Wizaerd

Wizaerd

Joined Member # 2521060
14 Posts 172 Replies 11,370 Reputation

[quote who="Murteas" reply="18" id="3278667"]The tile you create in the builders forge will save by default to the My Documents/My Games/Fallen Enchantress/Tiles directory which should work just fine with mods. Whatever name you give it when you save will be used as the internal name (this is the name that you need to use in the quest wizard). It is a single xml file. So for example if you create a new Cemetery looking tile and save it as Wizaerd_Cemetary_01. &n

18 Replies 69,774 Views

[quote who="Murteas" reply="15" id="3278645"]However, you shouldn't have to put the path or anything if you have it in the mod folders already. [/quote] One last question if I may... I've played around with the tile editor, but didn;t save or anything else... Assuming I wanted to create a custom tile, for inclusion with the quest wizard, does the custom tile save the mod folder by default? Or do I have to move it there myself? (And if I do have to

18 Replies 69,774 Views

[quote who="Murteas" reply="12" id="3278617"] Quoting Wizaerd, reply 8This is something I had wanted to do, create new tiles for stamps and new quests using the Quest Creator/Quest Wizard, but the documentation for creating such things and getting them added to the vanilla game is practically non-existant. I wanted to create some really silly type of quests for my own enjoyment, but until someone puts out a good tutorial or video, I'm stuck waiting. <br /

18 Replies 69,774 Views

This is something I had wanted to do, create new tiles for stamps and new quests using the Quest Creator/Quest Wizard, but the documentation for creating such things and getting them added to the vanilla game is practically non-existant. I wanted to create some really silly type of quests for my own enjoyment, but until someone puts out a good tutorial or video, I'm stuck waiting.

18 Replies 69,774 Views

[quote who="Glowing_Ember" reply="40" id="3277245"] Sigh since you necroe'd the thread, assassin demons are spawned by the dark wizard.[/quote] Actually, this wasn't true in my case, he was camped out on a goodie hut, right next to a clay pit and Air Shard that I wanted to build an outpost on. I wasn't even on turn 50, hadn't met any other AI's at all, and was exploring.

40 Replies 43,503 Views

Last night, very early game I came across an Assasin Demon. It was labeled as weak, with 36 hitpoints. So my level 3 Sov, level 2 champion, earth elemental, and a group of militia (labeled as Medium) went up against it, and had my ass handed to me. Which pissed me off, so I tried again agter the 5 turn wait, and again. But wait a minute, he was labeled as weak, WTH?!?!?!?

40 Replies 43,503 Views

[quote who="DsRaider" reply="1" id="3276508"]All user created quests and goodie huts will be placed on random maps according to their rarity. You have to include the created tile in a goodie hut or quest for it to spawn.[/quote] Is there any documentation I can look at to see how this is done?

3 Replies 6,136 Views

I have never played any game with multiple save files, and I have never played any game by save/reloading if things don't go well for me. The fact that this is introduced into some games as an Ironman mode is quite humorous to me, because it's how I have played every game I have ever played. But then again, there is also a large number of games I have never completed or finished.

20 Replies 9,714 Views

If I use the Tile Editor and create a really neato tile, will it be used in random maps or only maps I specifically create and use that tile in? Along that same vein, if I use this Quest Creator/Quest Wizard I see floating around here in the forums, and create a quest or quest chain, will they be used in random maps?

3 Replies 6,136 Views

[quote who="rlane48" reply="14" id="3275231"] Quoting Frogboy, reply 7It should be noticeably better in tactical battles. I almost have it using its personal items better (i.e. Salted Pork) but i had to take it out because they may be making a game play change to that. What, changing salted pork to salted meat?[/quote] Frogboy, please tell us you're being sarcastic and this is a joke.

28 Replies 13,269 Views

[quote who="Flohaxn" reply="8" id="3274632"]I find click dragging the map around much more comfortable then edge scrolling, so much that i disabled edge scrolling in the options.[/quote] If I remember correctly, click dragging is done with clicking the scroll wheel as if it were a button? If so, no thank. I strongly dislike clicking the scroll wheel it just does not feel natural to me at all. Does anyone know why there's no edge scrolling in tactical maps?

19 Replies 24,790 Views

[quote who="Rath3130" reply="62" id="3274380"] Quoting Wizaerd, reply 59It would, because it would reallocate development effort, time, and resources from the SP to MP, all for a very small percentage of players. So yes, it would greatly inconvienence me. First, where is the evidence to support your claim? Second, the game is finished. DLC is added extra-take it or leave it-content. The majority or minority is irrelevant. We'd get what we pay for, and if

209 Replies 659,942 Views

[quote who="Rath3130" reply="58" id="3274347"] Quoting Wizaerd, reply 53Quoting NorsemanViking, reply 52 Quoting Sentinemodo, reply 51Fb, will you press for multiplayer DLC if I buy this one? Please please, kind Froggie. I'll buy two of 'em if don't do any MP! Yes, because the game allowing us to play with our friends would inconvenience you Wizaerd. [/quote] It would, because it would reallocate development effort,

209 Replies 659,942 Views

Yes, the city must be built immediately adjacent to a river for a harbor, or a river for a lumberyard. Snaking to these resources do not allow building of these.

14 Replies 15,686 Views

[quote who="NorsemanViking" reply="52" id="3274274"] Quoting Sentinemodo, reply 51Fb, will you press for multiplayer DLC if I buy this one? Please please, kind Froggie. [/quote] I'll buy two of 'em if don't do any MP!

209 Replies 659,942 Views

[quote who="willie sanderson" reply="3" id="3273458"] quoting postroads in river tiles don't seem to do much. i think it would be awesome if we could get bridges across rvers, automatically built whenever a road crosses a river (after discovering a certain tech?) that would allow the road to operate at normal efficiency for units walking along it, and not get slowed down by the water. Poor idea we don't need bridges. Fjords maybe....bridges nope. [/quote] <p

11 Replies 12,984 Views

[quote who="Mtn_Man" reply="149" id="3272732"] Quoting Frogboy, reply 16You humans get to have your cheese but my AI doesn't get to use cheese in return? You win this round, Cog, but one of these days. One of these days! To be fair, an AI that uses "cheese" and plays aggressively to win isn't necessarily fun to play against, at least for some players. I like the idea of more immersive AI rather than cutthroat AI that'll the player at the firs

157 Replies 111,278 Views

I'm 48, tried to play GC2, did play (and still play) Sins of a Solar Empire, played Civ 3 and up, although truth be told I'm not so much as a strategy gamer as I am a builder. Still looking for that perfect game that encompasses building and world domination through underhanded & sneaky manuevering. I want to be the power behind the throne, the puppet master... muaaaahahahahahahahaaaaa...

91 Replies 211,171 Views

[quote who="Frogboy" reply="20" id="3272412"]Should almost do a poll on this: Would you be willing to give up player designed units to have a greater visual variety in the races? Basically, the limitation is that each body type / skeleton requires its own set of clothing, armor, etc. [/quote] I may not do a lot of customizing, but it's there and I know it's there, which is one of the features that drew me to this game. So no, I'm not willi

86 Replies 279,094 Views

[quote who="Tohron" reply="160" id="3272140"] Quoting parrottmath, reply 85 Quoting Tohron, reply 83Don't think I'd pay $5 just for a map pack, but I would pay $5 for a map designer - given how cramped the default maps are, I'd really like to add some that give you room to maneuver (and don't let Umberdroths hit you on turn 0). You do realise that the game already has a map designer. It's in the workshop area under cartographer... I meant a

213 Replies 764,667 Views

For once I'm part of the majority... YAY! I'm not too interested in a map pack, and using that to gauge interest in real DLC is a big mistake IMO. I'll buy it because I want to support ongoing development for EFE, but am hugely disappointed that it's a map pack, stamps or not. And to something else that came up in this thread (and others), please leave the typical fantasy trope out of EFE. It's not about elves, or orcs, or dwarves... If you&

213 Replies 764,667 Views

[quote quoting="post"] Fixed an issue where you units would be healed if you tamed a unit in combat (the "Jesus Bear" issue) [/quote] This sounds awesome, I want it back....

157 Replies 111,278 Views