Mandelik

Mandelik

Joined Member # 2580644
17 Posts 249 Replies 235 Reputation

[quote quoting="post"] #1 City Improvements We can have improvements that require adjacency. That is, we can have a farm and require a second improvement be adjacent to a farm tile. Maybe there should be an improvement that you can put next to a farm (or garden) that magnifies the output of the farm. You should be able to put as many as you want so long as they are adjacent to the farm tile. Same for Metal resources. Same for Crystal Resources.<

174 Replies 509,260 Views

Weather in tactical battles could just reflect the climate on the strategic map, something like in Dom3. Ex: if you send yetis fighting into a desert, they should have some disadvantage. In Dom3, I think it gives more fatigue (or perhaps less morale; not sure).

13 Replies 10,218 Views

Frogboy, that should serve as a lesson: NEVER again mention elves or dwarves or orcs or whatever similar in one of your journals! [e digicons]}:)[/e]

153 Replies 459,174 Views

Coming back to the original post, I’d say that the closest diplomacy system (and probably the best for me. I don’t play many games) is the one in Europa Universalis 1 and 2. It has all 3 components: - Relation level: relations levels with every other state are determined neither randomly nor they change based on rather badly understood events, they are based on who you are, what you do and your

30 Replies 17,506 Views

Sometimes, Frogboy's posts look like fishing baits or like 'preaching the false to know the truth'...unless they are just plain nonsense. (No disrespect, just a constatation. [e digicons] I didn't read all posts but I'd like to state something obvious: why instate Morale to make formations and units retreat...when at the same time you don't want retreat possible in the game? Either there is morale as in Dom3 and armies re

469 Replies 1,482,848 Views

[quote who="Darvroth" reply="27" id="2616153"]...there are populations on this planet who have an aversion to pork and pork products. Not saying that inclusion will have an impact on future sales, but it should be a consideration. I find it humerous that people will limit themselves to such an extent, but billions do and it obvioulsy plays a significant part in their lives.[/quote] Cool! Next thing, you'll come and say we should remove women in the game because these same 'populations

211 Replies 362,439 Views

Or perhaps not planes but I'd like underwater cities and regions. It could be like Dominions: not a parallel plane but regions only those with amphibious capabilities could enter or leave (and aquatic units should be restricted to). That would add a little plus strategically (I like the spell which freezes the sea and prevents any surface crossing). But, otherwise, YES, I'd like underground regions and cities too.

111 Replies 363,760 Views

[quote quoting="post"]Eliminate the race distinctions and instead build out the Factions with more lore and artwork. Current customization of factions would remain. + More emphasis on making the game lore with the 10 factions.[/quote] That would be my choice. However, why should you eliminate the race distinctions? On the other thread, you were afraid it would be too complicated for casual gamers. But people understand that a Japanese

207 Replies 510,260 Views

[quote who="TCores" reply="25" id="2604770"]I guess: - The AI can be better balanced to take advantage of a known set of weaknesses and strengths. - The Flavour of the enemies we fight requires detail and attention to what each "race" is. - We'd like to have the option to play games where everyone is playing a predesigned race, since balancing all the abilities AND soverigns will be a nightmare. - A lot of us love lore. We want to find out about the w

151 Replies 387,205 Views

I don't remember who it was but in September on the chat I asked him what would be a good fantasy game while waiting for the Elemental Beta. He pointed me to King's Bounty - The Legend. I bought it minutes later and it was a lot of fun! I liked the different musics in the different zones, the multi-quests and the original combat system. I'll probably buy Armoured Princess soon. I was just waiting for good reviews to see whether there were still b

25 Replies 64,026 Views

For me who lost an entire decade of gaming (spent the 90s in the military. Neither time nor opportunity for that), X-Com was some legend. Last year, I finally bought it on Gamersgate and have it now. It works fine on Vista. Now, I shall be viewed as an heretic but, despite the fine gameplay, I can't seem to play it. I only did a few years and a few missions. That's it: 90's UI and graphics repel me...[e digicons]:'([/e] So I bought some newest clones: The U

30 Replies 97,675 Views

Another one. No caravan, only one city and the Sovereign was one tile from destination. Debug: http://pastebin.com/kkp5xb4E

9 Replies 1,434 Views

I always wonder whether things are a bug or not but, well, here is one more strange thing. My city has a watchtower. It 'worked' perfectly but suddenly, whoops!, the line of sight shrinks. Is there a simple explanation or it is a plain bug? The debug: http://paste

4 Replies 1,052 Views

Same thing here: hitting end-turn button left it greyed and froze the game. Version [3.0], turn 48, only notable thing that would have happened would have been completion of my first hut. (None of my units were moving). Here is the debug: http://pastebin.com/i9Z2G1Pq

3 Replies 952 Views

At least, it seems strange. Look at those captures: every time that gold is added in the pool, it means I have pushed the end-turn button. But: 1) every other time, the turn counter doesn't show. 2) sometimes the Sovereign doesn't move and sometimes it moves 2x as much! (The Sovereign here moves normally 2 tiles/turn. The last 2 captures are taken without me hitting end-turn button, as indicated by the gold pool, meaning I watch him mo

0 Replies 468 Views

Re: Tutorial. A few things. 1) There can be a tutorial AND advisors. One doesn't exclude the other, they haven't the same goal and won't be used at the same time: - advisors are in-game features (whetever they will be. Cool ideas on this thread [e digicons]:thumbsup:[/e] ) - tutorial is a stand alone scenario. Usually, in many games, you find it in the main menu and so should it in Elemental: just place a button "Tutorial" between "New game" and "Load game" and

71 Replies 136,727 Views

I may know nothing about coding or selling games but as a customer and a player I can say that nothing beats a good tutorial and its absence is always felt.

71 Replies 136,727 Views
Reply to Dragons? in War of Magic

[quote who="AXidenTAL" reply="2" id="2591187"]Will Dragons differ in type depending on stuff like elements, factions, locations etc...?[/quote] Probably. There are already different dragon artworks: https://www.elementalgame.com/images/artwork/Ele_CreatureConcept_Sheet3.jpg

26 Replies 112,708 Views