It's a post apocalyptic world, and yet you expect to find every and all resources right in your back yard? It should be scarce, it should have wars fought over who controls it.
Wizaerd
[quote who="charon2112" reply="5" id="3268589"] Quoting Wizaerd, reply 3 Quoting charon2112, reply 2That's not good. The game is telling me exactly where I need to place cities, leaving me very little strategic choice. So outposts gather the resources? Can I connect the outpost to a city, so the city gets the benefits? Or are all resources global? No, game is telling you where you CAN place a city, not that you HAVE to pl
[quote who="charon2112" reply="2" id="3268572"]That's not good. The game is telling me exactly where I need to place cities, leaving me very little strategic choice. So outposts gather the resources? Can I connect the outpost to a city, so the city gets the benefits? Or are all resources global?[/quote] No, game is telling you where you CAN place a city, not that you HAVE to place it there.
So although SD has officially embraced and encourages modding, that popup in the editor tools says it's unsupported. So what level of encouragement are SD going to give? Meaning, will there be official documentation on what to use, where to use it, when to use it, how to implement, etc...? Is there any documentation now about what XML to edit, when to edit it, why to edit it, what the tags within represent and what it affects, etc? I also read somewhere (sorry, c
[quote who="smakemupagus" reply="13" id="3267245"]Yeah, Warlock is about the "leanest" game in this genre that holds any interest for me. It was a fun diversion but not a game i'll sink many hours into. Keep it baggy![/quote] I completely agree with this. I played a few games, and felt like none of it really mattered. I didn't really have any connection or emotional ties to my faction or warlock. Whereas in FE, I do. When units get slain, or
[quote who="jwdR1" reply="61" id="3267149"]Mmm, I wonder how many posters on this thread consider themselves tolerant. The OP has an issue with the game having pork items. Heavenfall was kind enough to provide a reasonable solution to the problem. The OP can now make the salted pork, salted lamb, peanuts, or whatever. I would have expected the tolerant to leave it at that and respect another’s obviously deeply held beliefs. Instead we have 3 pages of f
[quote who="enoeraew37" reply="11" id="3266897"]If you ate only pork you'd die. Esp salted pork. Thats what happened to sailors who get scruvy. Too much of one food makes bad pandas. The bread comes later Hobbit. Is it that big a deal to call it salted meat? [/quote] As a vegetarian, I find it offensive that there is salted "meat" in this game. Please change it so everybody can enjoy this game. bwwwaaaahahahahahahahaaaaa.... thi
Overall, I like the idea of specifying my own formation if it were possible, with a default setting on each unit to denote whether it was a backline or frontline unit.
I like all the ideas presented here. I know FE is supposed to be more strategic than tactical, but it certainly couldn't hurt to spice up the tactical a bit. I wouldn't mind if the battles were a bit longer if they included actual tactics.
[quote who="Cymsdale" reply="11" id="3265359"] Quoting KingHobbit, reply 9= I think adding yet another pop up breaks the smoothness of the game. So have an option to toggle it on/off... It's great that Zzz works for you, but it doesn't work for everyone.[/quote] So your option is to toggle it on/off, and lose the Zzz's altogether? I don't want another popup either, which means I would toggle it off, but then I'd nev
[quote who="parrottmath" reply="6" id="3264307"] in-game hiergamenon[/quote] Makes sense, I was referring to the online Hiergameon, much to my chagrin.
[quote who="Trojasmic" reply="2" id="3264291"]the consumables are listed in the hiergamenon... you might try and find your answer there.[/quote] I've looked through the Hiergamenon, and it seems more of a history text than a useful (and searchable) reference for items found in the game. For example, I see no section including consumables...
It completely befuddles me that people are calling this game bland, and even ugly. I find myself engrossed in it, the lore, the gameplay, the characters, and even the graphics art style. Especially the graphics are style, I couldn't imagine it in any other way. I wouldn't find it nearly as charming or as engrossing as I do now if its art style was any different.
[quote who="catwhowalksbyhimself" reply="7" id="3263286"]I have an unlimited bandwidth plan. I host hundreds of mods for the game Freedom Force. Shouldn't be a problem. Also the site is mine, it's been up for 5 or so years already, and barring emergencies, won't go down without some kind of warning. The offer's there if anyone wants it.[/quote] Ahhh Freedom Force vs. The Third Reich... now that was a fun game. I sure wi
I despise Steam, and yet I use it daily. It does offer convenience for managing my game collection, and it does make it easier to purchase and install games (too easy, as my credit card statement shows), and it does make it easier to purchase games as gifts for other folks (assuming they too have Steam) and yet I cannot help myself but dislike them. But it's not limited to Steam. At one point I had 5 or 6 different digital distribution (i.e. download managers) on my syst
Ok so technically, I could edit the XML if I knew where it was, what it was called, and what the different tags within the XML represented. Is this documented somewhere?
Is there a way to edit a sovereign other than editing whatever XML file it's stored, or deleting and re-creating them?
I've picked up quite a few little interesting nuggets from your videos, and just wanted to thank you for your efforts, and anxiously await more.
[quote who="redmattis" reply="34" id="3261973"] Quoting Wizaerd, reply 33 Quoting redmattis, reply 32 Quoting Wizaerd, reply 31I would much rather that developmental resources were allocated to tweaking and fixing single player and producing more content so that it was perfect (or as perfect as can be) before even considering MP. In fact, if MP weren't considered at all it certainly wouldn't hurt my feelings any. On the other hand, adding multiplayer is
[quote who="redmattis" reply="32" id="3261957"] Quoting Wizaerd, reply 31I would much rather that developmental resources were allocated to tweaking and fixing single player and producing more content so that it was perfect (or as perfect as can be) before even considering MP. In fact, if MP weren't considered at all it certainly wouldn't hurt my feelings any. On the other hand, adding multiplayer is a perfect way to test game balance because players will use eve
I would much rather that developmental resources were allocated to tweaking and fixing single player and producing more content so that it was perfect (or as perfect as can be) before even considering MP. In fact, if MP weren't considered at all it certainly wouldn't hurt my feelings any.
I absolutely agree with this. I remember asking for it several times in WoM too, as did others. I'm rather surprised it didn't make it into EFE.
[quote who="parrottmath" reply="3" id="3260687"] This game is extremely easy to mod[/quote] I see this statement over and over in these forums, and for a non-modder, no it's not easy to mod. I understand it's manipulation in the XML (or at least I believe it is) but that doesn't necessarily make something easy to mod. What gets modded, how does it get modded, what values are allowed when modding, what else get affected when I mod this value, etc... I
I really like the character models as they are. They match the other graphic aesthetics and fits in with the whole style. I really hope Stardock leaves them alone.