[quote quoting="post"] Sure, War of Magic is pretty decent now[/quote] No! (I know: it's laconic...)
Mandelik
I would wait until FE is released and we know what it brought if I were you. Better pay a little more later for a good game well delivered than pay a little less to get burned by broken promises on a forum!
[quote who="GW Swicord" reply="3" id="2897314"]You may well be right about the total opinion breakdowns and I could be far more alone in my hopes than I imagine .[/quote]No!
[quote who="citywolfdreams" reply="36" id="2898308"]This is why weapon properties which are always on are a much better design choice than giving weapons special abilities.[/quote] Approved! [e digicons]:yes:[/e] And for weapon properties, please no rock-paper-scissors!
I mainly agree with the OP. That said, I would just change his STOP ASKING FOR MORE SPECIAL ABILITIES into STOP ASKING FOR MORE THAN A FEW SPECIAL ABILITIES . The Age of Wonders series being the exemple, a few special abilities are good. However, it can be noticed that the more exotic the creature the more chance for having a special ability. With humans, a lot of abilities are passive ones (= always turned on) l
No. I never wanted to play Elemental MP.
I would agree with some posters with demanding: - different terrains having a few effects/bonuses: on the number of moves (ex: yeti moves faster in snow, snakes faster in desert, horses in plains...), on the hiding (can depend on your element of choice: better hidden in swamp if Water as main element, better in desert if Fire,...), on the tactical map if fight occur, on which monsters/races get spawned or which city-state inhabits the the place, ... - terrain that can change d
It has to be a random wish-list until we know more. You say that a total revamp of the combat system is costly, and it surely is (and I'm no programmer) but we have been told that there would be major revamps of mecanisms in FE, so perhaps the tactical combats too. It's all in Derek's hands now and all we can do is giving him some trails to follow (if he doesn't already know them). It's not pushing a personal agenda but more like "Hey, This and That worked in
[quote who="citywolfdreams" reply="20" id="2891475"]Because we're trying to limit our suggestions to things that are reasonable and fairly easy to program in order to increase the likelihood that the designers will actually TAKE our suggestions. Your ideas are great and I would love to see them in a game, but let's be honest, that level of realism isn't going to happen anytime soon . ... I don't get the feeling that your ideas are getting knocked because they'r
Count me out on this! It's perhaps not Good and Evil (as the latest post indicates) but at least the lore is clearly manichean and we'd like to stick to the already-in-the-book lore. EITHER YOU ARE WITH US OR YOU ARE AGAINST US! [e digicons]}:)[/e]
[quote who="shadowtongue" reply="49" id="2888165"]Then... start working up the new concepts, start building on the engine to add all the goodies it is capeable of. Hell, I still wish they'd just make a MoM clone, I'm assuming there will be a MoMish mod out eventually, but until then... Just because the engine can do all those nifty things doesn't mean it has to, if the mechanics behind the systems don'
[quote who="Anglophile" reply="30" id="2884741"]No, because it is not (yet, maybe) fun. And maybe never will be. I believe they picked a real loser of a concept: an empty bland world inhabited by essentially completely interchangeable races. Indistinguishable sovereigns, indistinguished heroes, MoM it is not and never will be if it remains true to its ethos. Play MoM, that is fun. That said, the game has huge potential and Stardock deserves credit for attempting to save it. It is possible tha
[quote who="Bellack" reply="5" id="2884997"]Oh please no Real Time Tactical battles. Much perfer Turn-based tactical battles.[/quote] It's not that I absolutely want RT battles or demand them but I had also a bad feeling about RT battles before (having never played some) and was surprised, after playing KA, to see them as: - NOT a click-fest (because it's pausable) - 'realistic' (even if there is magic) in the sense that units take time to change formation, shoot
Now that you talk about it: everytime I was reading "Going Gandalf" on these forums, I had the lust to be "going Sarumane". [e digicons]:grin:[/e] Basically, it would be the opposite: a megalomaniacal wizard staying comfortably in his one city, fortified and upgraded with all kinds of magical and military infrastructure. Some kind of AoW2 with Sarumane casting long range spells, supporting his troops from afar and using birds and wolves as spies.
[e digicons]:thumbsup:[/e] A very cool post. The post-apocalyptic atmosphere should be obvious in this game (that's the base of its lore after all) but it isn't yet.
Or more probably nobody knows. Perhaps they will be trying again to make pausable-real-time tactical battles ala King Arthur . I never played Total War games but the battles in KA are much to my liking: change formations, give orders, some units assigned to champions, cast spells, have passive personal/collective abilities... [e digicons]:drool:[/e] That would be just fine here too. I wonder why they told us their RT tactical battles
[quote who="Austinvn" reply="3" id="2882064"]These two features actually go well together - the big problem with combining units is what to do if they're not exactly the same. How do you represent a group of two axemen and two daggermen, or two axemen with leather armor and two unarmored ones? This issue disappears if you can upgrade unit gear (or training - why can't I send my noob units back for veteran training after they've been created?) - if you're trying to combine several slightly dif
Good! Less talk = more work.
[quote who="Austinvn" reply="57" id="2881458"]I mean, yeah, FE will be including some features that we expected to be in WoM to start with - still, you've got to be glad that Stardock is working on those features at all. If they abandoned the game, and my Elemental box became little more than a paperweight, it would not be the first such paperweight I've owned nor the last. They even seem to recognize that their customers expected more than WoM at launch (hence the 'free expansions'), which i
I so much love SMAC that I bought my first laptop just to play it during overseas deployment. (In fact, it was the only thing I had installed on it: no iamges, no music, no nothing...Just SMAC! [e digicons]:inlove:[/e] Not only the game is very good in its mechanisms but the immersion is phenomenal. I still play it (and people still make crazy scenarios and Game of the Month on other forums) [quote who="yaromir" reply="1" id="2873194"]To Satardock's credit, thei
[quote who="Derek Paxton" reply="12" id="2877620"]Keep in mind that my post is about general game development for those that are interested in what its like to work in the industry. It isn't a report on Elemental specifically.[/quote] Thanks for the reply, Derek! With all the journals about game developement or company insight, it's hard to know when they are general and when they talk about Elemental. I'd like to talk and post more but, as with many others formerly
Since Sept 2009, we've been told so many times that resources, time and money were not a problem for this game that it seems strange to hear about cutting features if behind schedule. The game needs so many things. Has already seen so many features cut. Has seen so many features put aside 'momentarily'. Will it ever be what was advertized to us? We shall see...one day eventually. [e digicons]:\[/e]
[quote quoting="post"]So, the year is 2012, and the final expansion pack has just been released and reviewed. The following were the points made by the reviewers to illustrate what has made this game an all-time classic. ...[/quote] You know what is sad? It's that, for the final expansion, all the things that you list should have already been in the release version. We have cut Stardock a lot of slack already during <span style="text-decoration: line
[quote who="kenata" reply="15" id="2835555"]... I think we can all agree that following elemental these past few months has been a fun and wild ride. [/quote] No.
A simple click-and-drag like you arrange your friends in MySpace.