[quote who="Ozar" reply="18" id="2533491"] Replace the word "pretender" with "sovereign" and imagine how fun Elemental would be like that. [/quote] I'm suprised you even picked up curses and horror marks being a big problem. Mid-way into the Dominions game I'm into right now the big problem is all my researchers are dying of old age. Diseases are a lot more serious than any of those other status afflictions, there isn't a lot you can do with a sick and dying hombre. And you know.
MagicwillNZ
So do we need the Client, Standard, or Pro? Because right now, $70 for the ability to skin a game... it's a little much.
[quote who="Wintersong" reply="15" id="2533109"]Doesnt' change the fact that I don't like curses and the like that are unbreakable. And if such unbreakable things are important to the overall balance... uf.[/quote] What is death but a permanent status affliction? [e digicons]:grin:[/e] But seriously, none of the permanent status afflictions in Dominions actually influenced combat readiness that much if at all. Curses only cause other afflictions which are curable.</p
[quote who="Wintersong" reply="63" id="2532986"] So if Mass Effect 2 got a group called Mass Erotica, you are telling me that we are going to end with a Elemental: War of Erotica? Damn, off-topic! [/quote] Was there any shadow of doubt we weren't? [e digicons]:P[/e] [quote]That and i have never understood the thing agasinst sex in games. Does your computer not have an internet browser? Are you aware that typing almost anything into google gets you some porn results, reg
[quote]It's not bad design, it's just another end to your units besides death. By your reasoning, death in a game is a bad design decision. No unit is so important in Dominions that it cannot be replaced except for the Pretender, and I imagine the same will hold true for the sovereign in Elemental. [/quote] I won't lie... afflictions and curses were always quite annoying. Actually, for as annoying curses were, I thought diseases were just a ton worse. But you're essentially right. Per
Hey, it's going to a good cause... right? Right?
What do you think of games like Dragon Age having DLC and Expansions? Don't get me wrong, Dragon Age was stupid fun and addictive... but... don't you think this is getting a little redundant?
I agree with permanent curses, actually. The frequency that they arose in Dominions though was rediculous... and it wasn't as if they differentiated between lesser, curable curses and powerful, incurable ones. I'm not in favor of the reverse, though. Having super powerful magic only inflict 30 second debuffs and not the bone-mangling life wrenching shish kebab magicks they should be is just weak. In terms of Dominions though... the cruel afflictions I think are a counter to ne
[quote]Probably still too early in the 21st to expect Yaoi and Bara mods, though...[/quote] Don't count your chickens before they hatch. [e digicons]:moo:[/e]
I read somewhere that the genetics and creature system was inspired by Spore. If it's well implemented it could not be a bad thing.
Why have we still not seen any screens of these horrific half-breeds? This is inexcusable. [e digicons]>:([/e] Pweese? [e digicons]:pout:[/e]
@MikeCook Wow, that's exactly 50 types of elves! Here's [e digicons]k1[/e] you spoiled god dang brat. [quote who="Cerevox" reply="13" id="2531335"]Vampires can be good, as long you pretend twilight and all those other vampire-romance mishmash piles of lunacy don't exist.[/quote] Uh... now... at the risk of being murdered... I actually do like TruBlood, which is a good vampire romance. "Let me in" is also a really good vampire romance movie on the ac
When I was young'un we had humans and orcs and we were happy with it! You kids are spoiled with your 50 elves and ox-people, horned goths, and winged dragon men.
I really want there to be extra-marital affairs and love children out of wedlock. "Honey, why is our son a troll?!?" Oh man... that'd be sooooo awesome.
[quote who="Tridus" reply="25" id="2519439"]The reason why enemies can't use your roads in Civ 4 isn't for realism reasons (because it obviously makes no sense); it's for gameplay reasons. A game where you can build a fast force and then use the enemies roads to rush directly at towns on the far side of his empire (where the defenses are weaker) would be frustrating. Since the enemies can't use the raods, what you get is they have to either go around say by sea, or go past the border towns wh
You know? I've never had a problem with macemen occasionally beating a tank. As long as the enemy has a good understanding of the technology, a less technologically advanced foe could beat someone more technologically advanced, as evidenced by the amazing cavalry vs. tank battles in the Ethiopian Italian war. I just imagine those macemen sneaking up behind the tanks and hitting them really hard with molotov cocktails on sticks :)
[quote]Yes, it often did seem that the person on myrran had an advantage. Until you remember that the most dangeround critter wandering the surface world were bears. The most dangeround things wandering myrran were great wryms and such. Plus the native random towns were way dangerous. A halfling town with a couple gaurds isn't so scary. A troll town with a couple gaurds is terrifying.[/quote] I haven't really played enough of MoM to really judge. I did play Civ II test of time, where
[quote]Strategy on how to hit on the cute elven chick.[/quote] Oh shit... why you gotta say that? "Excuse me ma'am, I think I've got an arrow for your bow." "You must be tired, because you have been running through my kai'mel all night long." "My World Tree also connects with living organisms..." "I don't bite... but my spirit animal..." Ughhhh....
I sort of agree with Luckmann. Whenever I've played a tbs game with multiple planes it just gets way too big. I mean, it's a really fun idea at first, but you essentially allow one of the players a *lot* more room to expand in with a lot less competition. Yes, I understand that isn't exactly what you are proposing. The astral idea, while entertaining, seems a lot of work and a constant distraction from the normal game. I'd prefer a similar idea that is more abstracted.
BWARGH! Uh... ahem... No. To make it clear, though, I do trust the devs.
[quote]actually he did link some pics just not here..this is one of such pics[/quote] I need to seeeee...
[quote]There are far more libertarians than left wingers bitching about the patriot act, always have been.[/quote] HA. HA HA. Sorry but... you're getting really surreal here. Not just this line, but this whole fucking argument. You redefine shit left, right and center... whatever is convenient for your point. Socialist, liberal, nazi, conservative, democrat, republican, environmentalists, whatever. When you say left wingers... to you that's virtually everybody.
What's criminal here is that you're not showing us these hideous half-breeds.
[quote]To claim that government is the root of all evil is just plain flat out wrong and there is no way you can possibly defend that statement without coming off as flatout anarchist.[/quote] I'm constantly floored by how some libertarians can spout that kind of rhetoric and still think they are somehow "moderate". Seriously, holding up Psychoak as an example of a typical libertarian is probably a bad idea. One of my best friends is a libertarian and even he believes in the F
Shame... I'd gladly play around with the broken, broken genetics system.