The need for Impulse to get patches might not be the best thing ever (mostly for people with offline computers) but it's a niceprice to pay for no DRM in disk.. as update through Impulse for account verification can be considered one. But if Steam fanboys can claim that Steamworks DRM is nothing because you have "offline" mode, then I can say that you need internet of any kind for updates so using only Impulse shouldn't be a problem. The real problem is that there is no standalone patches.</p
Wintersong
[quote who="Bellack" reply="28" id="2624372"] Well music is not important in the game because after all I can ply my own but unit and backround sound effects are important. If you have to scrap the music to add better backround and unit/spell effects for sound feel free to do it.[/quote] Hmmm Watching Apocalypse Now with Hannah Montana as soundtrack... The Lords of the Rings with Blade's soundtrack... Oh, the possibilities!
[quote who="Shurdus" reply="3" id="2624229"] EDIT: I really should get a new avatar, my cat was put to sleep today. [/quote]"In memoriam". Dark Sun fits more Elemental theme. And RPG core mod will be done for sure. A "basic" mode wouldn't(shouldn't?) be so difficult to do. Anyway, maybe Stardock's RPG (next game probably) could be mod friendly too.
I'll do both in each game due to enjoying a peaceful and administrative beginning, followed by blazing crusades if the situation allows (wouldn't be the first time that circumstances force me to go the Sir Robin route though).
[quote who="Tasunke" reply="7" id="2623274"] For me, the "Spore" part of Orcish lore just seems contrived and detracts from the believability of Orcish culture (imho) [/quote]Orks as plants sounds silly to me but I don't own that Lore so... *shrug* At least they are some kind of relative to Pa'u Zotoh Zhaan, I suppose.[e digicons]XD[/e]
[quote who="myfist0" reply="2" id="2622852"]People talk about hacking and cracking over Teamspeak - Shut it down People use the telephone for illegal activities - shut it down People host copywrite content on a hosting service - shut them down Guns are used in crime - get rid of all the guns Mcdonalds causes heart desease - Shut them down And oh YA BLAME 9-11 [/quote] Tsk tsk tsk. Th
[quote who="Tasunke" reply="2" id="2622953"]Do your previous versions of hive-minds include mass-breeding bug-reptile like races? I think that the green tide of the bugs will quickly surpass the green tide of the orcs in popularity ... in part because it is more believable that these bug-aliens can easily outnumber you, while Orcs are just too human. [/quote]Senseless violence and funny talk are OrK domain (Orcs gets evilness and wanton destruction). And they have been more popular than
[quote who="Campaigner" reply="19" id="2622961"] I think psychologists say that the characters you create in PC games and roleplaying are how you yourself REALLY want to be [/quote]This is not early humans paiting preys they desired on the walls or creating female figurines for fertility. Psycologists are not always right after all. And don't get me started on Freud...[e digicons]:rolleyes:[/e] Or all those potential mass murderers that populate gaming forums...[e digicons]:P[/e]
Why waste time with another build for Beta 1 instead of focusing on making a solid one for Beta 2? Another Beta 1 build would delay the Beta 2 (more).
[quote who="emmagine" reply="2" id="2621626"]I don't see any harm in including them in the game, and have a check box at game creation to enable/disable champions. [/quote]You cannot just disable ALL the Champions. They are an important part of the game.[e digicons]o_O[/e] You mean the "Not too bland Champions"?
[quote who="Krynus" reply="63" id="2618818"]Hey, is that really how the units will look on the cloth map, with the bases? It looks like a chess piece; idk, but wouldn't that make the units seem more like 'pieces' than units, thus weakening the game's immersion? Just a thought...[/quote]They are supposed to be figurines on a cloth map.[e digicons]o_O[/e]
[quote who="Finneglot" reply="2" id="2622008"]So far, the question of what to do when a Sovereign dies, if it dies, has not been properly answered yet. Should there be internal succession? Should the Sovereign never die? Should heroes take control? Should a mini-game be made to control succession? Should his lands be simply divided by close relatives? No one knows. Last we heard from Stardock was disappointing, with no game after Sovereign death and foreign Sovereigns death being merely a way
Tickle.
There I was thinking this would be a thread about Obama...[e digicons]XD[/e] Now seriously: we need a new thread about "PC gaming is dying. (Unless Facebook saves it)".
[quote who="TCores" reply="43" id="2621385"]Why would Essence be linked to mana? That would imply that all casters have essence, and we know that's not the case from the lore, and would really diminish the "specialness" of Essence if we could just train up a company of spellcasters in our city if we gave them essence. [/quote] Only Channelers have mana. Channeler means to have Essence because wihtout it, no magic can be channeled from the Crystal Shards. No Essence = no mana
[quote who="Tasunke" reply="2" id="2620909"]As you can see, there is a large cry from the Stay at Home sov community to completely detach essence from levels.[/quote] There is people who doesn't like the idea of Sovereign death equaling the end of the game. People who doesn't like the idea of having a campaing because they only care of multiplayer and/or sandbox. Or people who... People can get very loud about anything.[e digicons]:P[/e] I'm not saying that I'm against a
Wise is that who recognizes his own ignorance. I remember you sharing a video of the spell effect editor and then it seemed quite awesome. I'm going to suppose that you are so busy that cannot keep everything in mind. So... another demo video?[e digicons]:pout:[/e] Man, when was that press coverage?
[quote who="Jam3" reply="367" id="2619551"]Is Sins, EWOM, or GalCiv available on Steam? There is a little bit of hypocrisy in all this. [/quote]Brad said once that you would find them on Steam when you could find exclusive Valve games (those like Left 4 Dead or wahtever else they develop themselves) into Impulse.
As long as the game is fun, I don't care how they do it. But I like consistency in rules if possible. Also, why isn't realistic for the Sovereign to be carrying materials? Magic (Global) Pocket ftw! Or Lore centric? Well, we don't even know why must be the Sovereign who founds all the cities of his kingdom so...
What we need to know is why exactly must be the Sovereign the one who "builds" the cities. Must he create a "bless stone" in the main square? (that cannot be created in advance and that's why the Sovereign is forced to do such mundane task by himself) Also, if new cities require materials, I'd find odd that the first city doesn't. Essence is, after all, just to bring the land to life and not to build cities... Just me being nitpicky. Except that, I like swapping city "DRM" (CBM?)
If a Mine produces 4 Iron Oren each turn and a Foundry transforms 1 Iron Ore into Processed Iron (or whatever), having more than one Foundry.... Wait. This is about Kingdoms and Empires! Take your Foundries to another thread!!! j/k [e digicons];P[/e]
Well, wasn't that obvious from the very beginning when we heard about this the first time? Ubisoft DRM to the max?
Tiger pup needs to learn the ropes of being a tiger from other tigers but once he knows them (the ropes), that's all. Yeah, a human could capture a tiger and force him to learn tricks but that's not natural for a tiger. Also, about the Fallen, a wizard did it. Now, where is my Tiger smiley?[e digicons]:pout:[/e]