I've watched your first 9 videos, and will most likely finish the others today, and I have only 1 real thing to say... As much as I've enjoyed watching them, I was hoping for a more traditional "Let's Play..." series, where the player was familiar with the game, it's mechanics, and the different aspects of it; such as technologies, research, buildings, etc. Most of the time, as I was watching, I was getting the impression it was the first time you yourself were seeing some of the things
Wizaerd
[quote who="hairrorist" reply="7" id="2753246"]Let's clutter up the forums more with pointless debating so we can bury the pertinent threads with carefully crafted feedback. [/quote] Yeah, because I'm sure all the developers have no idea what the actual issues are... And this thread will now cover up all those issues, thus allowing the developers not to fix some important thing, and claim they didn't see it because of this specific thread... Please...
I as thinking of picking up the HOMM5 bundle (with both expansions) for $19.99, but then I got to thinking if I'd even really play it... http://www.amazon.com/Heroes-Might-Magic-Epic-Collection/dp/B0028GY640/ref=sr_1_3?ie=UTF8&s=software&qid=1283295854&sr=8-3 It's also available on Steam, but for $5 more... By th
I was playing a medium map, 4 AI player, a beginner level to try and get a feel for things. I had three cities, 2 growing rather wel, one was foundering. I don't quite remember what I did right before the crash, I think I cicked on my third city to buidl something. I know, not very useful, but here is my debug.err file http://www.wizaerd.com/hold/debug.err There doesn't appear to be a zip file as desc
I agree, and if the target desitnation is more than 1 turn, show the number of turns in the path similiar to how Civ does it...
I hope the eventually some generous Elemental player will record one of their games, similiar to how Civ players did, and post them on YouTube. I know that each game and player will be different, but I'd certainly be interested in watchng a couple just to see how things progress, and get a feel for the overall process. I've seen a few that FrogBoy did, but they didn;t really cover a full game, and they really didn;t explain why he (they) were doing what they were doing...
Thanx Greggbert, I must've been typing when you posted your response, so I didn't see it... So the people you recruit, you move them around as well, doing certain things? Surely not any combat tho, right? They dont just stay in the city? How soon should I be looking at building troops?
Keep trying what though? See, that's my problem. I don't know what it is I'm supposed to be doing each turn. Is there in fact something I'm supposed to do each turn? Am I supposed to build troops? (I assume so, but...) Do I sit idle and just hit end turn until a building is completed before I do something else? I know it sounds whiny, and it's certainly not my intent. But telling me to keep trying isn't much help if I don't know what it is I should be trying to
I admit, quite openly, I'm not used to these types of games at all. Most TBS games I play are on the DS, and they're RPGs, or some derivative of an RPG. I tried starting out in the campaign, since it's allegedly a tutorial. No, it didn;t tutor me about anything, I had no clue as to what I should've been doing, nor why. SO I thought I'd try a sandbox game... Still not completely sure what I'm supposed to do. I traveled my "soverign" around, picking up stuff, but
I have never played a game for achievments... In fact, I never even look them or or know ahead of time what they are... If I get one, fine... big deal... If I dont get one, that's fine too because since I didn;t even know about it to begin with, I'm not missing anything. Achievements have never ever ever prompted me to play a game a second time, or play it a different way... To me, achievements are a waste.
I haven't read through this entire thread, but I'm curious if Impulse will be required for Elemental In North America (Arizona), even if I purchase a retail boxed copy? I had Impulse once upon a time when I played Sins of a Solar Empire, but since then I've gotten a new machine, and I don't play Sins anymore, and dont really care to re-install it, nor do I really want to re-install Impulse... Not a big fan of DD, and would much rather do without it if it doesn't hamper my ability to pla
Q: I want to know more about tactical battles A: Without putting too fine a point on it, Elemental’s tactical battles are designed to be fairly similar to Master of Magic’s tactical battles. If you liked those, you’ll probably like these. It’ll be an area getting the most refinement over the next 30 days and beyond since we hope to release mini-game modes that let players just play tactical battles.
I have seen and been watching both shows you mention here. FRINGE I find enjoyable, not so much for the story, but Walter. He just really cracks me up sometimes. Overall the main storyline is interesting, and it keeps my curiosity piqued. FlashForward is also enjoyable, although it does seem to be rather slow moving sometimes. There were a couple of "WHa...?" moments where I was completely surprised and shocked.
I've read alot of Fantasy books, almost every one listed here. Although there are a few listed here I'll now have to check out. One of my favorite set of books is The Farseer Trilogy by Robin Hobb, follwed up with The LiveShip Traders trilogy, and the Tawny Man trilogy. I also enjoyed the DeathGate Cycle by Margaret Weiss & Tacy Hickman. And the Dragon Prince series by Melanie Rawn, although it tends to drag on abit towards the 6th book.
I will most likely be in the minority, but I have zero desire for multiplayer. This goes for ARPGs, RTS, TBS, FPS, etc... If I want a multiplayer experience, I'll bring out a board game and my friends and I will all gather around the kitchen table with our beers, chips, and cigars or play an MMORPG. But when I'm at home, and looking to play a satisfying stable and fun game (either console or PC), I want only single player games. I deal with way too many people throug
[quote]And I don't want to be "encouraged to play single player" to unlock something. I HATE single player, and games that basically force me to play it to unlock things for multiplayer annoy me to no end. Since when have any games forced people who bought it for single player to play multiplayer.(Don't say WoW or something. Those are MMO's, it's the only option, and that's what people buy them for.)[/quote] I'm just the opposite... I hate multiplayer games, I detest them, and I desp
signed absolutely signed absolutley positively signed!!!
I have no interest in competitive gaming, I have more than enough competition throughout the day. I like to play casually, take my time, goof around mostly, and maybe decimate the enemy... or not. But regardless, there's nobody else depending on me to play the game their way, there's nobody to let down because I play for fun as opposed to "win at all costs". That goes for cooperative games as well. Just let me be... Away from irritating colleagues, demanding significant others, even obnoxious
While I don;t have much to say about the balancing or the multi-player issues, since I play only single player games, I find myself easily bored with the game. I know many people will say to play online, against real players, it's more challenging, blah blah blah... I'm not an online player... But I do find the 4x elements sorely lacking. I feel no personal attachment to my "empire" whatsoever... I move from planet to planet, colonizing, building orbital structures, move on... It does
[quote]I must be the only person out there that really doesn't care about stats, achievements, and ranks. They're nice for some people, yes, but I do hope they're truly optional. I hope Stardock/GPG doesn't come up with one of those idiotic ideas to tie unlockable items to ranks or stats like what's done in the Battlefield series or even in Crysis. I absolutely DESPISE having game elements locked away until I give x amount of my life away to the game. [quote]You are not alone my friend. We are l
So am I correct in assuming that this Demigod is yet another game specifically targetted and made for multiplayer? That's the impression I get with this whole "team based action" line appearing multiple times... It does say Human or Computer AI, but as we've seen, computer AI is always lacking... Which is a real shame since I detest multiplayer...
[quote]Lastly a question- As this is my first "turn based" game, what exactly is a "turn" referring to in regards to what should be done/ how long should it be ?Should i wait for the "turn" light to come or whatever?Do i just press it whenever i can`t find anything left to do?Its always "on" to be pushed, once your computer processes the previous turn.The turn just means when you have done everything you can or want to do (like move your ships, buy a building, pick what you want to research) you
I have to admit, I really like this idea. In fact, I've even suggested it myself a time or two. Watching AIs play against each other is of interest for learning more about some of the intricacies of the game, as well as being a useful debug tool for when the expansion is released with editors and modding tools. A reason particular to me, would be with the proposed available options available in the expansion, setting options in such a myriad of ways, and see the AIs reactions. I know it's a
I have been thinking this over to myself quite a bit... All the games I've played thus far, I don't seem to have any real emotional connection to my "empire"... I build a plant, max it out on slots and population, move on and do the same thing to the next planet although typically with different structures... but I don't feel like it's an "empire", no matter how much I try to pretend...
I too would like to see the numbers. As I play, and colonize and build up new planets, and keep an eye on my fleets, I'm always forgetting how many of each I've built, and where I've built them...