You can have up to 9 already. Sounds like you're only looking at the small maps, click the change maps button below the list to cycle through small/medium/large maps.
Annatar11
The Enclave are certainly referenced in New Vegas, but whether or not they actually show up in person I don't know. The Brotherhood of Steel is, and it's rare to find them in a game without their Enclave nemesis.
If you bought it on Impulse, it's registered to you automatically or you wouldn't have been able to download :) You can right click the game and select View Registration I believe, or the blue ? in the upper right corner of the main Impulse window also has an option to list all your registrations.
Non-VATS shooting is a lot better since there are ironsights for weapons. In addition, at least on Very Hard + Hardcore (don't know other difficulties), the mystic 90% damage reduction in FO3 VATS seems to be gone.. if you get hit while in VATS mode, you feel it now. This makes VATS good for starting fights, especially for sneak criticals, but I'm killing a lot more in normal mode now than I did in FO3.
Sniper type is one of my favorite to play. My current is going to be heavy weapons/energy (I'm a sucker for miniguns, and gatling guns), but in Fallout 2 all of my characters inevitably ended up with a Gauss rifle and the Sniper perk, doing criticals when shooting out eyes for one-hit kills. I do like the gun variety in New Vegas also, but it does make my inventory cry.
Melee is pretty tough to play since a lot of times you end up going against multiple gun-wielding people. A ninja-type melee/gun hybrid might be interesting, since you can sneak up for massive melee criticals with the right perks, and then go with guns.
[quote who="Tridus" reply="7" id="2812035"]Honestly I want a new game more then another expansion. Sins is great, but Ironclad can do a lot if they're freed from the existing constraints... including making a 64 bit version. (Seriously that's not something you do in an expansion unless it's a $40 expansion.) [/quote] Yeah, but they're also working on their next game, which is Not-Sins. They're definitely not big enough to do two games at once.
Heh, popularity would definitely be guaranteed for a 64 bit redesign of the engine (requirement for getting rid of the 2gb memory limit), however that would skyrocket the cost of development as well and couldn't really be expansion-priced.. especially since the poll doesn't make clear if they're thinking micro-expansion like the previous ones, or a full blown one. That said, there've been plenty of ideas posted around the forums for cool stuff to add, with some making recurring appear
[quote]To those talking about hardware: BULLSHIT!!! You know as well as I do, that most of the problems with Elemental had nothing to do with hardware. The problems, was lack of balance, lack of content and great ambitions that wasn't yet fullfilled.[/quote] Obviously, you don't know enough. While Elemental has those problems, the first couple of patches were pretty much exclusively focused on solving hardware related issues (crashes, OOM, etc).
Well, I ran into one scripting bug, with ED-E. Apparently, the quest to take him to the scrap yard continues off the conversation with Old Lady Gibson. However, I visited the scrap yard before repairing ED-E and thus went through all her convo, which cannot be repeated now that I do have ED-E following me. I wonder if there's a way to reset an NPC's convo status with a script, because that would fix it..
Honestly, though, the games have also been increasing in complexity, size, and scope. The bigger and more complicated the game gets, the harder it is to test. Very few games now ship with big "showstopper" or "point of no return" bugs, and in most of those, the issues are technical which are hard to catch before release if that particular config wasn't tested on.
[quote]Part of the "my pretty princess" mod?[/quote] Make it pink *and* Hello Kitty themed, then we'll talk.
Actually, the cards thing is a bug, there's a mod that fixes it too. It happens to cards you buy, and it doesn't actually add them to the deck. It's supposed to remove them from the inventory and into the deck, and you can install this script to do it, until they officially patch it: http://www.newvegasnexus.com/downloads/file.php?id=34855 I'll keep an eye out on the scripting issues. My character is not mu
[quote who="FadedC" reply="4" id="2811392"]Hmm....I liked Fallout 3 for a little while, but after awhile I felt like I was spending too much in time in endless slogs through buildings, killing the same super mutants over and over in a combat system that seemed to try to be both turn based and real time and failed at both. Maybe that's kind of related to the whole "cave" thing that OP was talking about, certainly a lot of the pointless combat slogs did take place during side quests. I also obj
[quote who="OMG_pacov" reply="3" id="2811383"]As kind of an off topic/on topic request, where are you going to find these mods that improve the visuals of NV. I never bothered to get any of the mods available for the original FO3, but as I'm just getting started in New Vegas, I certainly wouldn't mind bumping up the visuals a little. You made the mods for Fo3 sounds impressive, so I'd love to get on the bandwagon. I'll google, of course, but if there's one good site, I'd lov
[quote]There are a number of bugs. A few of the quests are flat out broken, including two rather important ones I've come cross, and there are a number of minor quest bugs. Nothing game-breaking yet. It's not a perfect release, but it's still very playable.[/quote] Is this after the patch? I know they released two, one of which was supposed to fix some scripting. I haven't run into any quest-related issues yet (mostly just stuff getting stuck in rocks and such which is not new for thi
I'm a fan of Fallout 3 (not necessarily as a sequel to FO2, but as a standalone Fallout game). I was a little hesitant about New Vegas because it looked just like a re-skin of Fallout 3. However, after spending about 15-16 hours with New Vegas so far, I will admit I'm pleasantly surprised. In case anyone is on the fence, I'll attempt to round out the similarities and differences between the two games. Let's get the obvious stuff out of the way - Yes, it is basically a re-skin of Fallo
[quote]All three of the major brands are already on-board in a limited capacity and it'll only get more popular as time goes on. [/quote] The limited capacity is artificial, too - the consoles are fully capable of supporting full-game downloads and at least MS offers some of the older, full games on the marketplace on the 360. However, I think a bigger issue that might be worth considering is that while computers are expected to be online at this day and age, consoles...
They also created the thing right under that says people that can't get it to work can return it. You have to remember that the GBOR is written in as much legal-speak as possible. Note it doesn't actually say that they promise the game will work on all computers "within specs", just that gamers can demand that they do.. but they know full well it's impossible to release a game (save something like a content-only expansion) that will not have any technical issues whatsoever, and the next bulle
[quote]I agree and I don't see how anyone can in anyway disagree that a game should work adequately if your computer matches the specs. [/quote] But therein lies the rub.. the "specs" aren't anything specific. At best, they mention the minimum/recommended amount of RAM and the minimum/recommended "power" of graphics card. The majority of them don't actually list a specific card, just a "xx MB DirectX x.x compatible 3d card". It is impossible to test every possible hardware and
[quote]I'm not sure that lashing out at him and accusing him of being part of a secret Steam conspiracy is necesarily the best way to show that your not actually paranoid.[/quote] Not to mention it doubled as an insult, making him the same the same kind of "slimy salesboi" and throwing him into an infinite loop of paranoia and self-insult!
[quote]A game or computer app should work as described on the box if my system matches the system reqs as denoted on the back of the box.[/quote] When the system requirements on boxes start listing specific chips, along with all the other crap and peripherals you might have - maybe then you'll have a point.
[quote]MW2 outside of PC circles is pretty popular and I know people who consider it to be a better game then newer stuff like Medal of Honor. [/quote] Because MoH tries to be both MW2 and BC2, and fails on both counts. The shooting in it is more like MW2, where you point is where you hit, and scoring kills is ridiculously easy. But the class system and maps "try" to be like BC2.. only with 1 less class, very little class variety besides what weapons they can use, fewer weapons and on
Getting rid of INT influence on spell damage seems like a very bad idea to me. Consider that weapon damage still scales with STR, so as your Sovereign levels up and raises his STR, the weapon will do more and more damage. This is not the case with a spell. Once you can cast that spell, your sovereign's level won't affect its damage at all. That not only leads to the majority of spells being left completely unused by the end-game because it never makes sense to cast anything other than the hig
Oh, and relating to the OP, Blizzard has put in better RealID controls. You can disable it entirely so you wouldn't even get RealID requests, turn off Friends of Friends so you could have RealID friends, but their friends won't see you, or just have everything on. I think the RealID-on-forums fiasco wisened them up a bit. :)