Denryu

Denryu

Joined Member # 2555936
59 Posts 1,097 Replies 1,051 Reputation

There was an old wargame called "The Perfect General" that had excellent phased turns even in single player. Duirng the execution (actual move) phase if something changed such as new units came into view, etc it gave you the chance to take "opportunity fire" (which of course deducted from the move points for the units that took it.) It moved things along quite nicely while giving you the chance to react immediately as the situation changed. But non-phased turns work great too. I am mm

34 Replies 11,172 Views

[quote who="Thrawn2787" reply="10" id="2346032"] Quoting kyogre12, reply 9 taken. Number 5 was so hard to choose... interview with Frogboy or gameplay video? How do you choose? Like I said, we're getting to actually play the game. Why have a video of what you're already doing? [/quote] Gameplay video would not be "UCM" - and could likely have a lot more features that the beta build may or may not have... [e digic

37 Replies 20,919 Views

[quote who="Maxpower179" reply="6" id="2345975"]Taken. Good survey. But health care reform? Could be troll-bait. [/quote] I was curious. Not looking for people to elaborate here or start a discussion (there already are a couple in the general forums) Just thought it would be an odd twist to throw in to a survey.

37 Replies 20,919 Views

[quote who="Frogboy" reply="55" id="2345753"]For me, the components of Elemental that I think make it more akin to Master of Magic than other titles are these particular things: 1. Massive faction customization. 2. Massive character customization. 3. Randomly generated worlds. 4. Building of your own cities. 5. Researching techs and spells. On Monday, we will be revealing a major new component that we think people will

97 Replies 267,626 Views

Stop trolling Hortz. [e digicons]>:([/e] The fact that in the survey I asked for opinions on if "religion" should be in the game was not an invitation for you to make bigoted remarks in an attempt to start a flame war. And regardless of your feelings about religion, there is no question that religion or enforced superstition plays a huge role in shaping RL cultures and societies. Which is the only reason it was included in the poll, it is not like I want Rioman Catholicism or So

37 Replies 20,919 Views

[quote who="OrzInvasion" reply="57" id="2345952"]For me it was the spells. Although not perfectly balanced, but they were fun, clever and stylish. The different spell lines were very distinct from each other. Death sacrificed population for mana, Sorcery could shut down an enemy wizard's own spells, Chaos gave you raw firepower, etc. Compare MoM's spells to those of Age of Wonders. AoW spells were generic in flavor and not very different between each elemental sphere. I'd happily to play a fa

97 Replies 267,626 Views

[quote who="Scoutdog" reply="2" id="2345934"]Well, that was certainly interesting...... I wish we could have gotten some people to rate prospective espionage systems by their level of micromanagement, randomness, and general funness. [/quote] I considered it. We had a question solely about espionage systems in the last survey, maybe if you can come up with a "camps of espionage" post, like the internal debates made external dev journal - next survey I will poll people on which ca

37 Replies 20,919 Views

Well, I sent GW Swicord a preview link for the survey but he never got back to me soooo, Here it is! Click Here to take survey I will be shutting it down late Saturday, Say Midnite Pacific time. Have fun!

37 Replies 20,919 Views

[quote who="Frogboy" reply="49" id="2345760"]For the BETA versions, we plan to only allow players to see the cloth map until the game is fun. At first, the game won't be fun at all in beta. Then, over time, it'll get funner and funner and at that point we will let people see the full game engine. Someone save the above quote as I'm sure it's going to come up over and over again. [/quote] So - everyone feedback how fun it is so we get the full engine s

72 Replies 52,695 Views
Reply to Pre-Order in War of Magic

Beta is expected to be available Sept 4-6. I am usre announcements will be forthcoming on these forums as it gets closer...

15 Replies 4,615 Views

[quote who="Aeon221" reply="12" id="2343519"]Sounds like a lot of people in this thread didn't attend a class on economic history. There's plenty of evidence for advanced financial techniques even during the early Medieval period -- after all, Genoa really got going as a financial center in the 12th century, and the Mediccis and Fuggers got their start not long after. Now, before you're all "but dat was local or some such I am ignorant wah", these folks were using letters of credit and double

28 Replies 10,208 Views

[quote who="zigzag" reply="9" id="2343487"]I don't think the game needs this mechanic. It's inconsistent with the generally medieval (ie. fuedal, rather than capitalist) fantasy setting. It also has the potential to lead to the 'game playing itself' vibe that I get when playing MOO3 -- or even worse, against you, as when playing a democracy in any of the Civ games. Perhaps if it were confined to a special event ('Citizen Moneybags offers to pay for part of the construction of your

28 Replies 10,208 Views

I also like the "free market" concept applied to research. Not spell research but a lot of the mundane tech I think it would be cool for it to be a lot more of a bottom up approach. i.e. you direct tech research in very general, large areas. From time to time one of your citizens has an idea (would be cool to have a little "light bulb" or candle since medieval animate above a citizens head.) Basically you get a dialog that one of your citizens has had an idea on how to "improve housin

28 Replies 10,208 Views

I agree with some of the ocmments that this idea is better suited to Gal Civ than a medieval/fantasy setting. But some of the real worlld examples don;t really hold tru, because we are talking about development of these concepts for the first time. In Elemental's post cataclysm world, it would be assumed that most of these did exist pre-cataclysm, and it is possible that the concepts had been passed down, but as putting food on the table (or slab of rock, being clothed and sheltered has kind

28 Replies 10,208 Views

I love the idea in concept. I am not going to argue your ideas on the results of free markets because we could get into a huge thread derailing conversation, and we would have to get Adam Smith involved and it would just get ugly. It would all depend on implementation. It would be interesting to see varying degrees of planned economies vs market economies and various levels of mixed economies. My experience, though, is that implementations tend to reveal the political leanings of the

28 Replies 10,208 Views

[quote who="Scoutdog" reply="8" id="2342329"] There may be some geurilla groups that would fight back but not enough to fight off true military occupation...Let me see here..... Vietnam: mid 20th century. Iraq(nearly): early 21st century. America: late 18th century. Mao's China: mid 20th again. Soviet Russia: early 20th. France: late 18th again. Actually, it seems like ideologically motivated gurilla uprisings are usually rather effective....... [/quote] Most if not al

11 Replies 9,018 Views

OP, I was going to post the same thing you did! The Police is my favorite group, Sychronicity is my favorite album - and "Mother" is abysmal! My best friend and I still when the phone rings look at each other and say "The telephone is ringing! Is that my mother on the phone?" in the most dismal squawky scream and then we LOL. (That was the only song on that album not written by Sting IIRC.)

11 Replies 70,998 Views

[quote who="cephalo" reply="67" id="2340720"] Quoting Tridus, reply 66 Quoting endofdayz, reply 47 I am praying it is rolling. I preordered early august, I feel I should get in Beta 1. It would be silly to lock people out, especially because as the word spreads more people will want to join in. One other thing: when does the preorder money get withdrawn? At the beggining of beta or when the game i

87 Replies 185,501 Views

[quote who="Scoutdog" reply="4" id="2339007"] I still don't like breaking a perfectly good army system by introducing cheeseball units that break the rules. It's a layer of crap you simply don't need.Well, if you don't want them, me and probably a lot of other people would still be perfectly happy with sabotage functions integrated with the spymaster's desk.... If you don't like it, then just don't use it. Nobody's forcing you to enable espionage....... [/quote]

10 Replies 4,724 Views

Something of comparable quality to the intro movies for GC2 would suit me just fine. And better or worse won't bother me, but anyone that is hoping for a WoW trailer and wants that type of investment in a trailer I think is bonkers. Trailer should be close to 100% gameplay with possibly a little cinematics - I thought Empire:TW did a GREAT trailer and granted it had quite a lot of cinematics but they also had a lot of well scripted gameplay that spliced nicely into the cinemat

104 Replies 310,206 Views

[quote who="Robbie.Price" reply="10" id="2336866"]Goodmorning all. One other thought, For single units another consideration might be taken into account. Consider one person hidding from an army. The one person will see the army long before the army sees the person, it should be possible for units to intentionally hide themselves from a single stack. Hiding behind bolders which face the unit your hiding from, sticking the the far sides of hills

13 Replies 12,402 Views

[quote who="psychoak" reply="7" id="2336673"]Implementation. Give all units a detection score. Modify by terrain, for instance, +1 on a hill, -1 in a forest. Subtract one point per tile away from the unit, as well as for intervening forests or hills. You now have line of sight, when it hits zero, they can't see anything. Simply use the best score in any combined force. Give all units a stealth score, higher numb

13 Replies 12,402 Views

One area that I do believe graphical sizzle will make a big difference is in spell effects. I mean it doesn't have to jump off the screen at you, but something like that which is going to be looked at all the time I think should be a higher priority than a trailer that the average person might view a couple of times. Also, if spell effects are good then gameplay trailers are alos going to look impressive - so a much better investment of time and resource than a glittery cine

104 Replies 310,206 Views