Barrynor

Barrynor

Joined Member # 2651210
26 Posts 229 Replies 8,570 Reputation

[quote who="mqpiffle" reply="12" id="3081517"]I would like to suggest the importance of using tacitical OUTPUT as a key component to the tactical AI. What I'm thinking of here, specifically, is a concept know as 'aggro' which I encountered in my brief MMO playing career. Basically, this would take the output of what is currently occurring inside a tactical situation and cause the AI to strategically adapt to the circumstances based on the interactions of the

59 Replies 54,569 Views

[quote who="Frogboy" reply="10" id="3081676"] Quoting DsRaider, reply 7 Quoting Frogboy, reply 4I am lobbying against a new public beta this week but it's Derek's call. There are a few very key feedback items that we think should go in. While I understand your point, it seems like you keep pushing the next patch back further and further. It doesn't have to be perfect. The community would love even a small patch that fixed onl

83 Replies 61,884 Views

My caster and the troll shaman seemed to have switched. Whilst it was his turn, I clicked on my caster to check his dodge, and then it was my turn, and I wanted to cast thunderstrike ( couldnt find a target, that now makes sense), switched to Storm, and saw the Troll Shaman cast Storm and myself get hit. O_o

4 Replies 3,428 Views

[quote quoting="post"] In the debugger right now working on tactical AI. And I’ve wondered just how many spells there potentially are in a given game. The current number: 175 (not counting strategic). [/quote] Such a tease. Is one of em Dispel Magic? We need a dispell-spellllll!

28 Replies 116,303 Views

Even worse, this means I 'll have to play my MMO again to get some gaming fix. Meh.

144 Replies 343,413 Views

No matter how good the overland AI might be, unlike in Galciv, where you had no control over the actual fight, the real fight here takes place on the tactical maps. And Fantasy 4X are a different beast from any other 4X due to spells...

91 Replies 205,753 Views

[quote who="JonathanEngr" reply="76" id="3079134"] I love the quote you see every now-and-then on the loading screen. "Need an army? Summon one". You're kidding--right? The summoning is pretty bad. Let the caster put SEVERAL units on the field like in MoM. From weak ones (wolves, goblins, etc) all the way to perhaps a dragon. Let the mana cost scale accordingly, and also let the caster choose an amount of mana to "buff " a spell with like in

104 Replies 378,219 Views

Oddness fills the world. What can I say? I could say, give newcomers a chance. But hey, who am I to say that? I'm 32 now, I've stared washing dishes till 2 o clock at night when I was 14 or 15... summer jobs, planting leeks and helping with rose-farming... supermarket from 18 to 20, and am now 32, work as Oracle database engineer and am having a blast. When I want someone to notice me before I even send in a resume and letter, I pick up the phone and ask for information. And

131 Replies 380,738 Views

Yeah, even on a combat scale as "Limited" as FE, there's a hoard of tactics you can apply once you have the basics covered. Here's a few of the simpler ones... Brutal damage race (is what we do now, most of the time, just send in a hero and kill em all ASAP and move on). Triple group heal units with tanky armies. Shutdown of enemy through crowd control and debuffs. (Provided flee is enabled) Hit and run tactics with high initiative troops

91 Replies 205,753 Views

[quote who="Frogboy" reply="31" id="3078773"]Well a big thing is listening to people play the game. Can you imagine how cool it would be to write the Starcraft AI to deal with the Korean champions?[/quote] Yes.

91 Replies 205,753 Views

*disclaimer: The smack talk has begun Ok. Your AI should be able to do the following stuff, else I will kick its ass every single time. At least, this is how I prioritize my targets and deceide on my plans. Oh and yes, I will happily divulge my secrets. Remember what Ash says: There's no such thing as overkill, only just enough kill. Target priority. This is decision time. The following rules ap

91 Replies 205,753 Views

I agree. Max movement ( unless a hero ) of most units in tactical combat should be 2, unless a very special reason exists to be quicker, and the overland map should have the same... stacking of movement is bad. Of course, there should still be room to create those mounted scouts armed with nothing but bows that raze the countryside left and right of your all-conquering armies and drive the enemy to tears.

28 Replies 110,957 Views