[quote who="Sethfc" reply="66" id="2594523"]No what he refers to is defensive units cannot attack at a distance or even harass invaders. Also Rock Paper Scissor's is a rather stupid dynamic to use for real strategy sure pikemen are good against calvary and sure bowmen are good versus pikemen or swordsmen but they don't always trump eachother...i never liked those dynamics. And in RL most raiders and sieges were stopped or impeded by de
MagicwillNZ
I looked at the iPad at Best Buy. Virtually every feature was locked, you had to purchase every "app" to give it even the semblance of the functionality of a simple netbook. This is what I hate. The price tag for these things are much, much higher than their listed price. Like the Xbox and the PS3. Dear god it's frustrating.
[quote who="Arthgen" reply="30" id="2593947"]This seems to be turning into the bear cavalry motivational picture argument. So without further ado... [/quote] [e digicons]8C[/e] I don't think any elephant picture I could muster could beat that...
[quote who="joasoze" reply="13" id="2591162"]Trolls - huge trolls like in scandinavian farytales. Not the småll goblin like stuff thats in most games. http://www.norskverkstedet.no/1/bokmal/snarveier/leksikon/arkiv/bilder/troll2.jpg http://no.wikipedia.org/wiki/Fil:Theodor_Kittelsen_-_Skogtroll,_1906_%28Forest_Troll%29.jpg http://no.wikipedia.org/wiki/Fil:Theodor_Kittelsen_-_Sj%C3%B8trollet,_1887_%28The_Sea_Troll%29.jpg These
As far as I'm concerned, there's no reason to get an iPad when you have much cheaper and more useful netbooks.
[quote who="leeboy26" reply="26" id="2593806"]Top of the tech tree (Empires only)- Reduced 91%Original 392 x 480[/quote] If you're a bear, kill yourself in shame.
[quote who="Sethfc" reply="59" id="2593862"]Attrition for attackers is inevitable if theres a hostile local populace or a well skilled commander. Besides also some Sovs or races/empires might love extream climates that normal troops cannot stand.[/quote] If hostile denizens are such a problem, why not just have sporadic revolts? I guess there are possibilities of "incidents" where soldiers get randomly murdered by townsfolk (but I think more likely is that the soldiers randomly murder
[quote who="John_Hughes" reply="21" id="2593382"]Elephants shmelepahants...WTH are you going to do with an Elephant in the Desert? Camel Cannons FTW. http://www.camelphotos.com/GraphicsP7/CamelGun.jpg[/quote] Wow, even camels are beating bears in the cannon department? How sad. How very sad it is to be a bear.
[quote who="BoogieBac" reply="55" id="2593717"]Tormy: My explanation - When they're moving they can enjoy the fat of the land as they encounter it. When stationed in one spot you need extra rations once the local berries are picked clean. Or something...just saying it's an option [/quote] This is why we need supply lines :)
[quote who="Sethfc" reply="57" id="2593642"]I said dependent on their commander/champion whom is appointed to managing the castle and surrounding land. Also Fortifications do provide men with better rest and higher quality food then men on the march therefore a bonus. Also the land its self oughta cause attrition around a castle because many people tend to settle around them *even if only farmers and simple villages* and these people often caused mild attrition to
Hmm smaller "segments" of a turn are interesting. I remember in Rise of Prussia each turn was half a month but each part of the turn was split into individual days. Making turns into seasons and then into splitting seasons into months means children would take 64 turns to reach 16, which isn't a terribly long time considering how long research takes. If each army moves 1-2 squares a month, that's a long time but not a terrible rate. What I'm really advocating here is a system similar
[quote who="Sethfc" reply="54" id="2593344"]Magicwilnz i have this to say. While their sallying out their Bowmen and Their balista or other armaments are firing from behind their backs down on their enemies also its their land they know it better then the opposition and ontop of that whom say's they'll sit inside and wait? what if they have men all over the area in small posts and in bunker like positions or foxholes waiting and then attack on all sides? [/quote] Uh... I don't re
Elephant Artillery. Suck it bears. We had it first.
[quote who="RikazeMA" reply="43" id="2588977"] Except that, as I already stated, there are any number of reasons why you -should- get a bonus. Furthermore, a sallying army should ALWAYS get a bonus on the grounds that, whilst the enemy's been laying siege to the fort, stuck out in bad weather, sweltering heat, and enemy fire from Siege Emplacements and Arrows, the Sallying Army has been sitting inside dry Barracks', Eating well-prepared food, and has access to drinks other than the
Yes. What would the world be like without armored elephants?
[quote who="AXidenTAL" reply="2" id="2591187"]Will Dragons differ in type depending on stuff like elements, factions, locations etc...? Sounds pretty cool though. [/quote] There will be many diverse types for dragons in Elemental! Here's a brief list: Dragon steak Dragon stew Dragon pie Roasted dragon Brined dragon BBQ'd dragon Dragon 'n ketchup Dragon 'n chips Dragon
I too like the new food/housing system, although I wish my games would last long enough that I could research Civilization heavily and start testing out how complex high population economies work.
[quote who="TCores" reply="16" id="2592370"] Quoting MagicwillNZ, reply 13 It's not just that. For some people, oriental mythology is the presence of signature elements like samurai and ninjas and certain monsters. I prefer the creation of a well-researched individual who takes care to explore the original sources of mythology from across the world, the functioning of social systems and integrates them into a seamless and believable entity. [/quote] Actually,
[quote who="Tasunke" reply="14" id="2591969"]Hmm, I suppose after creating an Asian faction, we need to start working on the Turkish Fantasy mod, and then the Hindu Fantasy Mod, as those are the two main "real life" mythologies that seem to be under-used in terms of direct gaming representation. Turkish Mythology, for those of you that don't know, is a branch off of Middle Eastern Mythology that is practiced by all the Menistans (Kazakhstan, Turkmenistan), Turkey,
[quote who="TCores" reply="8" id="2582085"]I prefer original cultures, not real life ones transplated to a fantasy setting.[/quote] Is "Western European" an original culture to you? It really takes a creative mind to come up with a completely original artistic style and an inspired fantasy culture. I've stopped expecting people to deliver on this, but I am super duper impressed when people pull it off. Now me, I have zero hope that there will even be a decent "hindu" f
There is a wiki for stuff like this you know... I've never used it but it exists.
Did they disable marriage and dynasties for this release or is it just me?
[quote who="Tasunke" reply="71" id="2590543"] Quoting MagicwillNZ, reply 70 Quoting MagicwillNZ, reply 64 Can't wait for the game to be available already... No. For the life of me, I can't remember why I answered Star Adder in this way. I normally hate one-word answers. Was I trying to be clever? Maybe I was drunk or just an asshole at that particular time. I don't really remember what I disagreed with him about. Huh. The things you write... No[
[quote who="MagicwillNZ" reply="64" id="2514663"] Can't wait for the game to be available already... No.[/quote] For the life of me, I can't remember why I answered Star Adder in this way. I normally hate one-word answers. Was I trying to be clever? Maybe I was drunk or just an asshole at that particular time. I don't really remember what I disagreed with him about. Huh. The things you write...
[quote who="kryo" reply="2" id="2590364"]Done.[/quote] Awesome possum!