Impulse is the digital download platform. You'll have to go to http://www.impulsedriven.com and download the client, install it, log in with the e-mail account you used when purchasing, and Elemental will show up in the "My Games" tab. Impulse is only needed to download/install and to patch when those are released, you will not need to leave it running in order to play.
Annatar11
[quote]why not wis? its way less useful[/quote] Wis is a good idea. It's been so useless for now that I completely forgot about it. :P Since spell resist would be useful to both melee and casters, you'd have Melee needing STR and DEX with WIS and CON as useful, and casters using INT and Essence with WIS and CON as useful.
[quote]It seems to me that INT should scale spells the same way that STR scales weapons.[/quote] Yeah, I mentioned earlier that spells should have a base damage with a non-linear int modifier, so a 1-10 damage spell gets less bonus per point of int than a 10-20 damage spell. I just didn't include that again in the thing you quoted since it wasn't directly related :P I still don't like spells rolling against armor, though, I'd much rather have a separate resist for sp
It is true. As far as I know, these cities should allow you to train the special units that the minor factions have access to.
If you preodered digital download only, then you won't get a box. If you ordered download + box, then you will. If you have digital only, you should be able to upgrade to a box for shipping and change, by clicking the site's "pre-order" link on top which should show you the option.
The empire tree on the left hand side does this. A city that's not doing anything has a big gold border around it. Below the city picture are two bars, one for building construction and one for unit training, which show progress. It may not give you specific turn numbers, but if all you need is to make sure you don't miss when something finishes, it does that. You can also hit the + button on the icon to expand the view, showing every garrisoned unit and every constructed improvement
Wow, I do fail. :P
I don't believe there is one :( However, you can set autosave frequency in the game options.
The rolls are 0-x, not 1-x. The difference between the attack roll and the defense roll is the damage dealt. The UI still doesn't show this, but weapons and armor should have damage/resist types. Armor that's being attacked by a weapon that it's "good" against should get an automatic maximum roll. This is how it was described a month or so ago, but I admit that I haven't looked in the XMLs to see if the weapons/armor actually have these properties, since there's no mention of them anywhere in
You can create as many cities as you like, as long as you have the gold for them. Cities also need food to grow, which is more limited, so if you don't have enough you'll just have lots of level 1 cities that can't grow.
[quote]Damage spells like a fireball should automatically do damage no matter what--the enemy should have a resistance based on constitution to save for half damage or to prevent burning on successive turns.[/quote] In my opinion, rather than rolling against armor, the target's INT score should just be used as a form of spell resist. Perhaps a function of INT and Level, such that you need to bump up INT occasionally to maintain the same resist percentage as you level up. Const
[quote]There are still rough edges. I'm not quite sure how units heal and when I stationed my sovereign within a city (but not inside it -- IOW, he wasn't stationed there) he began to heal but the card view of him didn't reflect this, so his vitals in the UI at the bottom middle of the screen showed his HP go up but the card didn't. A while later the two synced up but it was confusing.[/quote] Units in your zone of influence heal 1hp/turn. Units garrisoned in cities heal faster. I'm n
Yes, this is normal. Warfare techs allow you to create "squads" of a unit. Instead of training one guy at a time, you can just train a multi-guy squad.
I don't think anyone here is going to stop you :P
Frogboy also mentioned tweaking the camera for tomorrow's update, so hopefully that will take care of #5 as well. It can get pretty annoying, for sure.
No, surplus food is not a requirement. The amount of gold you need to start each consecutive city increases pretty quickly!
The best thing for everyone to do is post your crash dumps.
As far as I'm aware, there was only one production run of the LE. You might want to call up Gamestop and ask just what they mean by backordered. I know SD said they have a bunch of LE boxes still, but that doesn't necessarily mean Gamestop can just order up more if they're really sold out.
It sounds like there's a a very broad variation on the kind of things that players can encounter. Were you doing any Adventuring research to make all sorts of crazy creatures pop up on the map? Shards definitely push spells up there in damage, but it's still pretty bad scaling overall. As you say, it would make much more sense for spells to have a base damage with an int modifier. The other thing is it sounds like the AI just isn't equipping its stuff very well. Admittedly if
There was another post about Aug 17th thing.. but there was no build for anyone to update off of on the 17th. So I'm not sure how that got in there. Would probably be worth looking at whatever says 17th just to be safe.
[quote]I've imbued a number of champions with essence. I have this big super-stack of 5 or so channelers, including my main dude. All of them have access to teleport, but the only one that can successfully cast it is my main dude. Is this a bug or a feature? When my other guys cast it, I get the pre-teleport graphic on the tile I pick, but then the stack doesn't show up (and the caster isn't charged the mana).[/quote] I would label this a bug. It probably has something to do with the
It shows your current number of remaining moves, not the unit's maximum. So if you've got 4 and you move a tile, it'll show 3 :)
[quote who="mp8481" reply="43" id="2724018"]Instead making it's own thread, this thread seems appropriate to my newb question. Very simple, but how do I cancel a unit after I click that train button? I've looked through the manual, and I see I can delete a unit once it's created, but obviously want to do it before then if it's possible. Tried right clicking, or left click on the unit being trained and nothi
You're free to email [email protected] and ask for a refund. Game needs constructive feedback, not "you suck".
Try this: Click the Start button, go to Control Panel, then Folder Options. There you should have the View tab with the "Show hidden.." option. Sorry, I'm at work right now and this hunk of junk only has Windows XP, so I forgot how it works on Vista/7 :P