Call me what you want to call me, stupid or paranoïd, but I downloaded Dropbox yesterday and stopped short of using it when I read the Terms of Service and found sentences like: - YOU CONSENT TO ALLOW DROPBOX TO ACCESS YOUR COMPUTER... - You acknowledge that if you wish to protect your transmission of data and/or files to Dropbox, it is your responsibility to use a secure encrypted connection to communicate with and/or utilize the Site, F
Mandelik
[quote who="Sencha" reply="16" id="2679067"](or anyone not named Uwe Boll). [/quote] Ok: with this remark, you'll get Brett Rattner then. [e digicons]:grin:[/e] And on topic I shall add my voice to those asking for the possibility to pre-order Limited Edition + Book together. [e digicons]|-)[/e]
[quote who="SPARTANVI" reply="77" id="2679329"]... 2 a : a careful plan or method : a clever stratagem b : the art of devising or employing plans or stratagems toward a goal ... I believe Marlowwe's use of "strategy/strategist" would fall perfectly in line with 2a/b. [/quote]No! I won't 'argue semantics' long but people have to understand at least what they say. His sentence was just false. " A careful plan</e
[quote who="marlowwe" reply="63" id="2679176"]RTS games test a player's ability to make effective decisions quickly, something that takes practice by the way, and is the hallmark of any good strategist.[/quote] Total nonsense! [e digicons]X|[/e] You know, words have meanings. Let's look at the Wiki which shall explain it much better than me as a non-native English speaker: http://en.wikipedia.org/wi
[quote who="Annatar11" reply="65" id="2676465"] We're stuck with it because (as Frogboy posted), they can only do so much with stats when they potentially have to simulate very many battles between turns. Every single interesting RPG-like combat mechanic that gets added can easily snowball out of control if it has to simulate 50 battles of 1000 units vs 1000 units and each individual unit has a list of 5 different combat modifiers that it has to calculate for each combat round. So on, so
[quote who="_PawelS_" reply="34" id="2674872"]It's best to assume that the Kingdoms are good and the Empires are evil. I think relativism is just "in fashion", that's why they used this approach in some of the dev journals. [/quote] Yeah. In my opinion, nothing beats good old-fashioned manicheism! [e digicons]}:)[/e] The other guys? Call them "Empire of Evil" or "Axis of Evil". Want a motto to motivate your troops? Gonna be "Either you are with us or you
As for me, I like seeing the shopkeeper. It helps immersing into the game. [e digicons]:D[/e] I just hope they make one for the different races and even a few different for men. Of course when you'll get some time, guys! Can be in a post-release patch or in an expansion. As Frogboy says, I don't know whether it takes much time or not to produce new animated figures.
[quote who="Kimaya" reply="20" id="2674632"]As for all the whining about my suggestion being, to them, "feminist" or "politically correct" etc. -- it's a pity the idea upset you! I already pointed out the obvious that Tolkein etc. were very man-centric and that Elemental is another game drawing heavily on that for canon... and also that this doesn't mean that Elemental has to make the same mistake just cause they're copying Tolkein.[/quote] Yeah, ye
[quote who="ddd888" reply="86" id="2674528"]watch van gogh then he didnt have deadlines [/quote] But all the Italian guys doing paintings/sculptures during the 1400-1500s had. Those were contracts.
[quote who="Bellack" reply="328" id="2674340"]I would find it horrible if the AI could not do it to me. When I here people cry about the AI being "to Tough" I want to tell them to go play Hello Kitty and get out of my game. I hate it when a game dumbs down the AI because some people can't take the challange. Sorry it is just a pet peeve of mine. [/quote] And of mine too! [e digicons]}:)[/e] If you feed people with dumb-down fodder, they'll demand more dumb-down
[quote who="edpfister" reply="17" id="2673578"]I'm not sure why but if I'm not mistaken Brad said that we wouldn't see the final UI in the public beta. Seems like something you would want feedback on so I'm not sure what the thought process is but it's disappointing. Game feels clunky and hard to test currently. Just thought you should know. [/quote] Thanks for the info! It would be somewhat disappointing. Currently, it feels like
[quote quoting="post"]We’re going to hold off adding significant new features until we’re happier with the stability. [/quote] Good! I have severe lagging problems with Beta 3 However may I suggest you take opportuny from this 'time-out' in new features to improve the UI like you want? (it's not really a feature I would say) It's gonna be much easier later to test the new features with UI streamlined and fully ergonomic. After stability, I see it as th
I am on par with StevenAus and Pigeon Pigeon on this one. There should be different kinds of behavior you could have towards minors and different consequences (something like in GalCiv: evil decision = immediate rewards, good one = more long-term reward) - you can conquer a minor. Reward: you gain a city and the special-unit building. Consequences: must station units there some length of time to prevent rebellion (ala AoW) and future diplomacy malus with other m
[quote who="lbgsloan" reply="3" id="2669838"]I was so close to running out and buying it day 1, but held off to wait for more reviews before deciding. Best gaming decision I ever made.[/quote] Right! When I think of the tens (hundreds?) of hours I lost reading their forums during the year preceding release... I needed a good 4X space game, the only one I got was Space Empires IV: good but with terrible AI. Well, as is said, you are always more clever after. [e digicons]:
[quote who="Tormy-" reply="305" id="2670401"]You should buy Doms3. It's amongst the top3 TBS fantasy strategies, but it's not the best game for singeplayer fans, because the AI is bad. That is the only problem with the game. [/quote]On the other hand, he knows already all he has to know by having Dom2. Dom3 has just a few spells more, a few factions more, a few UI improvements and a random map generator; everything else (95%) is the same. I don't know if it's enough to buy it (I
Or it could be built anywhere by a pioneer but remains an empty shell until a unit is sent to man it.
Ok! I took opportunity from the 10% discount to upgrade pre-order and get King Arthur too (last Tuesday, I just showed Excalibur for the 12-13th time to a friend who never saw it before [e digicons]:')[/e] ) I'm looking forward to provide frogboy with a few quick bucks get this Hiergamenon and immerse into the lore. Does someone know when the book (Destiny's Embers?) will be available?
[quote quoting="post"]... When better people get ahold of our stuff, they produce better stuff and show me for the souless engineer that I am. ... So when modding starts, please don't think less of me. I am not a real game designer like Chris Taylor or Will Wright. I'm a gamer who likes to code AI. The limitations in our games (galciv included) are typically the result of a lack of imagination in my part. [/quote] From an engineer to another, it's not that
[quote who="Frogboy" reply="246" id="2668798"]As long as the game's AI is horrible, yea. But it's not so fun when it happens to you. I mean, good grief guys, we had people screaming because there were tough creatures spawning in their starting locations and those creatures don't even target anyone in particular yet. It would be a riot if a player's 10 hour long game ends because the AI somehow managed to build up to a single mega unit that teleported itself to your
[quote who="mposko" reply="55" id="2668289"]What's the point of zooming all the way in where the screen is the size of the tile and the units are small... I like the scale to zoom, but i think there should be a threshold point where you can actually zoom in on the unit. I like to be able to zoom in and see all the details on the units, right now you cant have both. [/quote] What he said! Thus...fixed.
[quote who="Tormy-" reply="50" id="2668336"]Hint: Dominions 3. -> There are tons of unique & awesome spells in that game. [/quote] Yeah! And we know that Frogboy plays Dom3. [e digicons]:thumbsup:[/e] Alas, as he said, the AI is the limit. Dom3 tactical AI wasn't very good and that's probably why they didn't let us lead the battles. But I am confident more and more of these spells with find their way. Come on, Frogboy: we NEED to have <str
[quote who="lavabeing" reply="148" id="2665930"]Might I suggest a reworking of the that picture?[/quote] I take opportunity from this picture to add "Might I suggest getting rid of all decimals in this game?" Use them if you want but hide them in the depths of the program! Make 4.49 = 4 and 4.50 = 5 !
I like that thread and agree with the OP. Even if it would be just to build some of those AoW's fortified watchtowers to get warned of incoming armies, that would be worthy. And living 100m from a magnificent XIIIth century castle, here is its picture to heat some interest [e digicons]B)[/e] :
Same for me! And it's pretty urgent since Beta 2-B has EXTREME lagging on my computer (so much it's unplayable) while 2-A was running perfectly well.
[quote who="harpo99999" reply="45" id="2662503"] [quote who="Peace Phoenix"]Perhaps people in Europe who will experience important shipping and handling costs and may be unlucky enough to have customs requiring VAT.[/quote] do you hink that the shipping costs of A$25 are INSIGNIFICANT?? it is large enough that the australian tax office AND the import office will probably try to put their own extras into the cost @ 10%gst +trade duties(????how much