[quote who="seanw3" reply="2" id="3207912"]Some valid points here in the cons list. The only major issue I can confirm is save integrity. I have a 90% save integrity rate, but that is far from acceptable. I disagree about multi-turn casting. That is a great tactical consideration. I also feel the balance is not finished, but is better than before. Hp is finally right. The only problem is weapon damage and unique weapons with massive damage. Not a major focus in Beta 4 though.
legaceez
[quote who="Trojasmic" reply="1" id="3207888"] Multiple events firing at once still makes you jump all over the place. There really needs to be a "wait" process to the multi-threadedness of the UI. It's so chaotic at the beginning of every turn. Even after every unit action it tries to auto-select the next unit. Pop-ups for the game still come up when you quit to the main menu! - I haven't noticed that as much. Multi-turn spells seem to really mess
Hey there. First of all I'd like to make it clear I've been with this series since the first beta of WoM. So I have high hopes for this game and have stuck through it all. It saddens me to say though that BETA 4 has been truly disappointing and I am really starting to lose hope in the series. I really would like it to succeed but that window for me is becoming smaller and smaller with each release. Let me outline some points: PROS City
Why can't the size of info panel on bottom of the strategic map be made to stretch and fill the available horizontal space? When you have an army or town selected there seems to be so much wasted space. For the army especially so we can see all of the commands and traits/items without having to scroll or hit the "more" button. I understand maybe it was set to that size to support a minimum screen resolution but why must people with 1080 plus screens suffer?
Yea so sounds like there is a bug with the number of summons you can get or some mechanic we don't know about that alters the amount. And some late game monsters would definitely help. Having no army as a disadvantage Cersea shouldn't have such a glass cannon feature.
Yes this definitely sounds more like an unintended bug but it would be nice to keep and expand on the functionality!
I've had another issue since Beta 1 where the combat would just come to a crawl eventually. Must be a memory leak or something. I usually end up auto resolving those and the exiting the game and restarting. That fixes it temporarily.
Awsome! Quick response . . .
Odd how did you get them to generate more? When I clicked on my shards they all say max units summoned after the first one pops out. Maybe there is a mechanic involved that I'm not understanding. I agree the death one can get pretty powerful but the rest of them are pretty weak. Even then the death one has to be babied until it can level up and going in for the finishing blow usually ends up getting it killed. Nevermind going into a combat with ranged units. It will be the first t
There's numerous bugs with loading games. Apparently a lot of things still aren't being saved and loaded correctly so reviewing that process would go a long way. One of the main things that bothers me is the fog of war seems to get messed up. Resources and stuff you've found before don't show up anymore unless you send a unit there again. Also strategic map yield display seems to work randomly. Sometimes I have to exit the game and reopen a new instan
I noticed sometimes enemies I defeated don't disappear from the strategic map. You can't interact with it anymore but the graphic remains. This happen once when fighting an enemy un-recruited hero and a random monster army.
Roselin's(sp?) faction ability is pretty underwhelming. The shards only produce one monster each and they start off very weak. They have about 15 HP on average which makes it very hard for them to survive long enough to even see level 2 or 3. If that one monster dies and I can't find anymore shards how do I get more summons?
As the title suggests, drain life now seems to heal the target rather than damaging them. The caster still gains life but the target gains the same amount of life also.
[quote who="Trojasmic" reply="23" id="3154828"]One thing I'm getting from reading this thread is that there are a lot of traits we don't know about simply because they have prerequisites. I would like to see some improvements to the UI to help us know more about the trait possibilities.[/quote] Very true. I've suggested a tool tip when you hover over the trait in the level up screen that shows what other traits it unlocks.
[quote who="Lord Cobol" reply="21" id="3154547"]Agree that 'graceful' is seriously useless. "Potential", "trainer", "knowledge" & the odd stray artifact work nicely the "paragon" spell, to get up to 4 levels per cast. If you think that is useless, explain in to my level-90 champions Granted, they might not be worth much without "paragon".[/quote] I never thought about pairing those traits with the paragon spell. Good idea!
[quote who="Yazari" reply="12" id="3153819"]I did a simple conversion from XML to XLS for anyone who finds XML tedious and is interested in knowing which level-up traits (are supposed to) require which prerequisites Link: https://www.dropbox.com/s/5ls6iq0y15navw5/coreabilities.xls For conciseness; this conversion only includes the ability, description, rarity and prerequisite fields. It is sorted by prerequisite.[/quote] Awsome thanks Yazari! I will loo
[quote who="Mhantra" reply="9" id="3153744"] Oh, I played a game last night, and right at level 2, the trait Fast came up, without having ever even seen Quick. So quick definitely not a prereq.[/quote] I don't know how or where to check the prerequisites but I could have sworn I've had Fast without Quick before too. Adventurer's Boon I only find useful on low level, low HP heroes to help them get past that "hump" where they are always dieing. Or I could
I'm fairly certain I've had Fast and Quick show up in the same level up screen before but you might be right. I guess the rarity of the trait in this case determines how often the first level of it will show up. Making it's child trait common makes sense. In that case then I suggest it follow the other traits and be named Quick I and Quick II.
Why is Quick, a rare trait, only +1 initiative when Fast, a common or is it uncommon trait, +2 initiative? The Potential line of traits are completely useless. Unless the 3 combined levels can add up to more than 3 bonus levels over the course of the game they are pointless and just make your champion weaker. On the other hand Knowledge, a common trait, gives as much of a bonus as a level 3 Potential--which is rare. Also Adventurer's Boon is pretty underwhelming
yea i definitely got mauled to death a few times by some roaming bears.
[quote who="Glazunov1" reply="53" id="3150010"] + Double Strike is now an assassin ability and the attacks are at -30 accuracy instead of -10 You've chosen the Path of the Assassin precisely because you want someone who never misses under any circumstances, and has a chance (that will hopefully increase over time) of doing far greater damage than is usual. Why would an ability that means one has a very good chance of missing in battle be appropriate
Aerion Istari: i think you're using the spell wrong. Storm can become very powerful. Especially if there is only one unit left and it's immune to magic and can't be targetted. Strom will still hit it . . . Yes there is the random chance it will hit that 2 HP unit but that's why you kill it first and take the randomness out of it. You know exactly what
I think it's justified in the fact that Fire should be the main damage dealing element. It doesn't have many other utility spells that are as useful as what Air has. I think it is a fair trade off. At least you still have an option to deal damage, even if it is inferior. Or else you'd have no real reason to pick Fire. An FYI you don't need fire to be a decent battle mage. I've been doing great with just Earth, Air, and Death on one of my custom so
I have experienced all three of these bugs too. You might be better off posting this in FE Support and splitting it up into three postings with the title like: [BUG][.912] Flame Wave Broken . . . etc That will give you a better change of being noticed by the devs and getting a response for each bug separately.
Yea you can drag and drop the items between your champions. I suppose you can use the buttons too but I guess dragging and dropping just feels more natural to me.