Denryu

Denryu

Joined Member # 2555936
59 Posts 1,097 Replies 1,051 Reputation

[quote who="Myles" reply="33" id="2420039"]Well, I've been trying to not jump the shark because nothing is finalized, but these announcements on the simplification of the economy system are really disappointing. I just hope that this doesn't get hardcoded so at least through modding we can have the complex economy initially envisioned for this game. [/quote] I've really got to see more of what they have in mind but I am kind of in the same camp. One of the coolest things about th

53 Replies 178,783 Views

It all boils down to: How central to the game is the economy? If it is a secondary or tertiary thing, then no resource storage is fine and you can abstract things like crazy. If it is a major part of the game, then abstraction comes out a huge gameplay price, and I feel you need resource storage and things need to be a little more tangible. I'm a big fan of it being a major part of the game, but i also realize there can only be so many major parts or they ALL beome trivialized

53 Replies 178,783 Views

[quote who="Sammual" reply="168" id="2419559"] ... Wow, fantastic post. I can agree with everything you wrote. For 'Magic Power vs. Magic Resistance (perhaps one for each element)' you do not need each creature to have Magic Resistance vs. each Magic Damage type, you just need Fire Elementals to have [+4 vs. Fire] and [-4 vs Ice] mods to their Defensive stats. ... [/quote] To-MAY-toe, To-MAH-

208 Replies 743,095 Views

[quote who="Frogboy" reply="15" id="2419173"] I appreciate the insight. I am all for "it's done when its done." And it sounds like when the gameplay is where you want it things could come together for the finished product really fast. I was just wondering if August 2010 is even a target, is there a target, if it is what your gut feeling is. The impression I get is, it's too far out to even really be looking at dates, that's fine. Based o

23 Replies 11,094 Views

I appreciate the insight. I am all for "it's done when its done." And it sounds like when the gameplay is where you want it things could come together for the finished product really fast. I was just wondering if August 2010 is even a target, is there a target, if it is what your gut feeling is. The impression I get is, it's too far out to even really be looking at dates, that's fine.

23 Replies 11,094 Views

[quote who="Frogboy" reply="6" id="2418061"]See: https://forums.elementalgame.com/367385 [/quote] Yeah I think that thread is what inspired this one. I don't have my little orphan Annie decoder ring yet.

23 Replies 11,094 Views

So lately I have seen a few posts, that don't concern me but they do raise questions. Such as in a recent post Frogboy said Beta @ is still months away... I am just wondering if August 2010 is still considered a realistic release timeframe? I am not whining at all I am SO far into the "release when ready" crowd it is not even funny. But it would be kind of interesting to get a feel for how on target for August 2010 release the SD folks feel everything is. Any response much appreciated

23 Replies 11,094 Views

Frogboy, That's a cool explanation. Sometimes my cup runneth over with ideas and then you get Walls of Text Posts from me (and Wintersong who had the nerve to trademark it!) Don't get bent out of shape about it - if I am jumping the gun on a particular feature that you don't want to deal with yet, feel free to ignore it or if the ideas are worthwhile just throw the wall of text into a "to be looked at later" folder. I put a HUGE amount of thought into some of those, and sometimes coro

14 Replies 37,867 Views

[quote who="BoogieBac" reply="4" id="2416258"]Like Fire dmg, Ice dmg, wind dmg? I pretty those are planned. What isn't in the playbook is Piercing damage, Blunt damage, etc. If it's mundane, then it just get's a boring 'ol Attack stat Unless it's enchanted, in which case you get the specified magical bonus. Is that what you're looking for? [/quote] Ding ding ding we HAVE a winner, that puts a lot of needless concern to rest. [e digicons]:thumbsup:[/e]

151 Replies 78,303 Views

I'll just chime in: all physical damage being the same - fine. I think the various elements need a damage type. Some elements also probably only deliver physical damage. (earth for instance would definitely deliver crushing, and if all physical is the same... and I am not sure how you "resist" a 200 lb. boulder to the chest. Air also, what kind of damage does air deliver other than a suffocation maybe? I guess tornado or whatever but again how do you resist? Difficult. Do any water sp

208 Replies 743,095 Views

I agree that the RNG should not be a game decider, such as your sovereing being able to flee; however, it seems many people want to remove any RNG bad luck from having any factor in the game whatsoever. Like the above example where you have a 90% chance of winning a battle, but the RNG makes you lose, you did everything right but shit just happened. that is a critical part of the game and trying to remove that or trying to "pre-run" a battle and either be able to accept or reject the

12 Replies 8,959 Views

People will always find a way around the game save, if they want to. battle goes poorly? Turn off the computer before battle ends, "oops a crash". Trying to code around people doing lame stuff is always wasted time, because there is either always a way to cheat around it, or people get screwed when there actually is something like a crash, power outage, etc. Now if they had a SP game that all the data was kept on their servers....nah same thing people would still lame out and disconne

11 Replies 7,882 Views

[quote who="Zanzibar" reply="92" id="2412937"] As the intro screen joke implies, our goal is to make a game with the kind of solid, good fun game mechanics that used to be common a decade ago but combine it with the technology capabilities of today's hardware to create something new. Frogboy, Having just read this, you put a huge smile on my face. Having been a gamer since the early days of apple IIs, you have no idea how many times i have discussed this issue

105 Replies 291,344 Views

The devs have outlined a pretty subsystem specific beta release schedule, and they tend to get a bit um, irked if people go too crazy about making suggestions about pieces they have not released yet. So although we know there is some kind of dynasty idea where you can marry off your descendants etc. you will probably need to wait for that piece to get released to get much info. The good news is they are releasing each chunk in a very simplified state (at least that appears to be the plan) and

12 Replies 7,558 Views

Oh and I would like a resource page where I can see every single resource that I own (other than what is equipped on a unit) So all the ore, lumber and crystals but also all the swords, breastplates, bows and arrows. Even unique items, I would like (for simplicity) to just drag an item from my stockpile and drop it on my hero and wham! bam! thank you ma'am it's done.

6 Replies 9,177 Views

I'm just going to lay out how I would like resources to work. Actually I would like a lot more complexity than what I am about to post, but this is an attempt at striking a balance with those that fear micro-management. 1st, I don't think a resource need be inside a city's "build area" to be used. I am not sure if that is currently how it works or not. You should be able to build a mine on an iron resource even if it is far from any city of yours. 2nd. I would like resources t

6 Replies 9,177 Views

Bah, they have made copy pasting results more of a pain. <div id="TabContent

14 Replies 16,100 Views

[quote who="BoogieBac" reply="16" id="2408621"] So wait, we have to harvest wood now? Not necessarily, our resource system is built around a 'BONUS' mentality, opposed to a 'CAN/CANNOT' system. The only resource you NEED is the required gold. Everything else either gets pulled from storage or gets factored into the otherall 'Time to Build'. So let's say a Watchtower has a base labor cost of 10 and requires 15 units of Lumber. If you have enough Lumber i

105 Replies 291,344 Views

[quote who="Tormy-" reply="13" id="2408600"]I have no problems with micro. Mats required to build certain stuff [buildings, armors, weapons etc.] is a must have imo. It adds to the strategic deepness of the game. [IE: Controlling important mines/special resource locations or even forests..] [/quote] I wholeheartedly agree.

105 Replies 291,344 Views

[quote who="Hyrim" reply="19" id="2408014"]This is clearly untrue. Everybody knows stardock is manned by super intelligent benevleont space aliens from betelgeuse.[/quote] How do you think he got the name Frogboy - it's more of a description than a name... [e digicons]:grin:[/e]

39 Replies 84,066 Views

[quote who="Scorpiana" reply="9" id="2407344"] As things currently stand, units don't even have strengths and weaknesses to given elements - so while I personally like the ideas being presented, I am not seeing how it would be implemented. Units only have attack and defense, hit points and movement speed. With such limited stats, how do you make a unit resistant to fire? Well, we also have only seen a limited set of creatures and equipment. For all we know, such bonusses

12 Replies 8,159 Views