Masterwork Armours, Masterwork Bows and Masterwork Weapons are three random ones. I don't remember right now if there are more. The look exactly the same as the regular ones. Some magic book maybe? I haven't tried lately but random techs only work (don't crash the game if they don't appear) if they are at the end of a research line (aka don't have other techs depending on them) which is the case of the masterwork techs.
Wintersong
I thought that the real issue was that they don't find it fun in their game. But yeah, you are totally right. And even if one person knows, then he needs the time to teach that knowledge and have his students to be able to produce something useful, etc. Shouldn't we get stones as weapons? No tech required to hit people with them (ranged combat or not!).
I don't think I see new stuff here but as I don't remember answering to such stuff before: Tech trees: one tres of a thousands, doesn't matter. We are still talking prerequirements and the actual number of trees is just "eye candy". I have played with initial techs unlocked (and allowed the AI to do so, of course) and it certainly plays different. But the option should be in the game creation screen where we should get (between other many lacking options) the option to sta
[quote who="Galwinganoon" reply="71" id="3106719"] From the in-game text: "The people of Resoln...[/quote] XD Yeah, but who are those Resolyn people talks about? ;)
Who are these Resolyn everybody talks about and why do people obsess about an aligment chart? Aligment charts have been always been a guide, not a rule. Old school Paladins are ruled by class and not the aligment, so they could act like ass if they wanted... just would lose class stuff and (this for everybody) even get an aligment shift if most of their actions don't match regularly with their declared aligment. Plus that pic can be just an example. The XMLs only have tag for mora
[quote quoting="post"]Broadly speaking, each faction will receive unique equipment, weapons, armor, items, improvements and abilities. While most of our focus will be on making each faction distinct in how you play, we will be working to make them visually different as well. A Wraith city will look different from a Trog city which will look different from a Krax city and so on. [/quote] There goes memory usage, I guess? Good news though, even if it gets me doomed to play me
[quote who="Sarudak" reply="2" id="3104150"] I don't understand what this video is about... [/quote] Mipmaps ?
[quote who="Lord Xia" reply="8" id="3103512"]If those were our priorities, we wouldn't have evolved into humans, we would be some other animals food source. It would be nice if we could afford to prioritize anything other than the killing of other people. But what would happen if the good people of the world put down their weapons and chose to never use them again? They would become slaves. Speak softly and carry a big stick, I say.[/quote] "
Chance to recruit any bandits you encounter on the map for a "fair" price. A battle ensues if you decide not to hire them.
[quote quoting="post"](I have yet to see any snake shaped city irl) [/quote] I havet yet to see people casting fireballs, summoning elementals and such in real life. :p Sorry, I coudln't resist. I apologize.
[quote who="Heavenfall" reply="127" id="3102605"]If the game was a five-dimensional portal, and one end was the sound of summer, and the other end was the colour of dreams...[/quote] Reminds me of certain TV ad about tampons. O_o
I was wondering about some kind of _IsMasterwork UnitStat but I cannot actually think of an scenario where to use it. After all, you can have a masterwork weapon but many pieces of masterwork armour. I do like the change for the weapons (ie _IsAxe). Does it make sense to have here stats based on the type of damage? In my case I know that my Blade Dancer needs to work with blades no matter the length of those blades (as long as they belong to one-handed weapons).
[quote who="Frogboy" reply="124" id="3102547"]Yea I have to admit I just assumed people knew that FE was still early in its development.[/quote] I blame version number. It can lead to false expectations. I do still remember those crazy beta numbers back in WoM though.
[quote who="the_Monk" reply="345" id="3102468"]Accountablity is terrible lacking in society (all walks of society) these days, so if we people can't bring ourselves to act more resposibly/accountable on our own we need to be forced to do so then.[/quote] Accountability would be nice if it were for everybody but... for everybody? I could die laughing just by thinking about that. People with power will keep stealing while those at the bottom lose their freedom. <
In before Mass Effect 3 (unlocks in a few hours for me), Tali and the lots of hours that will be "lost" there: I have been changing stuff to make the mod work with Heavenfall's UnitStat Background Mod and tweaked the UnitStats I already had. Trying to organize the files' content too but some parts are going to take a looooooooong way. :( At least everything is in two folders now, so the mod can be
[quote who="seanw3" reply="3" id="3102305"]The AI just needs to learn that at a certain point a hero should be retired to a castle.[/quote] I'd prefer if the AI were to learn first about not letting his Sovereign/Champions roam the coutryside by themselves or in armies not worth the name. That and being more careful about their pathing when strong monsters are around. Prevention is the best medicine. I have only lost Champions in battle a couple of times or so.
[quote who="ddd888" reply="73" id="3102143"]your opinion PROVED wrong by MILLIONS of multiplayer gamers all over the world PROVED wrong by tourney and millions of prizes for online competitions PROVED wrong by the fact most of the top gaming companies migrated from normal games to online gaming only, blizzard from warcraft to wow, to diablo 3 online only, valve developed steam and portal became a coop, COD was a strong campaign and became a near only multi, ev
[quote who="ddd888" reply="65" id="3102025"]man its totally clear and easy its just SILLY HOW it is done basically its like building a house with a fixed amount of money, making golden doorknobs and crystal windows and then suddenly arriving at the top floor and "oh there isnt more money, then we dont make the roof its silly why not start making ALL the features and then with the left money improve what you can im
[quote who="bpalczewski" reply="7" id="3101706"]It pretty badly bashed on Metacritics as of now ... LOL, 4.7 that's really, really bad, means lots of fans disappointed [/quote] Or many people with personal vendettas going on. Nothing new on the irrelevant/pointless Metacritic. Not that I couldn't go to Metacritic and give it a 0 just because it doesn't have a button to skip combat entirely. Or because they didn't design the game to my
Awesome. :) If they can also be used for "power" stuff even better. :D Me having trouble with silly UnitStats while you solve custom rivers stuff. [e digicons]:blush:[/e] [quote]river of blood[/quote] [quote] some sort of corrupted river[/quote] <img src="http://2.bp.blogspot.com/_jAIEHIgWA3U/S9O4U_b5vjI/AAAAAAAAA4M/D48f1Tt_Vm8/s1600/2.png
[quote who="Frogboy" reply="37" id="3101538"]None that I know of.[/quote] Re-reading my question, I think I should have detailed more than I don't talk about FE stand-alone, but Fe + possible patchs/expansions. At least we can "mod it" on. :)
Can I ask what role, if any, does the dynasty system play in the future of FE? Surely it would be in the bottom of the list (if it is there!) but I'd enjoy reading what the team has to say about it (be it good, bad or "Dynasty system?What's that?").
[quote quoting="post"](for instance, we can't easily make a tech that is only available for Tarth and we can't exclude a particular race from using a particular weapon easily). [/quote] I'm in favor of "negative prereqs". I know that we work on XML but I do miss the equivalents of "If"/"If-Else If"/"If (!condition)".
[quote who="Heavenfall" reply="16" id="3099253"]You should totally hook up with Seanw3 for his path mod.[/quote]I think that Seanw3's modding skills, much like yours, are far superior to my newbie ones. [e digicons]:blush:[/e] Well, at least I have finished the skeleton for my classes and it's only a matter of adding new talents (some have none!!!). I have uploaded the lastest version to dropbox and I have decided to share it now despite still not FE 1.0 any time soon
[quote who="Heavenfall" reply="14" id="3098986"]So to sum up, not all prerequisites must be fulfilled for the trait to appear? That's a bummer. I don't know if it helps, but abilitybonusoptions inside the same abilitybonus are by design mutually exclusive[/quote] I didn't know about the AbilityBonusOptions, I thought it was a matter of the level talents (first thing I try with multiple prereqs). I have simplified it to single prereqs, including specific UnitStats.