Rincewind57

Rincewind57

Joined Member # 2511010
9 Posts 146 Replies 497 Reputation

Firstly i'm not clear what the context is. So I'm assuming you're thinking of the additive group (Z/n) and you want to see when this is an injective homomorphism. Okay, homomorphism first: you want f(a + b) = f(a) + f(b), so 2(a + b) = 2a + 2b. So that's fine :-) and f(0) = 2x0 = 0. If it's injective the kernel must be trivial (Otherwise, suppose x non-trivial in the kernel. Then f(x) = f(0), so not injective). &nbs

12 Replies 44,909 Views

License agreement is only readable after purchasing the device. Now, I may be mistaken here but legally doesn't that mean it's not worth a bean? I'm pretty sure the EULAs of games at least have been challenge by this. Personally I think Sony lost all right to preach about how people use their product when they removed Linux from the PS3. That's not why I personally bought a PS3 but for some it was a big factor and they didn't even offer refunds on withdrawing such a lar

35 Replies 108,079 Views

Bought a lot of slightly older games lately. Don't have as much gaming time these days either. But i have all of the ones on your example list so we'll work with that :P. AT RELEASE: E: War of Magic: F (I was disgusted) Civilization V:A (Mighty fun) Starcraft 2: A (Awesome) Fallout: New Vegas: C (Buggy, didn't do enough new) END OF 2010: E: War of Magic: D- (still needs a lot of work. Fe

135 Replies 370,079 Views

Using RAM is for wusses. I get an enormous blackboard and a piece of chalk. Then I just write down all the bits I want to store. When I say enormous blackboard, it's the size of California. Also, i'd tend to agree with those saying that the unit limits in Starcraft 2 are nothing to do with memory. A mixture of gameplay strategy choice and processing power i'd argue. After all, look at an 8-player game with supcom with everybody at the 1000 unit cap. Yes that's hugely processor and general-res

76 Replies 254,078 Views

Whilst I understand the desire to avoid too much profanity (I tend to avoid it myself, with the occasional lapse into 'mild' cursing in casual situation) I do think it is bizarre that society places this emphasis on words which are 'taboo' for no real reason. I cannot understand why somebody can be violently murdered in a film and have it be rated a 12A (I'm in the UK btw) whereas if a woman exposes her breasts suddenly the rating leaps to fifteen. Heaven forbid if anybody then goes on to use

113 Replies 60,961 Views

Actually it'd be great to see a semi-official AI tournament organised by SD. Then they could take the winning AI and see what they could use to improve the 'standard' AI. With the user's permission of course :-).

3 Replies 6,258 Views

[quote who="Alstein" reply="8" id="2824312"]Sorry to ask this again- but why is it not feasible for the AI to learn from the players, and maybe if people play MP or connect to Impulse, other players. You mentioned not doing this in part 1, why is it impractical? An adaptive from game to game AI does seem like it would be the best way to reduce errors, or quickly find gameplay flaws (such as a one optimal solution) <br

47 Replies 94,353 Views

One of my grumbles with Civ5 is that the UI won't Let me end my turn until i've ordered every unit. Sometimes i'll know about a unit and want it to be idle. Now I have to click that for every such unit. Seems a waste of time for me. Have it as an option sure. This city idle dialog sounds similar to me. If i want a few idle cities in a large map this could get Very annoying. Especially since global resources in Elemental often leave me wanting several cities idle to save

259 Replies 775,446 Views

To people complaining about Windows being insecure. Remember it's the most popular. The people who write viruses/trojans etc want to target as many people as they can so, for the moment, they mainly target Windows machines. I'm sure if everybody used Ubuntu or OS X (Which, despite being popular, still most certainly is not the majority OS) you'd very soon see serious security flaws being exploited again and again. I think it'll be interesting if Apple eventually gain market dominance (which i

18 Replies 36,059 Views

So, I think we can all agree the number of quests in the game at the moment is horrifically low. I'm hoping this will be fixed over time, after all of the other things i'm aware SD are working hard on :-). However, i can't seem to find any quests in the 'mods' section of Impulse. I was hoping for a nice collection of user-created quests to tide me over. I can also only find One in the modding section of the forum :-(. Just wondered if anybody could point me to a good collection of user-made q

0 Replies 2,793 Views

Please take time to make sure this works and is balanced. Doing it in a single two-week patching window, while thinking about the idea, sounds otherwise. If you take on board all of the above comments, especially regarding evolving it to deal with city-spam, late-game etc, then this idea Could be good. But if it's just left as suggested i imagine it being horrific. Some subtle tweaking please! And, if you do include it in 1.9 this week, maybe make that a beta patch? Constantly changing and re

52 Replies 58,861 Views

The fact this can't really be solved (scouting) by 'what would a human player do?' suggests to me that humans need some scouting options too. Time for two spells? spell 1) Eternal Eye. Reveals 3x3 radius. Has an upkeep cost of 1 mana per turn. spell 2) Raven of Scouteroos (name not finalised :P) Summons a raven with no attack or defense but more move than you can shake a pointed stick at. Also has an upkeep cost of 1

143 Replies 376,692 Views

kingdoms should only be able to interact with things where the colour is more blue than red. Empires where the colour is more red than blue. The UK and Canada should be selectable. The UK can be an empire, Canada a Kingdom. The US should be a minor faction based on the UK. The tiles should not be squares, nor hexagons. They should be dodecahedrons. There should be a quest to destroy your own faction. The reward is your own f

276 Replies 878,388 Views

Why not just balance the turns by giving every unit initiative, so player A doesn't get to move all of his units first? I can't really see why Not to implement this.

93 Replies 34,331 Views

This sounds good. Provided of course we don't receive it until there has been time taken on balance etc. After enjoying the beta i'm becoming rather tired of constant patches making big changes which are then reversed in a week's time as it is realised how they break the game. Sure these changes are good, perhaps even have more beta patches like 1.08b but i'm getting tired of feeling like a beta tester when the next big 'idea' comes out... Make sure we don't get anythin

148 Replies 127,259 Views

I'm starting to wonder if there is any serious testing at all :-(. I still have high hopes from the game, as i have since beta but really... they're still missing this sort of thing completely?? Maybe we should have a patch once a fortnight or so, get some actual testing done. I imagine this so-called 'hot-fix' didn't go through QA. That's really, really not a good idea...

40 Replies 16,592 Views

Sounds good :-). I've only played one game since the beta sadly but should be back to times where i can sit and happily game away for a few hours in about a week's time :-). Glad to see plenty of patching being done. My big suggestion for minor factions: Thought 1: Minor should mean No Dynasty imho. Suppose sovereign death in enemy territory means heirs take over. Minor faction sovereign death in Any territory except within own borders => minor

265 Replies 683,156 Views