Mandelik

Mandelik

Joined Member # 2580644
17 Posts 249 Replies 235 Reputation

Not related to previous posts but since the thread title matches... Yoohoo, I have pre-ordered! So I followed the indications in the confirmation email, I installed Impulse, then: 1) Go to the registrations area of Impulse by clicking the question mark near the top right corner and selecting "Register a product with Impulse...". 2) Click the "Add Registration" button at the bottom of the window. A. C

27 Replies 17,809 Views

[quote who="Denryu" reply="5" id="2345964"]The fact that in the survey I asked for opinions on if "religion" should be in the game was not an invitation for you to make bigoted remarks in an attempt to start a flame war.[/quote] Ahem! Perhaps not but, by asking questions about politics or one's internet behavior in an Elemental poll, you opened the door to off-topic remarks. Something to do with the sentence about guys throwing the first stone or the one about guys cas

37 Replies 20,841 Views

[quote who="ozo" reply="7" id="2327221"]My friend keeps talking about HOI3... so i gave the demo a try. Long loading times... tutorial is funny but doesn't give any real info and absolutely gives no idea how to actually play the game. ... Its a demo, but demo is supposed to be a taste of the final game... but with this thing, i won't be bothering. Too bad. I sort of liked the idea... [/quote] I concur totally! I had the

14 Replies 52,429 Views

Those are cool ideas. They don't have to be necessarily implemented like that though. Even if I'm not a Warhammer geek, they make me think of two peoples: - the Empire, where ordinary people hate everything magic. They have great combat troops and their mages are strictly controlled inside a few schools. Repurgators ensure no one messes with magic and they search and destroy demons and servants of Chaos. - the Dwarfs, where magic is not used as such but embedded into o

29 Replies 12,845 Views
Reply to Combat in War of Magic

[quote who="Wintersong"]Weren't the turns happening in real time but still turns you could pause to issue new orders or whatever? [/quote]Perhaps that would be something like the 'pausable real-time' in Europa Universalis then?

56 Replies 142,149 Views

[quote who="Wintersong" reply="12" id="2265524"] https://forums.galciv2.com/138274 [/quote] Oh yeah!! [quote]Your strategies could be written to disk and then analysed in future games by the AI. It's something I definitely want to put into our next game (a fantasy strategy game) in some form so that the AI really does learn over the course of multiple games. [/quote]

67 Replies 114,580 Views

[quote who="Zaisha" reply="8" id="2252560"]Original plan: You choose the Fallen race "Horrors of Watoomb" and you choose between "Good Horrors of Watoomb" and "Evil Horrors of Watoomb". (with differing backstories) Now: You choose the Fallen race "Horrors of Watoomb" and they are an evil race. (with an evil background description) (names made up on the spot) [/quote]Not so... <a href="http://www.marvun

185 Replies 514,991 Views

Once again, it's a bit like in Caesar and Pharaoh. People need bread and games; they want theatres, temples, stadiums... Ah, what joy it was to build the Coliseum, or the Stadium Maximus![e digicons]:thumbsup:[/e] But here, we won't be a mere mortal but the channeler. I demand the power to sculpt the cliffs themselves to greet friends and foes with greatness, just like in LotR1 (what was it called, the Argonath?). That said, will there be gods to whom build temp

3 Replies 3,709 Views

[quote who="Climber" reply="7" id="2234079"] [quote]A major element of the strategy is getting people to come to your villages, towns, and cities. It’s not merely about cranking out enough food (though that is obviously a very important factor – people need to eat). It’s about making your civilization more attractive to those who are scraping by in the wastelands.[/quote] Sounds like Devs are laboring some mechanism to do so. I am not especially h

64 Replies 188,589 Views

Waiting for Elemental, I took AoW II (Wizard's Throne) from my shelf and am playing it again (last time was...2004?). It's much fun. [e digicons]:sun:[/e]

15 Replies 11,996 Views

I don't pirate or use pirate copies but there's the down side: I don't buy a game which can't offer a demo first, or else I wait until people on forums tell how it's great and already patched. At that time, the price could well have already dropped; not my objective, but the producer/retailer 's loss anyway. Give us demos! [e digicons]B)[/e]

13 Replies 70,274 Views

[quote who="b0rsuk" reply="15" id="2106049"]I think you've misrepresented my stance. I was trying to say that it would be confusing if player was forced to add numbers like 1.41 and 1. 7 and 5 are still quite accurate and easy to add for anyone knowing the multiplication table. I think 7 and 5 are the best compromise. For computers 7 and 5 is likely to be a good choice because float arithmetic is slower than integer arithmetic, not to mention lack of rounding errors. The whole poin

54 Replies 172,983 Views

Diseases could also be tied to a specific place, such as tropical forests or swamps. It's like in Dominions 2 and 3: when playing the lizardmen, you got the Miasma dominion and any hot-blooded living entering gets the disease and looses 1 hitpoint a turn...until they die, even if they go out of the zone. That would do some nice addition to the thread about wild zones in the map. There could be a land of swamps with a nation of lizardmen or perhaps just ruins (and loot to gain) guarded

24 Replies 24,118 Views

[quote who="landisaurus" reply="2" id="2001867"] I wanted to mention a wonder idea that was brought up in the weather thread, though I think unrelated to weather. It was the idea of turning old battlefields into places of power where you could build a great wonder. Like the wonder could only be built in a place that has seen many many deaths, like a wonderous tomb or grave site that perhaps could perhaps help channel undead powers or something. I could

57 Replies 55,368 Views

[quote quoting="post"]I've been slowly moving from RTS/TBS/strategy hybrids like Total War with plenty of action to pure TBS/strategy games that aren't heavy in the action department. I'm finding that the more a video game simulates a board game feel, the more I like it. The Europa Universails series seems incredibly deep, but I was scared away by GalCiv2 for years and have finally begun to learn it and love it. So would anyone recommend the Europa Universalis

36 Replies 119,283 Views