[quote who="mqpiffle" reply="12" id="3081517"]I would like to suggest the importance of using tacitical OUTPUT as a key component to the tactical AI. What I'm thinking of here, specifically, is a concept know as 'aggro' which I encountered in my brief MMO playing career. Basically, this would take the output of what is currently occurring inside a tactical situation and cause the AI to strategically adapt to the circumstances based on the interactions of the
Barrynor
[quote who="Frogboy" reply="10" id="3081676"] Quoting DsRaider, reply 7 Quoting Frogboy, reply 4I am lobbying against a new public beta this week but it's Derek's call. There are a few very key feedback items that we think should go in. While I understand your point, it seems like you keep pushing the next patch back further and further. It doesn't have to be perfect. The community would love even a small patch that fixed onl
[quote who="Lord Reliant" reply="11" id="3081192"] With the current system, it's a waste to cast summons during battle other than avoiding a maintenance cost. A simple value tweak in the XML should fix that.[/quote] Have you ever waltzed over an army with 3 Earth Elementals and 8 Earth shards? Mana well-spent.
-- I managed to get back into my own character again by toggling auto -play. --after the fight my game crashed.
My caster and the troll shaman seemed to have switched. Whilst it was his turn, I clicked on my caster to check his dodge, and then it was my turn, and I wanted to cast thunderstrike ( couldnt find a target, that now makes sense), switched to Storm, and saw the Troll Shaman cast Storm and myself get hit. O_o
With all respect, annoyance is having to read about all these new cool things you're doing without being able to play them.
[quote quoting="post"] In the debugger right now working on tactical AI. And I’ve wondered just how many spells there potentially are in a given game. The current number: 175 (not counting strategic). [/quote] Such a tease. Is one of em Dispel Magic? We need a dispell-spellllll!
Had it off, turned it own for a game, got really annoyed by it, now its off again.
Even worse, this means I 'll have to play my MMO again to get some gaming fix. Meh.
No matter how good the overland AI might be, unlike in Galciv, where you had no control over the actual fight, the real fight here takes place on the tactical maps. And Fantasy 4X are a different beast from any other 4X due to spells...
[quote who="JonathanEngr" reply="76" id="3079134"] I love the quote you see every now-and-then on the loading screen. "Need an army? Summon one". You're kidding--right? The summoning is pretty bad. Let the caster put SEVERAL units on the field like in MoM. From weak ones (wolves, goblins, etc) all the way to perhaps a dragon. Let the mana cost scale accordingly, and also let the caster choose an amount of mana to "buff " a spell with like in
Hmm, i've tested this again and it was a once-off scenario. Maybe I wasnt paying attention. I dont know. I;m getting a bit jaded, I need a new version. B)
Oddness fills the world. What can I say? I could say, give newcomers a chance. But hey, who am I to say that? I'm 32 now, I've stared washing dishes till 2 o clock at night when I was 14 or 15... summer jobs, planting leeks and helping with rose-farming... supermarket from 18 to 20, and am now 32, work as Oracle database engineer and am having a blast. When I want someone to notice me before I even send in a resume and letter, I pick up the phone and ask for information. And
There's none for us, but I remember Frogboy saying for WOM he had such a setup. So I assume he has it for FE as well.
Yeah, even on a combat scale as "Limited" as FE, there's a hoard of tactics you can apply once you have the basics covered. Here's a few of the simpler ones... Brutal damage race (is what we do now, most of the time, just send in a hero and kill em all ASAP and move on). Triple group heal units with tanky armies. Shutdown of enemy through crowd control and debuffs. (Provided flee is enabled) Hit and run tactics with high initiative troops
I pressed autoplay during a tactical because I was going to mop em up anyway, and my caster managed to cast Pandemonium... which he does not have, being an Earth-only caster. Oddness.
[quote who="Frogboy" reply="31" id="3078773"]Well a big thing is listening to people play the game. Can you imagine how cool it would be to write the Starcraft AI to deal with the Korean champions?[/quote] Yes.
Would it be usefull if we FRAPS battles so you can look at them Brad?
*disclaimer: The smack talk has begun Ok. Your AI should be able to do the following stuff, else I will kick its ass every single time. At least, this is how I prioritize my targets and deceide on my plans. Oh and yes, I will happily divulge my secrets. Remember what Ash says: There's no such thing as overkill, only just enough kill. Target priority. This is decision time. The following rules ap
Ah, no, that explains what is happening. I can have only one spell charging up? That's... stupid... I should be able to summon two elementals at the same time. I do so enjoy stomping over the enemy with three Earth Elementals. ;-)
Use two different casters to summon two different things in battle, say summon Earth Elemental and summon Ice elemental. First to cast is cast, second one vanishes form the casting list ( mana is still wasted in the initial casting though).
Indeed, greater magical ability coupled with Charisma and leadership potential makes the difference between a theocracy and a lonely mage in a tower.
Multithread mayhem I guess.
I agree. Max movement ( unless a hero ) of most units in tactical combat should be 2, unless a very special reason exists to be quicker, and the overland map should have the same... stacking of movement is bad. Of course, there should still be room to create those mounted scouts armed with nothing but bows that raze the countryside left and right of your all-conquering armies and drive the enemy to tears.
Hot-damn! Mages... LIGHTNING BOLT! LIGHTNING BOLT! LIGHTNING BOLT!