[quote quoting="post"] Also thanks to beta feedback, we came up with a different technology system that is, ironically, quite similar to what was in Master of Orion 1. This is an area that is proving a wealth of future fun for us as we prepare to create different technology pools for the different factions . [/quote]Thanks, thanks, thanks, Frogboy! There really need to be some differentiation between the races/kingdoms/empires, not only by stats but also by
Mandelik
[quote who="Tormy-"]The devs should "inspect" Dominions 3.'s spell/magic system. That game has the most detailed & diverse spells. [/quote] That game has the most diverse everything: spells, artefacts, units, magical monsters, magical sites, races/civilizations with their background. It's just a wishlist come true. Of course, a lot of it is abstracted since they don't have much resources to put into the game. When frogboy can make the channeler burn a c
[quote who="VicenteC" reply="25" id="2478458"]Multiple damage types are more complicated than one damage type, there's no way to argue that.[/quote] That's right! And multiple types of mana are more complicated than one type too. But don't worry, they just decided to dumb it down use only one. I'm waiting for someone to carry this reflexion to his logical term: if there's only one type of mana, why have 4 types of sha
[quote who="lifekatana" reply="9" id="2476128"]Gentlemen I've found the answer. The greatest and most complex grand strategy game ever created I hereby present you Hearts of Iron 3. http://www.heartsofirongame.com/index.php?option=com_content&view=section&layout=blog&id=44&Itemid=92 I played it and it suffers from some problems but this is not one of them. This pretty complex mechanic works absolutely fantastic and even a dumbed down version w
[quote who="VicenteC"]Personally, I want something similar to MoM 2, not an excel spreadsheet with 3D graphics. ... Nearly in every front Elemental has more features than MoM, which is good in some ways, but is also worrying because the game may be so complicated that ends becoming boring (for some people, others would surely love it). [/quote] An excel spreadsheet?!? So complicated?!? We just want that an ice-sword does less damage to a yeti (exemp
First, one thing: I don't care about modding, never modded anything, never applied a mod, don't want to fiddle into a game's files. The most I do is patching, and downloading a scenario from someone. I'm a computer nut, Ok, and I buy games to play them, no to redesign them. I don't care about modding, I don't care about multiplayer and I play on computer because it can take something complex and let me play without it be complicated . [q
[quote who="Frogboy"] Yes but that's still one type of damage. In code, that's basically an armor that mitigates 50% mundane damage. See, that's why we have to be careful on these journals is because non-coders read too much into this stuff. MOM's combat system is very very straight forward -- even simpler than Elemental's (basically the same except Elemental has combat speed). Everything else is just a cosmetic -- which is good. [/quote]
NOOOOOOOOOOOOOOOOOOO!!!!!! [quote who="Frogboy" reply="45" id="2471885"]You'll still have fireballs and frost spells and such but they'll do normal types of damage. When we were gameplaying it, it got to be tedious having to manage several different types of damage to counter. It's also important to remember that this isn't an RPG. It's a strategy game. So
The final game should be incredibly beautiful and alive: we can already see the waves breaking against the shore! [e digicons]:drool:[/e]
Yeah, for Paradox games, try the demo and go read their forums first! I didn't buy them anything since EUII (it was great). After that, each time I wait a little to get the reviews and then I am disgusted by what most say...[e digicons]XO[/e] It seems that HOI2 with all patches, add-ons and mods would probably be better than the 3.
[quote who="edpfister" reply="2" id="2438717"]Also like the idea of reach but that might be too many numbers for weapons in this game. [/quote] I really don't understand that concept of "too many numbers" or "too many variables" for weapons or units and such. [e digicons] If we play those games on computers, and not on board like some play with their Warhammer Armies, it's also because we prefer to focalise on what's really interesting (tactics, strategy) and not o
Scouts don't appear anymore as predesigned units. You've got to create them by going to the military design window. Choose Soldier, then Upgrade then Equipment and you'll see you can create a soldier with Scout's Equipment (a woollen cloak and a walking stick). Just name it "Scout" and that's it! PS: that said, giving the basic soldier a scout's equipment doesn't seem to change his parameters. Would be good if it would give him 2 mobility points instea
Happened to me too after a lot of turns. Igot the window "Out of memory" and a window "C++" which stayed empty...until everything CTD. (See image) A few turns before it happened, images of Black Widows and Trolls were no longer visible in their medaillon when I got the battle window (spiders attacked my caravans almost ev
Confirmed. For me too. (Windows Vista if it matters).
There are several UI problems. I don’t really know whether they deserve their own thread or not but I don’t think so, so I post them all here. Most are suggestions to make the economic system more readily understandable (since we’re focusing on that these days). <p class="MsoListPara
[quote quoting="post"]And I don't want 30,000 dragon skulls all over the map. Give me the goodie hut model. Give me a tech. If I find something, it had better be important. [/quote] It's coming. There is already more variety with the goodie places: something stuck in a giant spiderweb, a corpse and bones of a giant creature, ruins... Ok, they give you gold or potion most of the time but I just found another useful thing: the map of a not-so-far a
Using ALT-TAB reduces the window as expected, with music keeping on. Trying to get it back will only give a small black window. Game is frozen and won't come back. Debug file: <span style="line-height: 115%; font-family: "Calibri","sans-serif"; font-size: 11pt; mso-ascii-theme-font: minor-latin; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin; mso-bidi-font-family: 'Times New Roman'; mso-bidi-theme-font: mino
[quote who="VicenteC"]The city building/economy part of Dominion is like a million times simpler than the one planned for Elemental. [/quote] And that should be a reason for the combat system in Elemental to be a million times simpler than the one in Dominions? [e digicons] We should push for this game to draw the best parts of existing ones, improve them and meld them together. Shoot for the stars, reach the Moon!
[quote who="Tormy-"]I doubt that SD will change the real time pausable combat system to turn based. I frankly don't understand that why did they choose this real time system instead of TBS, but ah well.... [/quote]Pausable real-time, if done good, should be all right...in Single Player. It allows a fluid system where one first put his formations on the map and give them their initial orders and then, as the battle starts and things happen, one can pause and change facing/cast spe
I didn't play many fantasy games but having only "Attack+Defense+Speed+hitpoints" seems more like Civilization. Even Age of Wonder (ten years old already. Time flies) had more (resistance i.e.), not even considering units special abilities (fire strike, climb wall, poison resistance, see in dark...). I think I remember that Brad stated somewhere that he's a big fan of Dominions II/III. I too. They are not necessarily as fun (or 'as mainstream' if I can sa
[quote who="Charvel1"] King's Bounty: The Legend [/quote]
I am pretty sure Frogboy has already something in store for us. I remember the first time I activated the "Draginol" event in GalCiv (strangely, or sadly, I played GalCiv much longer than GalCiv II): I thought WHAT THE HECK!! And there were also those events about Empire X divided in two by civil war or some planets federating to fight evil empires. Gonna be some nasty surprises down the road. [e digicons]:dur:[/e]
I am not against the Sovereign 'respawning' after getting killed (sort of) but it should be well-defined and shouldn't be free but costly. Frogboy told about a cost in set-up points. There are also two exemples from other games: - like in Age of Wonder II where a killed mage will come back in a city with a mage tower. That could say: if you want your mage to be a warlord and still have that life insurance, you must invest resources to build and maintain one or several
Got this problem today with version 0.24 First empire I encountered it worked fine. Second one, clicking yes wouldn't work.
[e digicons]:thumbsup:[/e] Wow, fast answer! Thanks a lot, Kryo! Ok, Beta installed and running. I hope I'll be useful with it.