[quote who="Sir_Linque" reply="5" id="2654867"]I would like tabbing buiilding very much. There's too many improvements available to easily use the current menu. Also, tabbing could reduce the build menu size, I wouldn't mind it taking a bit less space.[/quote]Tabs can reduce search time a lot (and I forgot to add a "Show All" one in the pic but obviously it would need one). [quote who="Sareln" reply="4" id="2654858"] That would deal with my concern rather effectively. Perha
Wintersong
Altough I'm quite sure that we haven't seen the last of the interface in the different menus, I'd like to comment a couple of details. Don't mind the crappy edition (or the marble background, it's a thing for my mod. The background, not the crappy edition). Many screens would benefit of an approach similar to that of Kingdom Info screen, with options to one side that give access to different options. The Create Sovereign screen for example, in the equipmen
[quote who="weez2mo" reply="22" id="2654550"] Quoting MagicwillNZ, reply 1Interesting... I can't wait to see how we can imbue our citizenry... with multiple arms and fangs... With Tzeentch as your sovereign, anything is possible. "Tzeentch, improve me!"[/quote]Bah. Go Tzimisce, go!
[quote who="Denryu" reply="18" id="2654511"]I came for a feast and got a light snack at best! Not that I am not grateful for the light snack, but I guess magic is going to be kept pretty tightly under wraps until Beta 3 at least. [/quote] Elemental magic in action . (may take a while to load)
[quote who="kryo" reply="2" id="2654504"] Also, each time you respawn you lose essence, which is needed to found cities in the wastes[/quote]Any plans for other Channelers (natural or imbued) to also have that feature of retreating at the cost of 1 Essence?
[quote who="SpartanFry" reply="13" id="2654377"]Slightly off topic: I have had many children in the game, where do they go? I have never been able to find them. [/quote]Check your capital once they have become adults. While being little cute babies, they live only in the Dynasty screen.
That video was... short.[e digicons]o_O[/e] Weren't shards to be used for only some spells or do we enter a phase of they becoming a "must have" for most spells except the most basic and/or harmless?
[quote who="gapper4" reply="29" id="2654264"] Ah, a libertarian ! Ya, I agree with you -- we are hideously overregulated in the Western world. However, no civil society at all is even worse (Somalia, anyone ?). We'd all be going around murdering NPCs for a few gildars [/quote]Hey, I prefer a civil society. It allows individuals like me to survive. :P Civil society is better to survive but also better to screw you.
[quote who="Raven X" reply="2" id="2653909"] Note: You Win the Award for having the "Longest Idea Subject Heading Ever" Congrats!!! [/quote]Do not encourage them...
[quote who="gapper4" reply="27" id="2654236"] People will do what they can get away with; That's why we have civil society. Otherwise, as Hobbes put it, life "in the state of nature is nasty, brutish, and short". Mostly "short"[/quote]*checks civil society* Nasty: check. Brutish: check. Short: kinda makes you wish so. Civil society just adds regulations. :P
[quote who="Bill_Door" reply="1" id="2653258"]And really, one stack of 20-30 super heros with a dragons and a sovreign would equal game over. How are you supposed to fight a dragon with 20-30 peasants? It should take 3,000+![/quote] Bah, 300 spartan peasants should be more than enough. Or a hair from Chuck Norris' beard. [quote who="strager" reply="7" id="2653976"]it's Elemental WAR of Magic, not Elemetal: Small Skirmishes of Magic! [/quote]That kind of e
Teleport Seed Spell works miracles, I heard? (aka A Channeler did it?) I'd have to agree with the need of some sort of distance limit. Right now I get my Sov married, send the spouse to a city and keep him/her there until it provides me with up to 4 children while my Sov goes sightseeing far far away (when uber monster in the map allow it) and doesn't even bother to send him/her a letter.
[quote who="lokideath" reply="3" id="2653198"]You are controlling groups of units. Not one by one.[/quote]Bah! Dumbed down! [e digicons];P[/e]
[quote who="Raven X" reply="61" id="2653352"]The Evil Wintersong wants only to blanket all lands in ice and snow and bring about a never ending snowy paradise where he can ski and sing show tunes to his cold heart's content. We must unite under the banner of the Warriwhore to stave off the dreaded menace of ice and snow!!![/quote]
[quote quoting="post"]My party was doing an escort quest from an inn, on the way to the estate, I had to pass through two other inns, only path between sea and mountains, I kept getting new quests for each inn I passed through. Please limit the quests to one at a time, so if I'm already escorting some one and have to pass through a inn, I won't pick up another quest on the way. [/quote]So you have to go back to them later? Isn't that a waste of time? "Wait, m
[quote who="John_Hughes" reply="87" id="2653164"] I would also like to see any "Quested Unit" get an automatic move value equal to that of the one who rescued them.[/quote]"My Sovereign moves 30 a turn ergo the rescued Damsel moves 30 a turn" doesn't sound right to me. More fun thatn rescued Damsel moves 1 a turn though.
[quote who="Denryu" reply="58" id="2653117"]warriwhore. [/quote]If that's not some kind of phonetic joke, I'd suggest "battlewhore". Has a more epic tone to it.[e digicons]:X[/e]
Whoooooops!!! I somehow managed to totally miss one post![e digicons]:X[/e] [e digicons]:blush:[/e] Sorry, Mandelik! (and thank you, Swicord!). That's actually a quite good idea. Once I'm done with the text slaughter I'll start one sectioon for that too. :)
[quote who="BoogieBac" reply="52" id="2652098"]Wow, this is really getting heafty Awesome stuff, Winter!!! [/quote]Thanks! Just wait until I can finally update it. :) Well, it won't be mold breaking or anything but at least I hope that it doesn't make anyones eyes to bleed... too much. :P Meanwhile, in the Index department, I have settled (unless better suggestions are made) for: <a style="color: #80
[quote who="weez2mo" reply="5" id="2652963"] where things are at now, is there any indication of whether this will be part of beta or release? [/quote]Beta 4 has modding but I don't know if the sharing part will be on and/or how exactly it will work (I'd suppose it needs testing too?). Hopefully, Frogboy/BoogieBac will provide us more information about it when they consider it's time.
https://forums.elementalgame.com/349782 ?
[quote who="aLap" reply="39" id="2651864"] At one point in beta 1 you could choose the city you wanted to send the caravan from a list. There wasn't a caravan unit per se, but a trade route that would be established. Now? Create caravan, point the caravan to the city, and hope that it doesn't get intercepted. I much prefer a menu giving me a list of how much benefit I can get by establishing a route to another city. After selecting the trade route, a caravan is automatic
Cannot you delay the Beta 2-A? I barely had the time to play (enough of) Beta 2. And I haven't been able to post in that feedback thread yet! :( Man, I should read less the forums and finish my tasks first. XD It'll be interesting to see that new city building. Meaningful buildings are always good. [quote quoting="post"] Monsters properly spawn based on toughness (i.e. generally no more crazy monsters right outside your base) [/quote]That was the biggest bug ever. S
The only static/premade map(s?) should be that of the campaign. Maps in the sandbox mode and in multiplayer should be random with some variables that we can tweak before the game starts. Much like what we currently have (but without hardcoded map): The map editor that will be released with the game will alllow us to create our own maps (obviously).
[quote quoting="post"] So I played the beta for as long as I can stand the bugs [/quote]What did you expect from a beta? [e digicons]o_O[/e]