Wizaerd

Wizaerd

Joined Member # 2521060
14 Posts 172 Replies 11,370 Reputation

While I'm glad to see the tech tree published online (it'll help fill my lunch hour now), I'd like to see some writeups on the individual techs themselves, as to what to expect from it. And how to make best use of the technology it gains, etc...

16 Replies 34,389 Views

[quote]What i am looking for is someone to do a walkthrough for the game (TA) using the out-of-the-box settings. In it i would need a turn by turn write up of what you did and why and screenshots to back up the write up. If anyone is interested please email me Drengin Full credit will be given on the final site for your work! [/quote] I agree with this... tremendously. One of my biggest problems in the early game is I se

37 Replies 23,632 Views

Something similiar, but not quite the same is I don't quite get the whole pinned/unpinned thing... What is it pinning objects is supposed to accomplish? Whenever I press the toggle, I see little pins on the icons on ships in the empire tree, but I don't see anything else different, and it doesn't appear to behave any differently...

10 Replies 11,611 Views

Is there a way, either a screen or key, that will enable you to see your empire at a glance? Meaning, a breakdown of how many military labs you've built (and where), how many civi labs (and where), how many trade ports (and where), etc...?

3 Replies 14,888 Views

I mentioned this in another thread, but it (the thread) died away with only 1 response, so I'd like to add something here as well... When I click through my ships/buildings and it says I don't have the required research to build something, I'd like the info card to tell me what research I need in order to build this item in the item's infocard. Some of them appear to have this info, but not all of them. Personally I feel the game gives lots of great info, but not everything ne

28 Replies 55,984 Views

There was an RTS game from Sunflowers (developers of the Anno economic simulation games) called ParaWorld that had something like the Empire Tree... They called it the Army Controller, listing each units and their levels in a collapsible tree format. Granted, there were no worlds, but it sure did make managing armies and units way easier.

164 Replies 691,257 Views

[quote]Eh, just play online. Humans are far more interesting to argue with than AI giving you impossible missions. [/quote] Meh, I don't want to play online, I have never wanted to, and I most likely never will want to. In any game I play. I deal with enough people during the day at work, that the last thing I want to do when trying to re

21 Replies 18,743 Views

In my opinion, the 4X is weak. Far more weak than I hoped. Diplomacy, as it stands currently is just plain silly. Trade routes are necessary, but there's no real control over trade at all. No specific trade goods, no levels of which items to make available, no embargos, etc... In fact, other than building a trade port, there's no control over trade at all. Civilization management is practically non-existant. Oh sure there are techs to research to upgrade your planets increasing tax revenu

26 Replies 49,102 Views

[quote]This game is being marketed as a RTS-4X hybrid, but without some kind of campaign, it initially feels more like a straight-up RTS to me. Key word there is "initially" as I've only had the game for I've read the threads on the Siege Frigate AI Rush/Spam and the Pirate threads, and have been paying a whole lot of attention to them. On a whole, the answer to both these quandries it to quickly build defenses and an offensive fleet, hunt them down, and kill them.

124 Replies 147,923 Views

I certainly understand each viewpoint, the desire for an interactive story as well as the open sandbox. For me though, a campaign is something totally different than just an interactive story. It's an interactive tutorial, exposing various gameplay elements over time, assisting with the learning of how the game works, how the battles should flow, where you should concentrate your efforts. Currently the available tuturials don't flow, they take an individual aspect of the game, and tell you ab

124 Replies 147,923 Views

Personally, I don't much care for suggestion #1, sorry, just my preference. But your second and third suggestions appeal to me. I also have another suggestion or reccommendation, regarding info cards displayed while hovering over build buttons, regardless if ships or buildings. If a given technology hasn't been researched in order to build something, list in that building's/ship's info card which technology is required. There's been several time I'll hover over something in

2 Replies 6,182 Views

[quote]Hello, I am also considering of buying Sins. I like space-kind of games and RTS but the problem with me is that I don't go multiplayer with them, only SP. I believe that this game is all about MP? Is it worth getting it for singleplayer experiance only? Thank you for any answers. Cheers [/quote] Absolutely. I only play SP, have zero interest in MP capabilities, and this game is still freaking awesome...

43 Replies 35,497 Views

I originally pre-ordered the game just before beta 1 came out, and the release date had been pushed back to Feb 2008. I decided I didn't have the patinece to participate in beta that long, so canceled my pre-order. I then re-pre-ordered it right at the cutoff of beta 4.

25 Replies 26,945 Views

I have posted this request before, in a different thread, and I also know others have asked for the same thing, but SD to this date has said No to it. But now that this is officially the last expansion for this game, and the only real on-going dev will be bug fixes and tweaks, perhaps SD would reconsider their position. In some GC2 videos on youtube, specifically Brad discussing the AI development, there are clips showing the game running in an automated mode, with no interactions from

382 Replies 106,217 Views

As I watched this video, I kept thinking back to the thread entitled "Why don't the ships move during combat". This video certainly points out the static feel to the combat, and certainly begs for moving ships... Just my $0.02...

9 Replies 21,471 Views

I'm jut kinda curious as to how many people won't be playing multiplayer in SINS? As for myself, I'm not a multiplayer sort of person, I prefer playing alone (yeah, I'm a bit anti-social...) How many others will play strictly singleplayer?

54 Replies 88,149 Views

I have no problems with paying an additional media fee, I only purchased using tokens because the Dec 3rd cutoff for the beta had passed, and I wanted to download the beta. Of course, at the time, the only way to do so was to use tokens. Wasn't my optimal choice, but it allowed me to download and play the beta 4...

19 Replies 32,685 Views

Personally, I'm hoping a game can take a long time (singleplayer, not interested at all in multiplayer) with a level of depth and complexity as GalCiv2, but easier to play. (RT4X vs TBS, in TBS games empty turns just bug me...) I'm more interested in building and running an empire, and if it's over in 30 minutes, even an hour, there'll be no epic feel to it at all. Short games don't interest me, because when it's done all there is to do is to re-do it, and I don't want to play a bunch of short

55 Replies 26,982 Views

[quote]oh please ron, everyone thinks "normal" and even "fast" are still too slow, nobody at all (well... apparently save you) thinks "fast, well, only speed freaks care for that these days " [/quote] Everyone? Hmmm, I don't, so that must mean not everyone...

55 Replies 26,982 Views

[quote]Lets see: Bioshock breaks 1 and 10, Crysis breaks 3 and 4 (although only due to so horribly breaking 3, it's still fun but can't possibly match the hardware requirements), and Unreal Tournament 3 breaks 2. It also looks like Dawn of War: Dark Crusade will break 5 with the release of Soulstorm in ~May instead of a patch for Dark Crusade. [/quote] And StarDock themselves breaks #8...

56 Replies 43,626 Views