[quote who="Istari" reply="50" id="2858493"] and giving them access to the sovereign's mana pool took away the individuality and specialisation of champions[/quote]For me the problem has always been that they had access to the same spells as the Sovereign. That they could have different mana pools before 1.1 didn't matter so much because in the end all of them were using the same spells as they do in 1.1. And limiting them because of Int while the Sovereign isn't, is nothing but annoying
Wintersong
Ok, I wanted to upload today a second batch of crests but I found that around 7 of the crests had some flaws that I hadn't noticed. And unlike some of the previous batch of which I had lost the original resources (some are 6 months old...), I have the chance to fix these (even if you only see the flaws if you zoom over 100% :P ). Case to the point: I blame spiders and m
Galactic Civilizations III: Free to Play Edition Want a new fancy Advisor Bot? For 25 Cr, which you can get from our GalCiv Shop, you can buy our new petbot Advisator T-999 which includes new animations, an exclusive skin and funny texts to spice your research breakthroughs! You can pay for new pieces for the Ship Builder or exclusive logos! Play in the Metaverse for a chance to win cash prices! Players that get enough Universe Class games in the Metaverse will unlock adv
For those unable to read English: [quote quoting="post"]So here's a partial list of things [/quote] :P
[quote quoting="post"]Stardock is looking to hire more people for the Elemental team (in particular, Kael and I are trying to recruit a seasoned lead game developer). Please contact myself of Derek if you know anyone who would fit that description. Stardock has some other game projects that start up this year as well and the publishing group is working on some new things as well. So it's going to be a pretty exciting year for Stardock gamers.[/quote] Aren't you interested by any
[quote who="Das123" reply="59" id="2857097"]Why is it that people look to the old 'tried and true' races of undead, elves, goblins, orcs, etc? The reason is that these fantasy races have been part of our myths, legends and cultures for millennia and so they are part of our psyche. [/quote]It would be like saying that angels have been always depicted with wings (artists from certain period trying to enhance the idea of angels being from a superior place) or that the devil (or whichever na
[quote who="Ratatosk7" reply="16" id="2856542"]You can throw fireballs but need to research matches[/quote]You must research fireball too.
[quote who="Istari" reply="13" id="2853355"]Meta is also used to denote 'about' or 'of' (i.e. physics about physics, or, the physics of physics).[/quote]Are you defining "Metaphysics" (First Philosophy) as "Physics about physics"?? O_o Also "Science" = "Knowledge". :P
[quote who="LightofAbraxas" reply="10" id="2853512"]Yes. Has anyone heard anything about the scope of the expansions? I've heard some troubling talk of them being "micro-expansions" a couple of times in the past couple of weeks. [/quote]Then you haven't been hearing in the correct place. At least I haven't read anything by Stardock this last couple of weeks talking about doing microexpansions.
[quote quoting="post"]Why is shipping so slow?[/quote]Because China is very far away and the pacing to reach it must be the correct. So... people actually bothers with ships and non continental maps? O_o
And there is also people that complains when they do lose turns without doing stuff (forced 5 materials on game start as example).
I'd say not expansion pack sooner than july. Based loosely on my vague memories of the Gal Civ expansions.
[quote quoting="post"]I know that they're not spells but create a third category: 1) Global 2) Tactical 3) Research. Did I just blow your mind or what? [/quote]No, but I get the feeling that you are proud of your idea. :P [quote who="Istari" reply="2" id="2852936"]I think what is annoying many players is the terminology of it. Calling research into magic a 'tech' does not tie in to fantasy fiction very well, at least not tradi
[quote who="Sir_Linque" reply="43" id="2852654"]With all credit to Stardock and Elemental with the speed at which this ship is turning, to me stating that Elemental and CivV are in the same ballpark quality-wise seems like a pretty damn big insult to the guys at Firaxis. I won't write more because statements like that make me a bit angry at the fanboyism and I might write something I regret later. All I'll say is that you should stop for a minute and think. Okay, I'll continue a li
[quote who="Heavenfall" reply="11" id="2852395"]And then there's the talk about this new mod API guy joining them in January, that's bound to bring at least a few significant changes to modding.[/quote] Did I read something about Jon Shafer leaving Firaxis?
Stardock time all the way, baby!
[quote who="Pantasd" reply="4" id="2851944"] why female better male sovereign and all your male kids will get attunment the girls you can marry [/quote] Better male Champions (and more male farmers than female ones). There are some awesome female Champions like Rilis, but cannot really compare. Also, Janusk is always male so even if you don't get Champions soon, you can use him as emergency boytoy. Marrying daughters makes you lose kids (by the benefit of l
So the flavor of the week is to complain about the lack of access to internal builds that are not meant to be seen (even less played) by mere mortals like us? :P
[quote who="puntarenas" reply="1" id="2851847"] choose or create a souvereign with the "Attunement" trait for +2mana/turn [/quote] Play with Procipinee or create a custom female Sovereign with Attunement. (marry a Farmer for maximum bloodline benefits) Get lucky and get female kids (my last game with Procipinee, she had 4 babygirls!! [e digicons]\o/[/e] ) and when they grow up, all of them have clone talents of the Sovereign (that includes Attunement) while
eBegging, eh? *takes note* (my "angels" are wingless though)
You don't need to apologize, it's just my personal preference about avoiding as much as possible to talk about my mod out of its thread. I feel dirty. :P I don't know if Lore would sell or not (for some will for others it will doom it) but it would certainly help to understand the system better. About summons, I remember having trouble just adding my Light Angel to the Paladin spellbook. I wasn't sure if it was because of adding a complete custom character with armor and weapo
[quote who="sagittary" reply="9" id="2851524"]finding an elemental shard would always be of benefit rather than hit-or-miss.[/quote]For a mod, I'd get rid of the Shards or wait for an option developed by Stardock that allows spells to have more than one cost, so we can choose when casting, which price we want to pay for the casting. [quote who="LightofAbraxas" reply="6" id="2851035"]I actually have! Check out my mod to take a look at specifics and make suggestions, if you would be so
[quote who="LightofAbraxas" reply="1" id="2850834"]This is JUST what I've been looking for. Awesome. Karma for you, sir (or ma'am)![/quote]That would be "sir", I think. Would need to check though. You never know. O_o [quote who="Murteas" reply="2" id="2851301"]Excellent!!! I think the dead rat and coins one will fit perfectly for one of my factions. [/quote] [e digicons]\o/[/e] "Just one more rat."
[quote who="Magog_AoW" reply="7" id="2851167"] Yes, I think the scarcity of some resources opens up for more interesting choices and diplomacy options. Also, getting all resources available early in the game would hurt replayability. Each new game should be different imo. [/quote]Scarcity only helps in Diplomacy if the AI can actually, you know, play it. Sadly, right now there is none. Right now I dread the idea of playing in anything bigger than medium because I
[quote who="StevenAus" reply="3" id="2851150"]Anyway, I'm not implying that Stardock is doing secretive DRM or anything malicious[/quote]I know you are not, I was just mentioning possibilities. :)