I cannot say enough good things about Brandon Sanderson's work. Elantris, Mistborn, Warbreaker all great books. Especially Mistborn.
Wizaerd
[quote who="Userarm" reply="39" id="3282617"]It appears to be the link in the OP, i had to use the download link you put at the top of page 2 and that works.[/quote] This appears to be the case. The link in the OP is broken, but the link to v.61 appears to work, top posting on page 2.
Is this not available anymore? I click the download link, and get Site error The site has run in to a problem, please look at the error message below... This file cannot be downloaded while the owner has set it to hidden. Note: this is not an error on the site; the owner of the file does not want people to see or download the file at this time. Please respect that.
I've been a professional developer for over 25+ years, and work fairly extensively with XML. Editing XML is easy enough, anyone can do it. But editing the value of an XML tag is completely different than knowing and understanding what that value affects, or how it's used. Having descriptive XML tag names is helpful, but just knowing the name doesn't really tell you how that value is used, or what the acceptable entries for a given tag are, or what the possible ra
No, because it'll be quite out of date within a few updates.
[quote who="Kantok" reply="49" id="3281800"] Quoting Wizaerd, reply 48 Quoting Heavenfall, reply 47I'm more than glad to offer a helping hand if anyone has any questions, but sometimes I see follow-up questions that really give me pause as to who I'm actually helping. They just make me go "why didn't you just try it yourself?". Instead of asking a question and waiting half a day for a response, just plug it in and see what works and what doesn't. Ope
I agree with Kamamura_CZ, it's not a game nor a resolution issue. I have it displayed at 1920x1080 just fine, on my computer monitor.
[quote who="Heavenfall" reply="47" id="3281775"]I'm more than glad to offer a helping hand if anyone has any questions, but sometimes I see follow-up questions that really give me pause as to who I'm actually helping. They just make me go "why didn't you just try it yourself?". Instead of asking a question and waiting half a day for a response, just plug it in and see what works and what doesn't.[/quote] Open up an XML file, change a value or two, start a game an
I would not pay $10 for Line of Sight, I would hope it would've been included in the base game, and as such isn't worth extra money.
[quote who="thadianaphena" reply="196" id="3281521"]So nobody would be forcing me to play anything however the addition of multiplayer does not appeal to everyone - i have not seen anyone else say they are turned off by the notion of having multiplayer so i am the devils advocate.[/quote] There has been oodles of people stepping up to say they didn't want MP. Look in any MP thread, or any thread that even mentions MP, and there are people in there responding that they have n
[quote who="giskarduk" reply="26" id="3281389"]Traditionally modders made their own way, wrote their own docs, discovered things our selves and shared those discoveries on the forums. Frogboy is from the generation of modders that worked that way. From a period in time when editors where rare or restricted to basic map editors. Modding was frowned up on and modders battled hard for acceptance. Devs that wanted their games to be modded left the files editable directly or indirectly.
#1 for me
[quote who="Kongdej" reply="182" id="3281171"]You all wants hotseat included in the game *waves arm like the jedi does it in starwars*... Sincerely ~ Kongdej[/quote] Fortunately I am immune to your jedi mind tricks... Because I do not want hotseat, or any other MP option.
[quote who="PocusFr" reply="17" id="3281012"]You know that you can already increase the size of groups with an upgrade button, right? All you have to do is to check and edit likewise these lines: 1 25.0</UpgradeGoldCo
I completely agree with this, and sincerely hope it gets added.
[quote who="Valentine82" reply="42" id="3279962"] Quoting Wizaerd, reply 35And nerdrage does? Yes and it did. What you don't comprehend is that polite positive and docile threads fall out of sight and never get read. This one did, I got an answer, it's not dignified but it works. The industry won't even see an issue a lot of the time unless there's someone throwing a big enough tantrum to call attention to it. You may not like it but that's how the world w
I'm just hoping for documentation and a stable modding environment, where things work as expected and consistently. I'd love to try my hand at some modding, I have some relatively unique ideas (at least I think they're unique) but don't have the time to try and discover what does what, where it does it, why it does it, how it does it, how to alter what it does, where it does it, etc... Brad, I also remember a dev journal where you talked about the campaign
[e digicons]:'([/e] What a sad poor baby... I feel so very sorry you. It's almost as if you've never purchased any game before, because they all fall short of their potential. They all do not live up to their hype, every game creator misleads their customers in one way or another. There is no such thing as the perfect game, because what is perfect for one person, isn't so perfect for another. Accept your loses and just move on. I don't
[quote who="parrottmath" reply="1" id="3279286"]Couldn't a person make a tiny map that has the quest on the actual design? Then you can test the quest to your hearts content. Edit: Yup that should work. Just place the quest next to each start point and you should find it without cheats. Time to create less than 1 minute .[/quote] I tried creating a tiny map, but I couldn't get a starting point to actually appear on the map. I chose Starting Points from the pal
[quote who="Valentine82" reply="34" id="3279697"] Quoting Wizaerd, reply 33 No, what people are get defensive about is when someone is obviously baiting them with "this sucks, that sucks, everything sucks. Stardock sucks, they blew it. Bland, borings, suck, sucks, sucks". Well the "Bland" "Boring" homogeneity problem is brought up in a lot of reviews.[/quote] And just as many reviews that don't. What is bland and boring to some, does not make it bl
[quote who="Valentine82" reply="16" id="3270323"]I just wanted this game not to be so fking boring and bland, I've played the whole game and it sucks, the magic in this game sucks, the factions are all two flavors of vanilla crap, and this is something they could have done easily from the mechanics in the game to give the factions some identifiable differences on the map. The whole game sucks, it's bland it's boring and it's not immersive at all, it has all the mech
[quote who="parrottmath" reply="255" id="3279289"] Quoting Murteas, reply 253The other way I can think of is to create a custom map that you populate only with your quest and a starting point for you & an enemy on an island. You'd have to mod the xml though to get your quest as they don't show up in the workshop. They actually do show up in the workshop. My test quest showed up at the very very bottom. The item editor would be a nice feature. Part of the
Good day Murteas... So after our conversation yesterday ( https://forums.elementalgame.com/436784 ) I downloaded the Quest Wizard and gave it a whirl. Really good job in putting that together, it wasn't nearly as complicated to make a quest as I thought it was going to be. But... You knew there had to be a "but", right? I understand this is completely beyond your control, but perhaps you may know some
As long as they don't break the game, or introduce even bigger bugs, I'm all for the frequent updates!
It would be super swell if there were an editor. Perhaps one of the many talented modders here will undertake such an endeavor.