible amounts of violence in their societies... mostly hunter-gatherer types. People make pessimistic assumptions about human nature too easily. We humans are complex

54 Replies 184,031 Views

[quote who="DraekAlmasy" reply="19" id="2421599"]Besides, if what you want is food efficiency, you should be looking at milk, not plants.[/quote] You should google the powdered milk fiasco and how many people it killed. I'm not even sure if half the world's population can actually digest milk. [quote who="anteachtaire" reply="24" id="2421670"]Yes, because the majority of mankind is stupid, unwise, and doesn't pay attention during the "boring" classes. People haven't forgotten

54 Replies 184,031 Views

[quote who="Kitkun" reply="4" id="2427852"]Betcha Legal or someone threw it on there as a 'just-in-case-something-breaks'. Not a money-grabbing scheme.[/quote] Not a money-grabbing scheme. Just a marketing one. [quote who="ManSh00ter" reply="5" id="2427898"]"While supplies last" is a standard scheme designed to coerce potential buyers into actually buying, even if they're unsure. It adds an element of psychological pressure... you know, "get it while you still can!" type of th

36 Replies 159,306 Views

I think in civilization the cities were the big center of population... not the only ones. Villages and towns were there, producing resources for the larger city. However, considering the world of Elemental, it's pretty safe to say there isn't that much civilization outside of cities, being haunted by monsters and spiders and such.

5 Replies 4,529 Views

This is mostly an interface thing. Often, when I'm trying to spam some houses, it'll automatically revert to inns, so often I'll have 1 house and 3 inns if I don't pay attention. Also, it'd be nice to be able to upgrade houses to their higher-tier equivalents more easily. In general, the interface for building cities is awkward.

2 Replies 819 Views

I don't see what's wrong with clicking and dragging roads. The build time for the road is influenced by how far away it is from a city... maybe you can have little caravans drop off the road building supplies or something.

120 Replies 205,311 Views

[quote who="Aroddo" reply="13" id="2419406"]The problem isn't censorship. The problem is religion In the middle ages the church deemed it to be pious to forsake the natural urge to procreate: "Give all your love to God". Hence celibacy, matrons raping younger nuns with candlesticks and priests having sex with choir boys (the carnal acts are not part of official church policy). What started as piety became dogma, then culture. So, m

47 Replies 88,813 Views

Since Elemental is planning to have a lot of resource types (i.e. multiple types of lumber, multiple types of metal, so forth) instead of having each one do something different all the time, you can have it so multiple resources of the same category give bonuses to production. For example, 5 lumber mills producing 5 different types of lumber (i.e. Redwood, Pine, Oak, Palm, etc) would be more efficient than 5 lumber mills all producing pine. That way, there is a use for different resources eve

1 Replies 3,838 Views

I like the distinction between training and experience... but it doesn't make sense to me that a battle-hardened peasant conscript would be less resilient than a freshly trained and inexperienced professional soldier, given the same armor and all. I almost feel it should be the other way around... experience give hitpoints, while training gives morale, attack bonuses, whatever. Anyways... no damage types is an interesting way to do things, but it's a proven system. I hope that you've

208 Replies 742,595 Views

[quote who="zigzag" reply="60" id="2413172"] I used to have an obsession with social insects.[/quote] I still have an obsession with social insects.

69 Replies 191,837 Views

I'm not a fan of downloadable content just as a game is being released. I don't really like exclusive content either. This worries me somewhat as Dragon Age was supposed to the be the successor to NWN, so having exclusive content is a little worrying in a game where you're supposed to be able to mod the game with new items pretty easily. I hope they don't try and protect this content by making the main game impossible to mod or making those particular items impossible to replicate.

91 Replies 241,724 Views

I've always wanted to recreate a space colony game a la Deadlock II. Lacking skills, I think I'll start by reskinning the world to look like Mars and work my way up from there.

31 Replies 27,657 Views

[quote who="KellenDunk" reply="22" id="2408457"] You know I HAD that thought in my head just after I posted it but I let it go. You're talking about weapons Darth Maul style. The advantage of a double bladed weapon above dual wielding is simply reach in my opinion. Reach and an improved ability to deal with people who are surrounding you.[/quote] [quote who="Scorpiana" reply="17" id="2408095"] Well, maybe if you look at it as a staff with sh

24 Replies 19,567 Views

It does. It also files taxes, cooks your family's meals, makes you coffee in the morning. Eventually, everyone you love loves your computer science homework more. You become a hobo. I wish I had Percival the Pocket Knight, who'd be loyal and come charging out of my pocket and kill all my enemies.

43 Replies 134,121 Views

I think it is extremely interesting how the game has only humans. I've always like human-focused fantasy with minimal interaction with other races. I think this not only makes the humans more interesting, it also the other races more interesting. Now elves, if they are in at all, will actually be reclusive. Honestly, sometimes I think elves really amount to skinny pointy eared humans.

46 Replies 48,905 Views

Dual-wielding is cool. As a matter of curiousity, is there any real world reason you'd want a double bladed sword over just two swords, or are they really as rediculous as they seem to be? One of those things that mystified me from games and movies. In case you don't know what I'm talking about: http://www.teraasekeskus.com/tuotteet/fantasia/AABlackRoninNewnet.jpg

24 Replies 19,567 Views