Star names are in a text file within the system somewhere, so in reality even non-founders can edit that file and put any star names they want in the game. Not so much of a special perk after all...
Wizaerd
[quote who="Frogboy" reply="91" id="3471918"] Founder's Vault: http://e2015.stardock.com/ [/quote] WHy aren't the things in the Founders Vault viewable online? Especially the images... If I click on one of them, I don;t want to have to download it to my local PC just to view it. Especially images... WTH...
People still use Vista? After the horrible reception is received in the world? Even after Windows 7 was released to fix/replace those faulty Vista systems?
[quote who="joeball123" reply="8" id="3468907"] Quoting ProfoundGlee, reply 7 allow difficulty level to be increased (but not decreased) midway through a game I really must ask why this restriction should be in place. There is nothing at all wrong with deciding that you'd rather play an easier game at an advanced point in the tech tree, or in deciding that the difficulty you originally set (or most recently set) is too high for you or for your tastes, and as far as
I've contributed to far worse ideas... so yeah, I'm in.
[quote who="Winterbraid" reply="108" id="3467963"] I don't mind if a game has bugs, but if the bugs literally stop you from playing the game, well fuck that. [/quote] I don;t see anyone else with this issue whatsoever...
I find it a bit amusing that you consider magic to be balanced (or fun) in AoW3. I don''t think there's anything in AoW3 that's even close to balanced (or fun).
[quote who="Leo in WI" reply="27" id="3466264"] These waiting periods Quoting Wizaerd, reply 20 Recently finished The Name of the Wind by Patrick Rothfuss, and am reading the second one called The Wise Man's Fear. Trouble is, the third one isn't out yet, and I'm going to get all sorts of agitated waiting... ugh, I hate waiting... http://www.patrickrothfuss.com/content/books.asp lol, agreed! Really loved Name of the Wind
[quote who="geniusisme" reply="27" id="3466070"] Ok, then why do i encounter games with fun balanced magic? And, suddenly, these games support multiplayer.[/quote] Such as...?
I have seen a lot of so-so single player games that could have been great single player games, but alas, balancing for multiplayer just made it rather lackluster. So many good, creative, and just plain fun gameplay elements get removed from games all in the name of MP balance. Ugh, I despise multiplayer games...
Being a Founder Elite hasn't really meant much for me. I signed on board for GalCivIII just to show my support, and the future DLC at no cost. I've fired up the alpha once or twice, but I'm not too big on playing alphas, nor betas for that matter. There are so many more people much better at the game and understand it's mechanics to a depth that I don't, so I don't bother making suggestions either cuz I'd either be laughed at or flamed tremendousl
Recently finished The Name of the Wind by Patrick Rothfuss, and am reading the second one called The Wise Man's Fear. Trouble is, the third one isn't out yet, and I'm going to get all sorts of agitated waiting... ugh, I hate waiting... http://www.patrickrothfuss.com/content/books.asp
It amazes me that so many people are against the art style... I personally love the art style, and it's one of the most unique things that keeps me coming back. In my mind, it truly sets it apart from every other game that does just plain old 3D... whoopdiedoo... Regardless, there are other things I do agree with. Things like tactical battles could use with a bit more depth like LOS, limited range, flanking, attacks of opportunity, etc... City building should h
I would be for this, and I would like to also add an option to play multiple sides. So instead of me playing against the AI or me playing against another player, it'd be me playing against me (similar to how chess players practice against themselves), and also run in a simulation mode where the player doesn't play at all, just watches the AIs contend against each other. I know there'll be very little if any support for these options, but they're something I've
[quote who="marc" reply="235" id="3458948"] Want one good reason not to use steam? Trust. In fact there is no more important reason to hand over money. The problem with the digital age is that young folks don't know just how far media companies specifically, go to bilk consumers. Us older folks know it all too well thanks to what happened to us with music & movies, etc. Thus we take measures to protect our investments be it hundreds of thousands on real estate or a few bucks on v
[quote who="Wintersong" reply="231" id="3458860"] So just because you were a hipster, everyone that don't like Steam, must be too. Just because you wanted to be cool being contrary to it, anyone who is against Steam must be the same. *epic facepalm* Sectarian. [/quote] Yup, that's exactly what I'm saying because there just are no legitimate reasons. Again, you can come up with any reason you want, but in the end, they're all B.S.
Once upon a time, I was adamantly against Steam, basically for 2 reasons. The first one was I was tired of everyone having their own download manager that had to run in order to turn the game. GameSpy, Games for Windows, EA had their own manager, Origin, etc... I got tired of having a separate download manager (which also doubled as a client) for every game I wanted. Secondly, I was opposed to Steam just to be contrary because everyone was drinking the kool-aid and was
As a developer myself, I absolutely love XML. Most, if not all languages include native support for XML and behave exactly as you've describe. Load the XML and wham, data structures and objects containing the data are available to be instantiated. There is no easier structure for programmers, and non-programmers alike to read and modify. Other than that, I can't quite tell if your post is serious or is riddled with sarcasm.
Ugh, I have enough problems with my real world spouse, I don't need another nag.... er partner in my games too...
+1... no, +2 for this deia!
I would volunteer, except I despise multiplayer, in any game not just this one. Will these sessions be recorded for viewing later?
Do we know Spouses are in fact part of the next DLC? Where can I find info on other aspects of the new DLC, because Spouses would be the last thing I want, so if there's nothing else interesting in it, I'll just skip it.
I really like the monochromatic display, it makes it appear much more as a "display", thus adding to the immersion factor for me. However, I do think the hex outline around the main display shouldn't be jaggy, it's pretty distracting. And I also think it'd look better if the hexes themselves were a wee bit smaller. As far as being functional, it would depend on what popups would display with a mouse hover.
It's a turn based game, there is no rush to dial in the exact amounts you want. I like the idea of being able to lock in values so as you manipulate the wheel only the values you want changed are indeed changed, but I don't really care if getting the precise values I want is 1:00 v.s. 1:15...
Today was really the first time I had availability to read through this entire thread, and many of the things I would suggest have already been suggested, many time. Things like Naval elements, better tactical battles, better race differentiation, etc... However, today is the first I've heard about Elemental 2015. Is this an update to E:WoM or is this a completely new game? And for the record, one of the very appealing aspects for me to these games is the art style. &n