MagicwillNZ

MagicwillNZ

Joined Member # 2667821
33 Posts 786 Replies 902 Reputation

You know... I could possibly churn up some art for you. Just don't expect it to seem really professional looking... or good looking. I need practice. And you wouldn't really have to feel guilty about replacing it later. Really.

40 Replies 173,356 Views

[quote]I like these "standard fantasy races" for the same reason that you don't like them - the fact that they are used in many games makes them something familiar, so I know what to expect from them. When I see something like "Trogs" or "Urxen", these are just meaningless words for me, and it takes some time to get used to them and fully understand what these names mean. The fact that I know Elves, Dwarves, Halflings, Orcs etc. for years from playing other games makes me "feel" their role in

108 Replies 228,959 Views

[quote]It would be equivalent to civ five shipping with a single massive Europe scenario as the single player. In turn, all the art assets, technology, and units have a distinctly european "feel" to them. Now you go to play single player, only to find that you can only choose european factions, and any others you have to custom make, either by using slightly changed European graphics, or by being forced to learn Maya and Python. This is my issue - the lack of breadth in the "lore" will severe

108 Replies 228,959 Views

[quote who="Bellack" reply="45" id="2660247"] I agree with you. The 'lore' should be in the initial discreiption of the map/campaign and that is it. I really hope in Sandbox mode we are not always on a dying world trying to make it furtal blah blah blah.. I hope to create many different maps with thier own story. Not that the main campaign story is not interesting it's just I don't want every Elemental game I play be the same thing.[/quote] I guess I don't really know what you wa

108 Replies 228,959 Views

[quote who="Frogboy" reply="10" id="2659560"]One thing about diplomacy we're doing differently from GalCiv (or at least doing right) is the concept of a resource that is used for getting better deals. GalCiv diplomacy was wayyyyy too fuzzy. But that's for another discussion.[/quote] I'm very eager to see what you are going to do with Diplomacy. The fact that diplomacy is it's own tech tree is a very good sign. Still, I think it's a oft-overlooked part of strategy, and I'm

84 Replies 303,255 Views

[quote who="endofdayz" reply="40" id="2660178"]As a quick example, go look at this thread-https://forums.elementalgame.com/381206 I don't think people wanted to just customize their race and and fight in an otherwise narrow and static world. I think the desire for their own races stem from the fact that they wish to have some variety overall. Maybe I'm wrong, but at the moment the races look as if they will all be too similar to me. While I could probably live with that (and likely

108 Replies 228,959 Views
Reply to Hmm... in War of Magic

[quote]I haven't been here for a while. But now that I'm back I can't fight the feeling that what started out to be to a certain degree a spritual successor to MoM turns out to be monolithic successor to Civ.[/quote] I don't think this is a fair characterization at all. Considering right now that cities are pretty much optional, I don't think it's fair to say you won't get into the "fun stuff" quick. I don't know what you mean by "monolithic", but Elemental is a completely different b

20 Replies 8,270 Views

[quote who="Jafo" reply="9" id="2659354"]Dunno which will be worse....the noise of those horns.... ....or the bleating from the Kiwis as they do better in the cup than we do.....[/quote] It must be frustrating being an Australian and being unable to steal the credit from New Zealand for once... But you still can't help bu

33 Replies 68,963 Views

It's easy enough to say, "if it's too expensive don't buy it." As depressing as these trends are, the only way to change these people is to not buy their product unless they change things. I've practiced this policy for a while now, and so far, there are enough good games out there without overbearing subscription fees and hidden costs to get me going. I wasn't really planning on getting Starcraft 2 until it was cheap. I haven't heard about the whole charging for custom maps thing, wh

39 Replies 78,168 Views

I think we should intergrate the elements of characters and city-building together. Right now, for example, schools and universities just provide us with a source of technology. I'd personally like to send my kids to school to gain skills as merchants, generals, and scholars and do something useful. In addition, I'd connect prestige with character recruitment. Right now, prestige is only useful if you have room to grow. Now, I don't really even like the the prestige mechanic right now

13 Replies 51,424 Views

Through the betas, I've noticed an increasing emphasis on characters, and not only as fighters. Merchants, scholars, and farmers are equally important if not more so than the adventurers you can recruit. For example, recruiting a scientist gives much more of a research lead than cranking out a study as fast as possible. Characters were always going to be important in Elemental. But now we're taking things an entirely different direction. My feeling is that this direction has a whole l

13 Replies 51,424 Views

I'm not sure that I like where these new introductions are going. They promised this game to be scalable to any PC. Yet, I had to upgrade my graphics from 16 colors to 32 colors ever since you've decided to add "green". Why, Stardock, should I have to upgrade to a 2nd generation graphics accelerator when my first one was quite capable of running Zork?

27 Replies 12,238 Views

[quote who="bilskis" reply="55" id="2655616"]I think making entirely new worlds are loads of more fun than recreating old ones. You should definitely take inspiration from others but not reuse everything they have. I'd definitely try any mods that anyone makes, like we say in Sweden 'free is yummy'. But if I'd make anything it would be something new. Reading all the suggestions here I got a wild idea about a post-apocalyptic steampunk world with science and magic. More c

85 Replies 42,832 Views

In my game I was Tarth and I built my first city near the sand golem. So that was fine and the golem paced back and forth. One turn it disappeared and upon clicking on it's tile it was "still there", just not showing up. A little while later I find I can't end my turn, so I send my queen out and she enters combat with the golem, even though she didn't enter the golem's square. Strange. Anyways, I'll upload the memory dump. Here is also the debug.err http://dl.dropbox.com/u/621

1 Replies 677 Views

Hmm... well, I'm not color blind, and I didn't even know there was different shades of green techs, let alone what that means.

7 Replies 6,152 Views

[quote who="larrypeters" reply="48" id="2655622"]Sweet dreams Raven. I have two ideas, one feasible, one probably not so much. First is why not use the cloth map for uncluttered status updates. I see this working in two ways. Some kind of marker, like a circle, on units that have completed their tasks and are waiting for instructions. Then, while in cloth map mode, the active status icons would move next to the location they're referencing. &n

73 Replies 43,199 Views

That is a nice looking town. I'm much more sold than I thought I'd be. Still, I liked the rural feel of gardens.

58 Replies 105,381 Views

I'm a little confused by the constant comparisons to X-Com (not in this thread). While I love X-com... I don't know how literal people are about it. Do people really want to put their bowmen on overwatch? Or crunch action action points to maximize the efficacy of sword blows?

28 Replies 18,676 Views

[quote]There isn't less stuff to build. We are greatly reducing repetitive building (unlimited gardens, multiple workshops, multiple studies, etc.). In XML, we can, literally, define how many of a given improvement you get per city level, per faction, etc. So we're playing around with balancing this because we were finding that building up a city was more chore than fun.[/quote] Interesting. Can you research technology that allows you to build more of a certain building?</p

46 Replies 24,363 Views