This sounds like a good idea -- it could add another interesting dimension to ship combat.
Misaniovent
I've been helped out quite a bit by the "no more wars" proposal.
While this is annoying . . . I'd rather have an option to prevent farms from upgrading.
I've noticed that, on large maps where slowdown is likely, I just zoom out until everything is replaced by icons. You can change the zoom level where that switch occurs -- it really decreases slowdown a lot .
This sounds incredible -- it seems like this will truly seperate each race and finally create a very distincy personality for each. The Thalans sound like they will become extremely powerful. Does this ability mean that every construction project will be finished immediately, regardless of cost?
I'd generally say that you should try and repair higher level ships. Getting a ship to a high level can increase its HP significantly; I've had large ships grow to be much stronger than huge ships, and I've seen mediums become as robust as large vessels. So if I have a ship that's high level, but low tech, I upgrade it.
Yeah, that's the way I go about upgrading when I don't have enough credits on hand. I simply reserve the honor of better weapons for higher-level vessels.
Playing as the Drath, I'm currently in a long war with the Altarians, where I have equipped my ships with high-level missile weapons and ultimate invulnerability shields. I generally try to balance out the amount of attack and defense on every ship I build. However, I'm finding this to be an issue. The Altarians are currently equipping a mix of high-level beam weapons and shields. They are also including a fair amount of point defense. My fleet mix is generall
Military: 30% Social: 30% Research: 40% At some point in the midgame, I'd drop social spending while building up my fleets. I'm the sort of person that likes to sit and wait a long time before going to war, and I usually find myself building my military in earnest after my planets are developed. So then I need little social spending. Aside from that, I will change them to fit what I need. If I'm researching a tech I really need immediately, research will get a boost.
This is obviously a late post . . . but: I think the best ad you could do would be to do a small gameplay example, if you could fit that on 2 pages. Honestly, I bought GalCivII before I ever came to this website -- but if I had read those stories beforehand, I would've been even more resolved to buy it.
I try and keep a mixture. I'll have a few economic planets, but most of my planets with a PQ of 8 or higher will be split between industry and economy. Larger planets will have about 3 stock markets, a trade good/galactic achievement, a starport, and a mix between research and industry. Very low quality planets are almost always research/trade goods. I usually include an orbital fleet defense on the highest quality planets of each system, and I place defense boosters on other high quality pl
Yeah, I'm finding myself needing to largely relearn my strategy. Playing the same as I did with 1.2 and being generally bankrupt in my second year is . . . very bad.
I totally agree. Micromanaging is very difficult in this game; keeping track of all of my ships and which starbases needs what can be trying. Right now I have each starbase set as a rally point. But having a dropdown menu would be great. It would be even better if you could click the needed module and have the nearest idle constructor come to build it.
I used to try giving my ships names with personality, like "Xivilia" or "Daedroth" (yes, I'm a loser), but I found it to be too difficult to keep track of which class is which. I still give some individual ships names when they level up, and I name my starbases, but now I use a formula: DLN HG-B27G54S36 where DLN stands for "Drath Legion Navy", HG stands for "Huge", and the individual letters and numbers represent the value of the offensive and defensive capabilities in each ca