Sarudak

Sarudak

Joined Member # 2646176
22 Posts 719 Replies 10,270 Reputation

[quote who="id_est" reply="87" id="3065620"]Frogboy, did you realise that you are in the same situation that was in 2010? In 2010 you thought that you will create good AI in couple month, that was funny. Now, as i see, you have the same thoughts. That is not funny . I see the AI changes in 0.76 and to tell the truth there is almost no changes. This is absolutly similar situation that was in WoM! Just read your older posts and WoM patch notes and think about it.[/quo

136 Replies 104,797 Views

[quote who="Frogboy" reply="84" id="3065566"]Well, I'd be the one to set the tooltip. I just didn't know there was one to change. Basically, challenging is the same as normal except I have it (and everything above normal) use some nastier (read: CPU intensive) algorithms. This will be more significant later on. Case in point: I say MyArmy->SetDestination(x,y) and right now, there might be very bad things between where it is now and where it wants to

136 Replies 104,797 Views
Reply to Impressive in FE Beta

focus + double strike.... What a horrific side-effect of implementing double-strike as a spell...

2 Replies 3,439 Views

Screw it. I'm leaving impulse and I'm going to steam. A friend told me I might be able migrate some of my games over by getting the serial keys from impulse and giving them to steam.

40 Replies 89,993 Views

Actually I think they may have already changed the XP gain in the XML as I'm noticing my champions are leveling alot slower now.

9 Replies 17,670 Views

I think more summons would be a great idea. Also magical crafting of items. Also ritual type spells (multi-turn cast on strategic map and is interrupted if you engage the caster in battle and do any damage to them). Resource fabrication from mana (earth spell that turns mana into metal). There are so many possibilities.

29 Replies 19,773 Views

I think the spell itself is probably op. Also it should be mitigated by spell resist. Like all damaging spells should be.

6 Replies 3,530 Views

[quote who="Derek Paxton" reply="4" id="3062516"] This is WaD (working as designed). The empire doesn't get Watermills, only kingdoms do. Conversely Empire players get Skath Pits. Skath Pits aren't quite as good (and they don't come as early), but they don't have the river requirement. Empire players are better at surviving in less ideal locations, Kingdom players can generally make better cities. You are right that we should

7 Replies 3,428 Views

I think it might be realistic for a being with a magically enhanced body. If your skin was as hard as iron it might actually be as effective to fight with them.

7 Replies 3,130 Views

How do I take screenshots? I'm having some crazy graphical artifacts.

75 Replies 61,295 Views

Gear is definitely a problem. I'm worried that if they nerf the gear too much they'll nerf the fun factor too much though. Heroes should be amazing. They just need a good way to counter them IMO.

146 Replies 70,533 Views