Yeah, no matter how you slice it the game is a straight console port. It's a fun game, but that's because it's a fun game, not because they did something special to port it to PC (other than allowing you to pick resolution) :P
Annatar11
Alcohol 120% and DaemonTools are, as far as I know, two of the most popular ones. I've used DTools myself. Keep in mind some DRM models like the older SecuROM supposedly liked to complain if they detected virtual drives (that's how pirating is done), but I've never had a game complain about mine. DTools has a paid and a free version, and I'm not sure about Alcohol.
[quote]I love the old APM arguments. While the way things worked in BW rewarded high APM more it is really not as needed in SC2. I have argued that the APM counter needs to have a way to show effective APM not just useless spam.[/quote] Indeed.. in SC1, you had to select each individual production building every time you wanted to build, along with multiple selections to give your whole army orders and terrible pathing requiring you to constantly babysit your units because they'd turn
[quote]That's true. I really wish more games would try to change that. I can't think of any that have.[/quote] The only one I can really think of that's recent is Assassin's Creed 2, though it's kind of half/half.. it's stil just the middle of the story, so it gets the same wiggle room as Halo 1/2 did. But its ending was still unexpected. I think it's mostly because you were playing to unlock a mystery, more than playing to reach some expected outcome (such as saving humanity in Halo
[quote]Personally, I liked ODST's a bit better, but Reach's was better than the main trilogy. ODST might have been short, but I think it did the best job storywise. Reach just bugged me too much with the whole "I already know what's going to happen" thing. A huge example of this was right after the supercarrier (or assault carrier) got destoyed and then like 10 more warp in to replace it. That should scare the sh!t out of you, but it really doesn't.[/quote] I liked ODST's feel and mec
It ends on Oct 7th.
I finished the Reach campaign last night, and I gotta say for me it's the most fun one in all the Halo games. Somehow it just seems the most down-to-earth so to speak, a bunch of guys trying to do whatever they can. The best line of dialogue came from Kat: "I know we're losing. I want to know if we've lost." I definitely agree that Kat's death was the absolute worst, the Coolest Spartan (seriously, the accent and being able to get at all the classified information is awesome) was also apparen
I tried to try it, but it would CTD a few seconds after launching the game, before it got to the main menu, so I deleted it :P Either way I'd have stuck with BC2.. destruction, lots of vehicle play, and huge objective-based maps are Win :)
[quote]even if i dont do it: It is better to build TP's and buy friendship with maritime citystates, then to build farms. They provide +3 food to your Cap and +2 food to each other city. The more cities you have, the better the deal gets.[/quote] Have people done math on this over-time, considering that relationship decays and you have to keep buying? AFAIK, it decays faster on some difficulties as well. +3/+2 food is just one tile's worth, I'm really unsure of the long-term benefit o
Trade posts are certainly good in numbers, and after ensuring that all my cities have enough food for decent growth I mostly put down trade posts on empty tiles, and lumber mills on forests. A lot of the economy comes from connecting all your cities to your capital with roads/harbor (around 10 gold for each city connected to your capital, I believe) and from constructing the market/banking improvements which will build up on the population/trade/trade post income.
[quote] I'd much rather see Dragon Age as a tactical game [/quote] No disagreement there! Or rather, I'd prefer to see Dragon Age as a tactical game on the PC. On console, I don't care 'cause I play it on PC :P
[quote]Well I was thinking about more how he seems to be running around making wide arcing slashes that hit lots of people at once and seem to (unless it's my imagination) knock them back a bit so you can follow up with another attack.[/quote] These attacks existed in DA:O, though. I guess the difference is whether or not the short video was showing special attacks that had AoE damage, or if all normal sword swings damage multiple targets. And DA:O also had AoE knockback attacks that
The UI screenshots are likely mock-ups, they were released before the PAX demo build, which had the same UI as we had in the beta.
[quote]although I'd say that the fact that you were encouraged to frequently pause the game to issue orders and that you were controlling 3 people at once were what really made it not an action RPG[/quote] True enough, however on the console that was also more difficult and some things were outright impossible. On PC you could zoom out and drag-select all your guys and move them as one click. On the console, you could only direct control one person. There was no mouse-based movement,
[quote who="FadedC" reply="5" id="2789167"]Hmm....I must admit that is a little concerning. I read the article that Annatar posted as well that talks about a tactical camera view, but it's not really that reassuring. I can't imagine the PC and console versions are going to be all that different and if they are then that's not necessarily a good thing either.....as trying to create 2 types of games at once usually results in them ending up kind of half assed. Hopefully this won't en
[quote]Roads. They seem to be more strategic now. They have a 1 gp maintenance cost so building them all over seems counter productive.[/quote] They mainly exist to connect cities to your capital for a trade route to generate extra gold. Harbors can be built on coastal cities to link them to your capital if it also has a harbor without having to build a road, but units also travel much faster on them.
It does look horrible, but keep in mind that it's the console version. They promised to keep the PC version's combat feeling "tactical". I hope they can deliver... http://ve3d.ign.com/articles/news/56446/Dragon-Age-2-Interview-Has-PC-Players-Scratching-Their-Heads [quote]"As to the subject of tactical view, I can confirm that we will not be doing a tactical view o
[quote]Still, I would like to point out that such a deep game cannot be judged by the assets they "stole" (they stole nothing, everything was asked for or free), but from a gameplay perspective.[/quote] Sorry, but no. From the mod description for one of the old releases ( http://civilization4.filefront.com/file/Fall_from_Heaven_2;64936 ): [quote]Thanks: A huge thanks to the artists I shamel
[quote]Yes. And thousand of peoples playing it over commercial games are idiots. You never played FFh2, did you?[/quote] FFh2's gameplay aside, it *was* ameteurish. They ripped off art assets from a bunch of games and used them instead of making their own. There's nowhere that can pass for a "professional" mod. Ten minutes of staring at Guild Wars icons in FFH2 made me set it aside and not play it (I'm a big GW fan). I love the idea of the mod and t
[quote who="Mivo" reply="92" id="2784315"]gog.com gives me a blank page. How much are they asking for BG? (Which?) [/quote] $9.99 for BG1 + Tales of the Sword Coast. Don't see BG2 up on it yet.
[quote]I am not crashing or anything drastic, but I am pretty sure I am taking a performance hit of some kind, chugging like others have mentioned.[/quote] It looks like Civ 5 is not exempt from memory leaks. I'm playing on a Huge Earth-type map, and after maybe 2-3 hours it starts getting bogged down pretty majorly. Stuff starts taking longer, the talking heads make the PC start to choke.. then I restart the game, and everything's fine again. I haven't tried enabling the LMA header f
I disagree with the OP's assessment of the game. Civ 5 is nothing like Revolution. It really sounds like he didn't find the city UI sections where you get to assign which tiles the city works, assigning specialists to constructed buildings, etc. I got kind of an unlucky start in my game, so every so often I end up having to redo some tile improvements and shifting which tiles get worked. Gold is useful for everything. Buying influence with city-states, buying research pacts (free tech once pa
[quote] If your combat unit defeats that Barbarian before they get back to their fort, you RECAPTURE back your worker/settler. I loved it![/quote] Actually they just take them back to their camp. If you destroy the camp you will re-capture the worker also. The awesome bonus is sometimes the barbarians capture workers of City-States, and if you free those you get the option of keeping the worker, or returning him to the city-state for +30 influence. :)
@Tridus, I almost completely agree with your evaluation of Civ 5. I couldn't actually get into Civ 4 much, I'm primarily a Combat player and that system was very inferior to Civ 5's new system. I couldn't tear myself away from Civ 5 last night, and loaded it up again this morning for the 40 minutes I had before work. I absolutely love how cities are their own objects with HP/defense and can attack, plus you can garrison one (and only one) unit in them and at least if it's a ranged unit, it ca
Not that I'm a fan of Kotick, but how is this funny? Can you name many other independent developers that consistently produce mainstream big budget AAA titles? All the niche indy games are nice, but he's right - they're mostly either one guy or a couple guys making the game. Not really a "company". And before you jump on it, Stardock is not an independent developer. They're a publisher that owns a dev team ;) He's a big moneymaker speaking about big moneymakers. As successful