[quote]So please take your non helping remarks else where.[/quote] They're explaining what happened. Take a deep breath and cool off. There was a news post that the beta is over.
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Registrations are temporarily disabled to prevent people from updating while they're setting up the distribution for the release game. They'll be back and functioning soon :P
[quote who="BoogieBac" reply="5" id="2717904"] Has anybody else noticed themselves enjoying the graphics/artwork of this game more and more over time? Yeah, a few tweaks that we've gotten in this last month have pushed me into the realm of 'pride' in the visual style. Somethign different is always a risk, but luckilly it paid off (IMHO).[/quote] They let you out of the dungeon? :D
Yeah, updating is disabled while they get the release set up. Your registration will start functioning again when they turn it back on :)
Yeah, especially once you see it in game the style feels pretty natural.. more stylized than "cartoony".
Man, with that list of problems how dare any developer try Multiplayer over the internet. It's just destined to fail :P
Are you talking about 2d art like icons, etc, or 3d models of stuff? The 2d art can easily be modded, since the XMLs just point to .pngs basically. The models for things should also be able to be modded, but I don't think anyone's tried to get them into the game. There was some talk that SD would need to release a special converter of sorts, but I haven't heard anything recent about importing custom models.
It sounds risky :P
There were books that gave you spell points to push your research faster, but I don't remember seeing an actual book that unlocked spells.
Go to a store, get a laptop :D
Trading items is allowed. Just drag it over the portrait of the hero you want to get it.
[quote]and I don't if there is an AI available or coop or not.[/quote] Frog already said he expects most people to play co-op, so of course it's in. And earlier in this thread even he mentioned the AI coming from SD's server, so obviously that's in, too.
Well, in the beta the spellbooks weren't actual items, they were abstract. Having access to the Fire book didn't mean you had it in your inventory to be traded away/lost/dropped/etc. But getting them unlocked their respective spells for research. If they're still not items, then chances are you can't capture them, either (honestly never tried in beta :P). As for Sovereign escaping, each time costs a permanent 1 essence. The AI was dumb about it and kept attacking and losing th
[quote who="Beric01" reply="11" id="2717524"]So I don't get it. Why do we need to uninstall it at all? It'll be delivered via update, right? So what's the point? [/quote] You don't "need" to. It's just recommended. Just to give you an example, say the beta used some XML file that the final game isn't supposed to have. Without a clean install, chances are updating the game won't remove it (but it might, depending on how robust Impulse's updater is), so it can then screw with the f
[quote who="Uros Bartolj" reply="59" id="2717519"]I wouldn't be so quick to judge just by looking at the attack/defense stats. Remember GalCiv? Each fleet showed the total defense/attack as stats, yet in battles it was always a single ship attacking a single enemy. There was a clear preference on attack vs defense as well, but one shot kills were quite rare between comparable fleets. I suspect groups use a simmilar system in Elemental. And any defense used to be quite effective in Galciv even
Where is "here"?
Well the way it worked in the beta is that the stats offered percentage increases to attack, defense, etc - not flat values. So putting a point in STR when you have 20 attack gives a bigger bonus than if you had 10 attack.
[quote]And honestly, aren't you guys all about not hurting the paying customers?[/quote] Technically speaking, someone who plays it for free is not a paying customer. You are, and the game functions perfectly for you, but if someone else wants to play it, it's perfectly reasonable to expect them to become a paying customer. That said, some leniency isn't a bad thing by any means, families traditionally share after all, and while they wouldn't be able to tell the difference bet
[quote]True. What about all the talk of "You'll be able to make Any Kind of game you want out of Elemental" though? I figured changing core mechanics would definitely be something where you'd need to change the core files in Python. Whether or not it would have to be "re-compiled" afterwards I have no idea.[/quote] I think you're confusing yourself a bit. This isn't going to be a perfect analogy, but close enough. Consider the tile editor. We get all the bits and pieces that we c
I should note, however, that it would be very, very difficult and time consuming to decompile a game like Elemental into proper C++. That's why developers don't really worry about it. If you're really curious about the concept, check out this page for a nice enough explanation :) http://www.debugmode.com/dcompile/
Right click it in Impulse and select Uninstall. Then delete Documents\My Games\Elemental, and (default) Program Files\Stardock Games\Elemental if it's still there. Or whereever else you installed it. The uninstall within Impulse should clean both of these, but I haven't checked the user folder.
Mods do what the exposed engine functionality allows them to do. They would absolutely have a problem if someone tried to decompile the executable and rewrite a bunch of core functions :P That's why they're going to let us use Python eventually to do more fancy stuff - it gives the modders the ability to mess with the mechanics a bit (how much will remain to be seen) without making public the source code.
It's not really "files". All the code is basically in the compiled .exe. The files are mostly just resources for the game (dlls aside). [quote] Well, we "could" recompile the code if necessary. The tools to do so aren't that hard to find at a decent price. What I am lacking however is the "know-how" to use them and do any needed decompiling, and the files themselves of course.[/quote] Stardock's legal department would love to have a word with you if you tried :P The co
Now there's an interesting quote. It sounds more like it's left for them to try something with, since he said it's not exposed - which sounds like when they do come out with Python support for messing around with mechanics and not just content we won't be able to do anything with it. Still, that's a mark towards "This might actually be possible" :P
[quote who="TLamming" reply="49" id="2717358"]Why is the attack so much more than defense in the combat? Isnt this going to cause issues on whoever hits first, wins? [/quote] Yes :P Looks like they didn't revisit this stat balance from beta, though a lot of us pushed for more equalizing of attack and defense. Maybe in the day0 update, but I don't know.