mdnight41

mdnight41

Joined Member # 2552613
13 Posts 4 Replies 221 Reputation

One of the things I loved about Civ IV was that I could enable a time of day clock on the UI so that I could see just how late it really was while playing. I don't find that option with FE and find myself staying up way to late at night to play "just one more turn" when I should really be getting some much needed sleep.

1 Replies 3,192 Views

It has been my experience that when this happens, the game has crashed. If you bring up the Task Manager you'll see that Elemental is "Not Responding". My solution is to kill it and restart. You probably already know this but thought I would give you my two cents.

2 Replies 1,707 Views

This may already be possible just not intuitive enough for me to figure out how to do. But, I have a sovereign with three health potions who goes into battle with a bandit mob. After killing all but the last bandit I am down to 3 health. It would be a risk to attack a bandit I may not kill with the first blow because his counter will almost certainly kill me, so all I need to do is drink one of my health potions and strike away. However, I can't take my potion because

5 Replies 2,466 Views

I have my sovereign with some nice leather armor who completes a quest that gives him some spectacular armor which he immediately uses, however, I have not been able to discover any way to give that leather armor to one of my other party members so that they can improve their defense. So far all I have been able to do is sell it back to the merchant and buy the same thing at double the sale price to equip my party member; and that is only after I go back to town.

4 Replies 2,310 Views

I would keep the shards they are now, randomly scattered by type across the map, however, I would modify the sovereigns so that no one knew any elemental magic until a shard was discovered. This way, if I happen to find a water shard, I gain access to water spells that I can learn. Summoning then is based on number of shards owned. If I have one water shard I can summon weak water elementals, if I have two shards I can summon a more powerful elemental, etc. I would als

15 Replies 9,719 Views

I was playing with General Carodus(sp?) with his two sentinels and decided to attack one of the lesser realms. The first attack occurred outside the outpost and I was the winner with no casualties. The enemy had re-spawned in his city so the next turn I attacked. He had one other NPC, he ran and the NPC attacked my group in tactical combat. I killed the NPC and the enemy escaped. Since I had one move left after the battle I went to attack the outpost. After

0 Replies 679 Views

I bought a new computer this weekend and after downloading Impulse and then Elemental was all set to start a new game on the beta. Unfortunately, after presenting the small window giving me an option to update the game, look at the manual, or play the game, when I select to play the game, I never get farther than the splash screen. Looking at task manager, Elemental has stopped responding and in fact I need to end it in order to get back any control on my PC. I looked for a

7 Replies 2,272 Views

My sovereign and one other NPC were in a stack next to an enemy army consisting of one four man squad and two lone warriors, six enemies total. I saved the game before I hit next turn and every time I reload that game I get the close to desktop. Debug files can be located here: http://dl.dropbox.com/u/8958928/Elemental0_806-2010-07-11T09-55-22-508.zip

0 Replies 773 Views

I was not able to build any food producing buildings in any of my cities. Only the city that had a food resource, wheat, allowed me to build a building to take advantage of the resource. This provided enough food to let me build huts to get two of my cities above first level but I was never able to go beyond that.

9 Replies 2,799 Views

When I end my turn I am within two squares of a monster. When I start my next turn, the area where the hero was is now under Fog of War and the hero is no longer in my selection list. I can only assume that the monster killed the hero, however, it would be nice to at least get a prompt from the game that my hero was killed in battle.

2 Replies 1,404 Views

I usually play with the mini map enabled. Sometime while playing the mini map became transparent and would display the regular map as if you were looking through a window. I tried to disable the mini map and re-enable it, change zoom level, etc., but nothing I did restored the mini map except to quit the game and reload.

0 Replies 438 Views

Many of the quest provide a potion or book that will improve the base stats of the champion finishing the quest, however, the only time you can view the base stats is when the champion is leveling up, therefore, it is hard to decide whether to use the item or not since you don't know what effect the item will have on the overall behavior of the champion. There should be a way to view the base stats from one of the screens. Base stats are strength, intelligence, dexterity, etc. a

1 Replies 562 Views

When I fight a battle where I get enough experience to level up all the champions in the stack I get the level up dialogue for each champion in the battle, however, if any of the champions were killed in the battle, they are removed from the stack, after I had leveled them up. This waste time having to level up champions who are dead. I suggest that casualties be removed first and then survivors level up.

3 Replies 1,114 Views

Thanks for the answers. It's about what I expected, however, I am surprised that having the ships in orbit has nothing to do with the calculation. I guess that the AI has way more ships than me because it places them in orbit around his planets. More ships means higher military strength.

5 Replies 5,432 Views

In most of my games I am rated near the bottom for military strength and therefore, get numerous threats and even declarations of war since everybody doesn't like me because I am weak. However, once the war starts, I almost always destroy whatever ships they send out to attack me. Most battles I win easily with a 5 to 1 or better advantage in enemy ships destroyed versus my ships destroyed. Obviously I am not as weak as they thought I was. So, how is miltary strength cal

5 Replies 5,432 Views

As of last Sunday I am 45 and have been playing games of one sort or another my whole life. I never really liked the arcade games much spending my money on pinball machines. In college I was in a frat that had both a Donkey Kong and Defender game in the basement that was rigged so we got unlimited play for a quarter so I got pretty good at those two. College was also when I got first computer, TRS-80 where I learned the pain of loading games off of an audio tape. I pretty much only p

99 Replies 42,181 Views

For C++ look at Bruce Eckels "Thinking in C++" Google it. That book explains in great detail all the nuances of C++ and why to use it over C. He has a lot of "Thinking in ..." books so you might see what else is there. Other than that the list of programming how to books is too numerous to mention here.

5 Replies 2,708 Views

Here are some ideas that I think would improve game play while not being too complicated to implement. 1) Part of the problem with the first part of the game is that every civ is competing for the same planets, thus the most likely civ to win the end game is the one who can get the most planets in the quickest time. Since the human player is more flexible and can adapt to the conditions, they are most likely to do well or win the colony rush. Then the game comes down to who can consol

33 Replies 43,782 Views

What would be better is if the AI actually barttered. Say the AI will take 250 for a tech and I offer him 50. He responds with a message saying what an insult and then counters with 500. I can then either accept 500 or bump it up to 100. Again, he is offended and says he couldn't part with it for less than 400. My counter is 300 which he snaps up thinking what an idiot I am. This kind of change would not be unreasonable to implement although it would change the whole red/green text

29 Replies 31,688 Views