Wintersong

Wintersong

Joined Member # 2550728
101 Posts 3,191 Replies 29,424 Reputation

Masterwork Armours, Masterwork Bows and Masterwork Weapons are three random ones. I don't remember right now if there are more. The look exactly the same as the regular ones. Some magic book maybe? I haven't tried lately but random techs only work (don't crash the game if they don't appear) if they are at the end of a research line (aka don't have other techs depending on them) which is the case of the masterwork techs.

57 Replies 46,791 Views

I thought that the real issue was that they don't find it fun in their game. But yeah, you are totally right. And even if one person knows, then he needs the time to teach that knowledge and have his students to be able to produce something useful, etc. Shouldn't we get stones as weapons? No tech required to hit people with them (ranged combat or not!).

63 Replies 260,633 Views

I don't think I see new stuff here but as I don't remember answering to such stuff before: Tech trees: one tres of a thousands, doesn't matter. We are still talking prerequirements and the actual number of trees is just "eye candy". I have played with initial techs unlocked (and allowed the AI to do so, of course) and it certainly plays different. But the option should be in the game creation screen where we should get (between other many lacking options) the option to sta

57 Replies 46,791 Views

Who are these Resolyn everybody talks about and why do people obsess about an aligment chart? Aligment charts have been always been a guide, not a rule. Old school Paladins are ruled by class and not the aligment, so they could act like ass if they wanted... just would lose class stuff and (this for everybody) even get an aligment shift if most of their actions don't match regularly with their declared aligment. Plus that pic can be just an example. The XMLs only have tag for mora

175 Replies 712,361 Views

[quote quoting="post"]Broadly speaking, each faction will receive unique equipment, weapons, armor, items, improvements and abilities. While most of our focus will be on making each faction distinct in how you play, we will be working to make them visually different as well. A Wraith city will look different from a Trog city which will look different from a Krax city and so on. [/quote] There goes memory usage, I guess? Good news though, even if it gets me doomed to play me

175 Replies 712,361 Views

[quote who="Sarudak" reply="2" id="3104150"] I don't understand what this video is about... [/quote] Mipmaps ?

8 Replies 18,812 Views

[quote who="Lord Xia" reply="8" id="3103512"]If those were our priorities, we wouldn't have evolved into humans, we would be some other animals food source. It would be nice if we could afford to prioritize anything other than the killing of other people. But what would happen if the good people of the world put down their weapons and chose to never use them again? They would become slaves. Speak softly and carry a big stick, I say.[/quote] "

81 Replies 222,268 Views
Reply to Bandit lord in FE Beta

Chance to recruit any bandits you encounter on the map for a "fair" price. A battle ensues if you decide not to hire them.

8 Replies 3,769 Views

[quote quoting="post"](I have yet to see any snake shaped city irl) [/quote] I havet yet to see people casting fireballs, summoning elementals and such in real life. :p Sorry, I coudln't resist. I apologize.

27 Replies 17,137 Views

[quote who="Heavenfall" reply="127" id="3102605"]If the game was a five-dimensional portal, and one end was the sound of summer, and the other end was the colour of dreams...[/quote] Reminds me of certain TV ad about tampons. O_o

142 Replies 289,861 Views

I was wondering about some kind of _IsMasterwork UnitStat but I cannot actually think of an scenario where to use it. After all, you can have a masterwork weapon but many pieces of masterwork armour. I do like the change for the weapons (ie _IsAxe). Does it make sense to have here stats based on the type of damage? In my case I know that my Blade Dancer needs to work with blades no matter the length of those blades (as long as they belong to one-handed weapons).

145 Replies 92,842 Views

[quote who="Frogboy" reply="124" id="3102547"]Yea I have to admit I just assumed people knew that FE was still early in its development.[/quote] I blame version number. It can lead to false expectations. I do still remember those crazy beta numbers back in WoM though.

142 Replies 289,861 Views

[quote who="the_Monk" reply="345" id="3102468"]Accountablity is terrible lacking in society (all walks of society) these days, so if we people can't bring ourselves to act more resposibly/accountable on our own we need to be forced to do so then.[/quote] Accountability would be nice if it were for everybody but... for everybody? I could die laughing just by thinking about that. People with power will keep stealing while those at the bottom lose their freedom. <

444 Replies 1,775,624 Views

In before Mass Effect 3 (unlocks in a few hours for me), Tali and the lots of hours that will be "lost" there: I have been changing stuff to make the mod work with Heavenfall's UnitStat Background Mod and tweaked the UnitStats I already had. Trying to organize the files' content too but some parts are going to take a looooooooong way. :( At least everything is in two folders now, so the mod can be

19 Replies 20,237 Views

[quote who="seanw3" reply="3" id="3102305"]The AI just needs to learn that at a certain point a hero should be retired to a castle.[/quote] I'd prefer if the AI were to learn first about not letting his Sovereign/Champions roam the coutryside by themselves or in armies not worth the name. That and being more careful about their pathing when strong monsters are around. Prevention is the best medicine. I have only lost Champions in battle a couple of times or so.

6 Replies 3,194 Views

[quote who="ddd888" reply="73" id="3102143"]your opinion PROVED wrong by MILLIONS of multiplayer gamers all over the world PROVED wrong by tourney and millions of prizes for online competitions PROVED wrong by the fact most of the top gaming companies migrated from normal games to online gaming only, blizzard from warcraft to wow, to diablo 3 online only, valve developed steam and portal became a coop, COD was a strong campaign and became a near only multi, ev

92 Replies 25,273 Views

[quote who="ddd888" reply="65" id="3102025"]man its totally clear and easy its just SILLY HOW it is done basically its like building a house with a fixed amount of money, making golden doorknobs and crystal windows and then suddenly arriving at the top floor and "oh there isnt more money, then we dont make the roof its silly why not start making ALL the features and then with the left money improve what you can im

92 Replies 25,273 Views

[quote who="bpalczewski" reply="7" id="3101706"]It pretty badly bashed on Metacritics as of now ... LOL, 4.7 that's really, really bad, means lots of fans disappointed [/quote] Or many people with personal vendettas going on. Nothing new on the irrelevant/pointless Metacritic. Not that I couldn't go to Metacritic and give it a 0 just because it doesn't have a button to skip combat entirely. Or because they didn't design the game to my

53 Replies 140,619 Views

Awesome. :) If they can also be used for "power" stuff even better. :D Me having trouble with silly UnitStats while you solve custom rivers stuff. [e digicons]:blush:[/e] [quote]river of blood[/quote] [quote] some sort of corrupted river[/quote] <img src="http://2.bp.blogspot.com/_jAIEHIgWA3U/S9O4U_b5vjI/AAAAAAAAA4M/D48f1Tt_Vm8/s1600/2.png

24 Replies 28,644 Views

[quote who="Frogboy" reply="37" id="3101538"]None that I know of.[/quote] Re-reading my question, I think I should have detailed more than I don't talk about FE stand-alone, but Fe + possible patchs/expansions. At least we can "mod it" on. :)

122 Replies 402,764 Views

Can I ask what role, if any, does the dynasty system play in the future of FE? Surely it would be in the bottom of the list (if it is there!) but I'd enjoy reading what the team has to say about it (be it good, bad or "Dynasty system?What's that?").

122 Replies 402,764 Views

[quote quoting="post"](for instance, we can't easily make a tech that is only available for Tarth and we can't exclude a particular race from using a particular weapon easily). [/quote] I'm in favor of "negative prereqs". I know that we work on XML but I do miss the equivalents of "If"/"If-Else If"/"If (!condition)".

23 Replies 15,962 Views

[quote who="Heavenfall" reply="16" id="3099253"]You should totally hook up with Seanw3 for his path mod.[/quote]I think that Seanw3's modding skills, much like yours, are far superior to my newbie ones. [e digicons]:blush:[/e] Well, at least I have finished the skeleton for my classes and it's only a matter of adding new talents (some have none!!!). I have uploaded the lastest version to dropbox and I have decided to share it now despite still not FE 1.0 any time soon

19 Replies 20,237 Views

[quote who="Heavenfall" reply="14" id="3098986"]So to sum up, not all prerequisites must be fulfilled for the trait to appear? That's a bummer. I don't know if it helps, but abilitybonusoptions inside the same abilitybonus are by design mutually exclusive[/quote] I didn't know about the AbilityBonusOptions, I thought it was a matter of the level talents (first thing I try with multiple prereqs). I have simplified it to single prereqs, including specific UnitStats.

19 Replies 20,237 Views