Thanks! I'll try that. See you again for a future game here![e digicons]B)[/e]
Mandelik
Hello, Folks! Sorry to disturb your thread but it's a noob question so you'll forgive me. [e digicons]:blush:[/e] I'm about to start my first MP game of Dominions 3 somewhere else: thus I have downloaded the mods, created the "mods" directory and activated them, I have downloaded the map files and put them in their directory, I have created the pretender with the Game Tools and given it a password. According to the guys planning the show, my last thing to do
[quote who="GW Swicord" reply="13" id="2997290"] quoting post ... One way to look at it is that as the Channeler, where are you placing your essence? Into grand armies? Into creating powerful lieutenants? ... I've not been following the boards closely in recent weeks. Did I miss some news that Essence is back in the game as a sovereign stat that's also a resource you can invest? That would make me very happy, but it seems awfully like a Fr
It sure was a cool feature in AoW2 too.
In my point of view, it doesn't need to be very strictly balanced since the game is not contaminated with 'balance-everything-multiplayer-fever'. I would like to see that the research time wouldn't grow incrementally but, after some time, the techs you choose have research time proportional to their power and value, allowing you to adapt to your foes. Either you are in a dirty fight and need those 5 little advances the next 100 years or you are at peace and gamble that yo
[quote who="Thormodr" reply="15" id="2994983"]I do hope that there will be slightly more common random events that happen as well as the rare ones though. Fantastic art as well. [/quote] Agree with you and with some in Thoron's post. Big nasty events: YES! If some of these events can have some history unfolding like in GalCiv I about "someone found something, you should investigate the matter" and when you do nothing some disaster began, that would
GO, Climber!! Your original thread was one to excite our gamers' imaginations (while relying on what Stardock said, it must be said). We really need some people to focalise on some sapects of this game and hold the developers 'accountable' for making it happen; keep kicking that '5-ways-horse', we need those 5 ways to play. [quote who="Derek Paxton"
[quote who="tid242" reply="34" id="2987932"]I actually disagree (or in the least, don't agree with you, I might just be ambivalent), there is no reason in my mind why various ethnic groups shouldn't value some resources and underutilize others - this has been a recurring theme throughout our own (human) history wherby certain groups of people simply don't realize the value of resources that seem obvious to others (the polar expeditions by Europeans using horses (instead of sled do
...recruiting the retired AI coders of Age of Wonders.
[quote who="mtp337" reply="11" id="2963577"]Any other suggestions to tide me over till FE? [/quote] You can try the Dominions 3 demo since you seem doubtful about it. http://www.shrapnelgames.com/Illwinter/DOM3/DOM3_page.html
[quote who="Lord Xia" reply="16" id="2963340"]But, also, you really can't work on teh AI until you have most of the game finished, so Brad working on WoM now really doesn't take any resources away from FE. I'm sure that Brad has everyone working on FE that needs to be right now.[/quote] To be compared with: [quote who="Derek Paxton" reply="47" id="2959655"] There won't be siege battles (...) in Fallen Enchantress. <b
[quote who="Lord Xia" reply="7" id="2963207"]Know whats really crazy? It's still worth every penny. Yes, I am saying that Dom3 is still worth $55 and this game is not worth buying. [/quote]This post and the first answer by Lord Xia = My opinion exactly! [e digicons]:yes:[/e]
[quote who="Campaigner" reply="9" id="2961240"]Are you certain that Brad said exactly that? I remember some things he said and those are: "There are alot of things gamedevelopers can learn from Master of Magic" - From the developerjournal where he plays Master of Magic "Elemental: War of Magic will be 1/3rd Master of Magic, 1/3rd X-COM and 1/3rd Populos" - Said a loong time ago[/quote] You forgot the part where it was question of "epic battles" and "like th
[quote who="Tridus" reply="19" id="2961443"]Yeah. If I could go back in time, I'd bring a copy of the results of WoM with me to the start of the project and tell them "start by copying MoM/AoW:SM or this will happen." You could do a lot better by taking stuff from those games (where it worked) and simply iterating on it. [/quote]But we told them so during the Beta. We said what is great in which game and what we wanted to see in this game. Alas, this school of thought clashed with so
[quote who="Campaigner" reply="81" id="2960906"]Triumph Studios are above average at making games but A.I is NOT their strength. [/quote]That shouldn't be a problem: every other post from Frogboy, we read how he loves developing AIs, watching them compete against one another, how the AI is his baby, and such... For WoM, the excuse was "the engine can't do it"; for FE, it becomes "the AI programmers can't do it". [e digicons]#:([/e] If Stardock
[quote who="Derek Paxton" reply="47" id="2959655"] There won't be siege battles like these in Fallen Enchantress.[/quote][e digicons]x_x[/e]
Dynasties would have been useful to add options into the diplomatic way. For now, I shall juste take Derek's word that a good design exist and will probably be implemented later. Better to focus on a few points and make them right than make everything bad! (But I'm waiting at the diplomatic corner!) I wanted to comment on this:[quote who="kenata" reply="9" id="2939420"]In all honesty, I feel like the new vision is less of a 4x experience and more of a rpgish war game.
Digital or paper, it doesn't matter as long as it covers everything. And I'm not asking for either a list of everything in the game or a strategy guide but for a manual explaining (even with screen captures) the different screens, the background of factions, how the world reacts, the parts of the game (diplo, tactical combat, city building,...) and actions of the game. And a step-by-step description should be that of the tutorial like in page
[quote who="Tridus" reply="115" id="2930633"]So for my money, the best way to fix this is to beef up the diplomatic game such that someone is just as useful to you alive as they are dead. [/quote] It should be coming since Derek is still talking about the 5 tech trees and the 5 ways of winning. When we'll have a journal about Diplomacy, it would be time to bring back the walls of text and the many ideas. I particularly HATED to read that independant city-factions were
[quote who="Derek Paxton" reply="32" id="2929877"] As for knowing about the availability of random techs from the beginning of the game or not. Both options have their advantages.[/quote]You could make it an option to choose before starting the game, something like in Alpha Centauri with the option "Blind Research" but here allowing just the next reachable techs to be seen. Otherwise, seems good. If you could just make meaningful and sur
[quote who="BoogieBac" reply="10" id="2929299"]WoM had the horrible problem of diorienting users with a too-freeform camera. We've re-enabled snapback by default (which we had in GC2) so you always come back to an oriented playing field. [/quote]Not the subject of the thread but since you're talking about it... I'd like to see implemented some 'false 3D' mode that you could activate just by checking/unchecking a box at launch or by a shortcut. It would bl
Since it's somewhat off topic here, I'll keep it short but I take the opportunity of Derek reminding us of the major options of the game:[quote who="Derek Paxton" reply="64" id="2904774"] In my mind the core game asks the play, "How do you want to to to conquer the world?" And there are 5 possible high level responces: 1. With armies (focus on military techs) 2. With magic (focus on sorcery techs) 3. With cities (focus on civilization techs)<b
[quote who="Derek Paxton" reply="2" id="2901491"]We will release more information in the coming weeks, stay tuned. [/quote] I'll stay tuned. [e digicons]B)[/e] But don't release too much! (the 'spoiler syndrome')
Too late for yesterday or months ago, and probably much too late for War of Magic anyway. Like you say, let's let the team fix all others features BUT Fallen Enchanteress MUST have a tutorial the day it's gonna be sold; I don't care if they put it in the day before . It just seems to me to be mandatory for a game.
[quote who="AlLanMandragoran" reply="25" id="2900796"][quote]It seems to me like the real problem here is that there is no tutorial campaign that teaches you how to play the game. WHat's up with that? I just want to learn how to play so that I know what I'm doing[/quote] It's because the game is drastically different than what it was as release . Agreed they need this for new players but they've been focused on stability recently such as memory and graphics cr