Misaniovent

Misaniovent

Joined Last seen Member # 2543081
0 Posts 16 Replies 1,724 Reputation

I was going to start a thread about this, but since there already is one about the Antorak, it might as well go here. If I bring an Antorak Marauder into an enemy gravity well and create a phase gate, I can bring in friendly units to bomb the planet. If I then re-engage the mobile phase gate ability (I can't remember what it is called), and try to jump out, do the ships jumping ignore phase jump inhibitors? Or are they stuck?

15 Replies 9,702 Views

I'm not really sure where to post this, since it is an issue with the AI. Regardless, I doubt that it's intentional, and figured you nice people would like to know. Playing on Doppleganger with 4 hard AIs, open teams, I noticed after capturing one of the players planets (itself taken from another player) that after twenty minutes of owning the planet, the AI still had not destroyed the structures that the previous owner had built, including resource extractors. This happened i

0 Replies 1,445 Views

I prefer sins if only because it gives me greater scale while allowing the game to, you know, run well. With that in mind, as a RTS game, Supreme Commander dominates Sins, especially FA. They're just too different to really directly compare.

20 Replies 41,408 Views

I love this game. Love it. However, I seem to suck against the AI. I'm having trouble winning battles as Advent versus TEC (in this specific case), creating a fleet that appears to me to counter the opposing fleet well, but in practice, is useless. I lost very very handily. I'm looking for any tips that you can give me about what I need to focus on tactically, or if my fleet composition is the main reason for my loss. Is it usually best to let the AI deal with the

9 Replies 6,716 Views

I play crippling, but I feel that this is as good an opportunity as any to say that the AI simply is not effective at fighting war. In my last game, I defeated the AI using only battleships and dreadnoughts, very rarely in pairs. The truth was while the Thalan Dreadnoughts I was facing were extremely tough, the AI never took them out of orbit to fight me, never proactively went after me, and never put the units into fleets. The AI does not adapt to what the player is doing mil

178 Replies 184,351 Views

A medium-frigate might be MF-3 B10A10, signifying that it is the third frigate I've built and carries 10 points of beam weaponry and 10 points of armor. Once a ship is actually built, I will name it. I try and name each class' ships after a different group of gods. I.e., all MF-3 vessels will be Greek gods, all LS-1s (large ships) might be Roman gods.

21 Replies 21,163 Views

Generally, I use very low quality planets (less than six) to build trade goods and research/economic facilities only. I do not specialize any other planets, as I largely play on medium maps. That said, any planet that has at least two factories that I don't foresee upgrading into something else will also have a starport. While these planets cannot build military vessels with any useful frequency, I like to have the pump out constructors at all times, since I use starbases widely.

12 Replies 8,007 Views

Whenever I exit a game, return to the main menu, and start a new game, the game crashes. Text will often change, in the loading screen, to a group of garbled, random characters. I've attached my debug.err file. Debug Message: Version v1.61 Dark Avatar last updated on: Wed Jun 13 14:10:36 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 8/28/2007, 21:54:14 DirectX Version: DirectX 10 Mach

4 Replies 4,946 Views

All of us consumers paid good money at Best Buy or Amazon for your game, Brad. Please reinvest some of that wonderful cash we gave you, several million dollars, and add multiplayer. We would appreciate it. We like your game. But your in the big leagues now. Quit whining about 1994 1200 baud modems. This is the 21st century. We have high speed internet and Gamespy. Add multiplayer. Thank you. You bought a game

106 Replies 73,482 Views

A better idea would be to allow the UP to use ships from your military autonomously, while allowing you to retake control of them at any time. So, if you were the main contributor to the UP, you could both help them serve a moderately useful purpose moderately effectively while keeping them in your pocket and subservient enough that if they did something against you, you could ruin them by exiting.

8 Replies 13,209 Views